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Preparing a concise update from the latest recorded activity.

Steam player data · App 5002420

The Ball Just Won't Stay Up

View on Steam ↗Updated 05 Nov · 14:22 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Adjustable Difficulty
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

UK price
£6.29
US price
$6.99
Positive reviews
88%
Total reviews
8
Release date
25 September 2026
Concurrent players0Most recent successful sample
Today's peak084/144 samples
Tracked peak2Highest retained daily peak
Steam rating88%8 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5002420
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Casual, Indie
Release date
25 September 2026
Last player update
05 Nov · 14:22 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel Core i3-6100 / AMD FX-8350
Memory
512 MB RAM
Graphics
NVIDIA GeForce GT 710
Storage
1 GB available space
Recommended
OS
Windows 10/11
Processor
Intel Core i5-8600 / AMD Ryzen 5 3600
Memory
1 GB RAM
Graphics
NVIDIA GeForce GTX 1660
Storage
1 GB available space

Launch window

Released 25 September 2026 · Tracking from 25 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£6.29
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
580% positive
Twitch peak
Not recorded
Price observed
£6.29
Top Sellers
No appearanceNo ranked days

6 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011104 Nov 2026, 15:00 UTC05 Nov 2026, 14:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2+1+100.0%0-40.6%
November 20261-1-50.0%0-22.8%
October 20262+1+100.0%0+49.5%
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

🧱 Let's be real: it's just a brick breaker. But when your build clicks, it feels like mowing down a field of fireworks.

Don't treat it as a catching game — catching isn't the point. The real fun is in crafting screen-clearing builds through the three-way synergy among balls, paddles, and bricks.

Of course, if you've got steady hands and rarely drop the ball, the payoff is real — shorter cooldowns, more consistent damage scaling, and extra trigger opportunities. But even if you drop it? No big deal. Balls respawn. Builds are what actually matter.

💥 Three dimensions. Unhinged design. Your kind of chaos.

The designer never asked "does this even make sense?" — and it shows.

Balls: The default ball plays nice. The rest? Not so much. Revolvers shoot bullets. Kerosene burns the floor. The Yo-Yo gets stronger with every catch — though Ninjas and Swordmasters prefer not to be caught at all. Gravity balls behave differently going up vs down. Gargoyles drain souls. The Veteran Lion gets stronger every time it drops. Dozens of effects, each with its own "what was the designer thinking" energy.

Paddles: Catching is just the basics. The real deal is turning your paddle into a skill launcher. American Iai (yes, really), X-Ray, CIWS, Twin Paddles, Energy Pulse, Final Defense — these don't sound like things a brick breaker should have. And yet, here they are.

Spy Bricks: You think all bricks are enemies? Not quite. Some of them are your bricks — sleeper agents embedded in enemy lines. Detonate Points, Faceless Creature, Net Profit, Interest Rate Core, Bonds, Cage Match, Voodoo Shaman — they trigger all sorts of zone effects right under the enemy's nose. Plagues, splits, economy hacks, time freezes... You never know which of "your" bricks is about to pull off something huge.

🎯 Bosses are the real problem

Of course, bricks aren't the only threat. There are over 20 bosses, each with its own creative way to ruin your day:

The Ice Archer freezes your paddle. The Ninja Master plants shurikens on the field. The Sea Urchin destroys any ball that touches it. The Death Laser locks onto your position... And then there's the one called "The Unnameable" — let's just call it Cthulhu. What does Cthulhu do? You probably don't want to know.

And the scariest part? What if two bosses show up at the same time... I'll just say: good luck.

The joy of building isn't about finding the "best" combo — it's about the moment you realize: this weird combo actually works against two bosses.

🤡 One last thing.

This game won't teach you how to be a better person. It's here for when you don't want to fight a boss, follow a story, or use your brain — just one more round of thwack-thwack-thwack.

It's just a brick breaker. Why so serious?

The ball will never learn to stay up. But we'll always be here, waiting for your next round.

💡 Drop it on your wishlist — we'll ping you the moment it drops.

Steam gallery

Screenshots

6 available
More game data · Seller history