Store data
- UK price
- £3.05
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | — | — | 3 | — |
| October 2026 | 6 | — | — | 3 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
When Nitori's dimensional transporter goes haywire, Reimu, Marisa, and Nitori crash-land in the red desert of an unfamiliar world. Cut off from Gensokyo, they lose most of their familiar magic and their ability to fly, and all around them are armed factions and abandoned military supplies.
There is only one way to survive. Aid the operations of the local allied forces and recover the supplies and dimensional components scattered across the battlefield to complete Nitori's dimensional transporter.
Reimu, Marisa, and Nitori always deploy as a single squad. Switch between the three characters instantly during combat, and let the AI handle covering fire and fighting for whoever you aren't directly controlling.
Rescue teammates in danger and switch to the right character at the right moment to bring out the strength of all three-on your own.
Explore a desert battlefield that is freshly generated every deployment, and dig up weapons, ammo, medical supplies, food, and crafting materials from buildings, supply crates, and fallen enemies. But stuffing your bag isn't the end of it. Only by reaching the extraction point alive does the loot truly become yours.
Deeper, more dangerous zones hold more valuable supplies. Weigh your wounded squad, your dwindling ammo, and your full bag, and decide: pull out now, or search just one more spot?
On the scorching battlefield, hunger and thirst press on your squad as well. Carry water and food to manage your survival status, and judge how to divide ammo, medical supplies, and loot across your limited bag. There are moments when a single bottle of water to drink right now matters more than a precious component.
Equip modern firearms such as rifles, machine guns, and sniper rifles, and combine them with each character's unique magic. Secure signal flares and target markers to call in close air support from the allied forces. One precise call can turn a losing engagement around-but explosions don't tell friend from foe.
Once you make it back safely, store or sell your loot and prepare gear and consumables for the next deployment. Even ordinary junk like scrap metal and wiring is reborn at the crafting bench as ammo, medical supplies, special equipment, and fire-support flares.
Deploy and extract again and again to arm a squad that started with nothing, and build the strength to take on more dangerous zones.
Use the rare dimensional components recovered from the battlefield to restore the dimensional core at your base. As the core nears completion, Reimu and her companions reclaim lost powers and gain new abilities, opening up more dangerous operation zones and the next chapter of the story.
Finish all your preparations, break through the final operation, and send the three of them safely back to Gensokyo.
A single-player three-member squad of Reimu, Marisa, and Nitori
Top-down combat combining real-time character switching with AI teammates
A mix of firearms, character-unique magic, throwables, and close air support
Search, engagement, and extraction across a battlefield that changes every deployment
The risk of losing your loot on death, and the choice to reach for greater rewards
Survival elements that juggle hunger and thirst alongside ammo and injuries
Crafting, storage, and gear progression that make use of looted materials
Ability unlocks, story, and endings that advance as you restore the transporter
[hr][/hr] 月影工房 Work No. 6
This game is a fan-made derivative work of Touhou Project by Team Shanghai Alice. It is not an official Touhou Project product.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Hello! I'm TEXAS, the producer/director of ESCAPE FROM TOUHOU.Thank you so much for the sudden outpouring of interest in my game.I've been developing this game little by little as a hobby while attending university, and I never imagined that a post introducing it on X would be reposted and draw so much attention.I'm a solo developer, and my university semester has just started, so I don't have much free time. Still, if you have any feedback while playing the demo, please send it through the Google Form below or the in-game Feedback button added in this update.https://forms.gle/fMk9bCSPgAEr9pmV8Even though I'm a solo developer and have limited time now that the semester has started, I'll do my best to incorporate as much of your valuable feedback as possible.I hope you enjoy the demo!As a side note, a demo for TOUHOU IDLE, an idle game I'm developing with two friends, was also released...
Read full update on Steam ↗6 concurrent players — the highest daily peak recorded at that point.
3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hello! I'm TEXAS, the producer/director of ESCAPE FROM TOUHOU.Thank you so much for the sudden outpouring of interest in my game.I've been developing this game little by little as a hobby while attending university, a…