Store data
- UK price
- £7.15
- US price
- $7.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| September 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £7.15 | £7.15 | 0% | £7.15 | No change recorded |
| United StatesUSD · US | USD | $7.99 | $7.99 | 0% | $7.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Noodle Go! is a single-player, run-based strategy game about surviving the box office.
You've just been hired to run box-office operations at a cinema. Your boss has one cold, simple demand: hit today's target before you run out of screenings.
Bring in audiences. Call in favors. Mobilize publicity, contracts, creative resources—and even the noodle shop in the cinema lobby. They join your roster and collide inside a 5×4 theater, creating combinations that grow stranger and stronger with every screening.
Miss the target, and you are fired.
Survive all 12 days, and you get to fire the boss instead.
Each screening draws from your roster and fills the theater. Audiences, staff, tickets, reviews, contracts, noodles, and industry absurdities all score in different ways.
One entry may look harmless. Connect adjacency, consumption, generation, growth, and multipliers, and an ordinary screening can erupt into a box-office hit.
After a screening, choose one of three additions to your screening roster for free—or skip. Complete a day's target to earn a persistent item that can change the rules for every screening that follows.
Take the reliable score now, or prepare a chain that pays off several screenings later? Grab a tempting addition, or skip to keep your roster focused?
Every day starts at zero, and you only have a limited number of screenings. Hit the target early and the day ends. Miss it after the final screening and you are fired on the spot.
Your build carries forward. Excess box office does not. Tomorrow's target will be waiting.
Inspect base box office, flat bonuses, multipliers, penalties, and final totals. See why a screening worked, understand why it failed, and decide what your build needs next.
Single-player, run-based box-office strategy
A 5×4 cinema with simple inputs and deep synergy building
Free three-way additions, persistent rule modifiers, and the option to skip
Escalating daily targets and a limited number of screenings
Audiences, favors, industry ecosystems, and one very busy noodle shop
A 12-day campaign: avoid getting fired, then fire the boss
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.