Store data
- UK price
- £7.15
- US price
- $4.49
- Positive reviews
- 89%
- Total reviews
- 9
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -2 | -50.0% | 0 | -88.9% |
| October 2026 | 1 | -3 | -75.0% | 0 | -90.7% |
| September 2026 | 4 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £7.15 | £6.43 | 10% | £6.43 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.49 | 10% | $4.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | JPY | JP¥1,050 | ¥ 945 | 10% | ¥ 945 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 7,830 | 10% | ₩ 7,830 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.71 KD | 10% | 1.71 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 2 277₸ | 10% | 2 277₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$114.99 | Mex$ 103.49 | 10% | Mex$ 103.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM18.67 | 10% | RM18.67 | No change recorded |
| NorwayNOK · NO | NOK | 95,50 kr | 95,50 kr | 0% | 95,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 12.49 | NZ$ 12.49 | 0% | NZ$ 12.49 | No change recorded |
| PeruPEN · PE | PEN | S/.21.49 | S/.21.49 | 0% | S/.21.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P269.00 | P269.00 | 0% | P269.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
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| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
How will you survive?
Horizon Ring is an incremental tower-defense game where your limited-capacity loadout determines how each run plays. Build around active clicking, passive income, specialized towers, layered fortifications, risky expansion, or a hybrid defense. Then test your strategy against airborne, explosive, swarming, and heavily armored threats on maps that reshape routes and opportunities to expand.
Build around your playstyle.
Every run begins with a limited-capacity loadout of Protocols: permanent upgrades you unlock, improve, and equip before deployment. Build around active clicking, passive generator income, a favorite tower type, layered fortifications, risky expansion, or a hybrid strategy. You cannot equip everything, so changing your loadout changes which decisions, synergies, and tradeoffs define the run.
Choose how your economy grows.
Click the HQ for immediate income, invest in generators for passive growth, or combine both. Some loadouts reward staying active throughout the run, while others grow into increasingly self-sufficient economies, letting you choose how involved you want to be as the defense expands.
Engineer the battlefield.
Machine guns and cannons form the first line. Unlock lasers, tesla coils, missiles, gunships, specialized modifications, and several kinds of fortifications. Use terrain, tower coverage, target priorities, mobile support, and several kinds of fortification to create kill zones without leaving the dome exposed. Build durable walls to hold a route, mount Cannons on Bastions, or place Blast Walls that detonate when enemies destroy them.
Turn progression into new possibilities.
Earn permanent unlocks through wave milestones, achievements, and Challenges. New structures and loadout options expand the strategies available for future runs, while run upgrades and mid-run choice popups continue shaping each defense after deployment.
Capacity limits prevent one solved loadout from dominating every run. Different maps, difficulties, and challenge rules reward different combinations, encouraging you to experiment, pursue specialized goals, and refine the strategies that carry you farther into endless waves.
Countless loadout combinations
Active, passive, or hybrid economies
Distinct maps, terrain constraints, and special waves
Specialized towers and fortifications
Permanent unlocks and run progression
Endless waves, challenges, achievements
Four difficulties, including Hardcore
| # | ||
|---|---|---|
| 01 | Hr Ach Unaugmented | 55.1% |
| 02 | Hr Ach No Breathing Room | 51.7% |
| 03 | Hr Ach Untouched | 44.8% |
| 04 | Hr Ach Standard Issue | 20.6% |
| 05 | Hr Ach No Vacancy | 18.9% |
| 06 | Hr Ach Grid Operator | 17.2% |
| 07 | Hr Ach Vent Monopoly | 17.2% |
| 08 | Hr Ach Five Gun Salute | 15.5% |
| 09 | Hr Ach Industrial Powerhouse | 15.5% |
| 10 | Hr Ach Industrial Scale | 13.7% |
| 11 | Hr Ach No Masonry | 13.7% |
| 12 | Hr Ach All Threats Accounted For | 12.0% |
| 13 | Hr Ach Singular Doctrine | 12.0% |
| 14 | Hr Ach Beyond The Dome | 10.3% |
| 15 | Hr Ach Close Call | 8.6% |
| 16 | Hr Ach Full Spectrum | 8.6% |
| 17 | Hr Ach Off The Grid | 8.6% |
| 18 | Hr Ach Chain Reaction | 6.8% |
| 19 | Hr Ach Retired | 6.8% |
| 20 | Hr Ach Against All Odds | 5.1% |
| 21 | Hr Ach One Of Everything | 5.1% |
| 22 | Hr Ach Lean Defense | 3.4% |
| 23 | Hr Ach World Tour | 3.4% |
This update gives Horizon Ring a complete makeover that hopefully turns it from lazy minimalist art to a pretty minimalist art game! Buildings, enemies, terrain, and weapon effects have new designs and animations, several weapons have new firing sounds, and enemies have had some work done to be less silly about how they find their way through your defenses. There are also a few gameplay improvements and fixes below.A New LookBuildings, enemies, and Gunships have updated designs and animations, with more detail across your base and the enemies trying to destroy it.Terrain has been upgraded, including Mountains, Ravines, Unstable Ground, and the normal tiles beneath your buildings.Construction icons now match the buildings you actually place.Weapon Effects & SoundsUpdated weapon animations and effects, including firing, projectiles, and impacts.Machine Guns, Cannons, Missiles, and Gunsh...
Read full update on Steam ↗This update gives you the ability to refresh your directive choices (for a cost), adds a Protocol to handle HQ clicking for those looking to outsource, and finally lets you create a fully filled in dome of generators! It also expands Arena milestones and includes several balance changes and fixes.Directive RefreshYou can now refresh all three Directive offers once per draft. Refresh favors Directives you haven't been offered yet.Refresh costs Gold and can put you into debt. The cost and a warning are shown before you choose it.New Protocol: Click InternClick Intern automatically clicks HQ six times per second, applying all normal click effects.Costs 2 Tech Tokens to unlock and 2 Protocol Capacity to equip. Manual HQ clicking is disabled while equipped. Wanted to have this option for players that like to outsource their chores, but didn't want to make it OP/ a no brainer to grab!Rename...
Read full update on Steam ↗This update gives you more time to plan your defenses, adds a clearer look at what you achieved each run, and makes building information easier to find.Build While PausedYou can now place buildings while the game is paused using the normal pause control.Select buildings, adjust placement brushes and symmetry, and queue a Gunship movement order while planning your next move.Hardcore is unchanged: normal pausing remains unavailable.Run SummariesReaching the third Tech Token milestone in a Standard run now opens a milestone summary. You can select Continue Playing to keep the run going.Expanded the game-over screen with whole-run statistics, earned achievements, Tech Token progress, and new unlocks.Added visual improvements to make run results easier to read.Building TooltipsHover over unlocked buildings in the bottom construction bar to see their details before placing them.Tooltips inc...
Read full update on Steam ↗Thanks to everyone who’s been playing and sharing feedback! This update focuses on making shorter runs more rewarding, giving you more room to build early on, and improving save reliability.Tech Token ProgressionEvery wave started in eligible Standard runs now contributes toward a Tech Token. Partial progress carries between runs and difficulties, even after defeat.You can keep earning tokens on repeat runs and beyond the final milestone.Added progress bars and a HUD milestone tracker, plus an earnings summary and direct access to the Tech Lab after defeat.Arena and difficulty unlocks still follow their milestone requirements. Existing Tech Tokens, purchases, and unlocks are retained.Balance ChangesStarting Gold doubled on Easy, Normal, and Hard, to 2,000 / 1,000 / 500 respectively. Hardcore still starts at zero.Directives arrive earlier in new Easy and Normal runs. Existing saved run...
Read full update on Steam ↗This update gives Horizon Ring a complete makeover that hopefully turns it from lazy minimalist art to a pretty minimalist art game! Buildings, enemies, terrain, and weapon effects have new designs and animations, sev…
This update gives you the ability to refresh your directive choices (for a cost), adds a Protocol to handle HQ clicking for those looking to outsource, and finally lets you create a fully filled in dome of generators!…
1 positive · 0 negative.
0 positive · 1 negative.
£6.43 → £7.15.
1 positive · 0 negative.