Steam release scheduled · App 4993610

Imperionis

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  • Single-player
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Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4993610
App type
Game
Supported systems
Windows
Genres
Adventure, RPG, Simulation, Strategy
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel / AMD CPU 1.2GHz+
Memory
4 GB RAM
Graphics
256MB VRAM
Storage
2 GB available space
Recommended
OS
Windows 10/11
Processor
Intel / AMD CPU 2.4GHz+
Memory
8 GB RAM
Graphics
1GB VRAM
Storage
2 GB available space
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Player history

Concurrent players

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Twitch stats

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
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About this game

Description

Supplied by the Steam store

Imperionis is a turn-based tactical RPG inspired by late-1990s wargames, set during Julius Caesar’s Gallic Wars. Take command of a Roman centuria and lead it through the conquest of Gaul. Develop your troops, manage your camp, train soldiers, treat the wounded, and make difficult decisions throughout a story-driven campaign.

Fight on hex-based maps in either autobattle or manual mode. The outcome of each battle depends on your centuria’s composition, progression, and the D20 system.

Autobattle or manual combat. Both sides act independently in real time, while the outcome depends on your centuria’s development, doctrine branches, unit veterancy, unlocked troop types, equipment, and previous casualties.

Every troop type has a distinct battlefield role. Legionaries hold the line, archers, slingers and javelin troops attack from range, cavalry charges exposed targets, aquilifers and standard-bearers support morale, while scorpions and onagers provide fire from the rear. Observe how the army performs, identify its weaknesses and adjust its development before the next battle.

Autobattle does not remove player control. It can be disabled in the settings or directly before an engagement, allowing every unit to be commanded manually on the hex grid. Personal attacks on the Roman commander are resolved through separate encounters that can also be played manually or watched in autobattle mode.

The campaign is not limited to combat. Events and decisions use D20 checks, the commander’s personal attributes, the condition of the century, relationships with its soldiers and available equipment. Successes and failures affect health, morale, supplies, troop strength and the conditions of future operations.

Features:

real-time century autobattles that can be observed from beginning to end without acceleration;

optional manual command through turn-based battles on a hex grid;

infantry, ranged, cavalry, standard-bearing and siege development branches;

different objectives including elimination, holding positions, breaking through, protecting a unit and hunting an enemy commander;

separate commander encounters with personal skills, equipment and attack risk;

camp development, officers, equipment, D20 checks and decisions that affect the continuing campaign;

the death of the commander or destruction of the century ends the run, while legacy choices alter the beginning of the next campaign.

Steam gallery

Screenshots

11 available
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