Store data
- UK price
- £4.59
- US price
- $4.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £4.59 | £4.59 | 0% | £4.59 | No change recorded |
| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
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| Saudi ArabiaSAR · SA | SAR | 13.49 SR | 13.49 SR | 0% | 13.49 SR | No change recorded |
| SingaporeSGD · SG | SGD | S$5.89 | S$5.89 | 0% | S$5.89 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This single-player cultivation adventure is built around a dice economy, exploration, crafting, and trade. Common Dice are both an action resource and the currency behind purchases, healing, rewards, and risk. Plan each journey and investment as you build a sustainable production loop.
Each new run offers two randomly selected introductory tasks. Complete them to earn dice, learn your way around, and decide where to invest your next handful of resources.
Begin at a humble residence, then travel through the market, wilderness, and sect. Explore distinct regions, gather ingredients for alchemy, forging, and cooking, uncover recipe clues, and face enemies with different traits and target ranges.
Every production attempt unfolds across three stages. Choose materials, complete dice checks, and adapt to changing conditions. The quality of the finished item affects its usefulness, commission value, and market return.
Accept commissions with in-game deadlines, sell surplus goods, buy tools and medicine, and take chances on appraisal stock. You can also operate your own shop and earn Common Dice by serving customers.
At the wagering stall, choose a cricket and stake dice earned through play. Watch the rounds and championship tiebreaks unfold, then check the results and Champions board. A correct pick earns rewards; a wrong pick loses the stake.
Play as a male or female cultivator and face beasts, spirits, and hostile cultivators in the wilderness. Both player characters have their own attack, hurt, and retreat animations, while each enemy has distinct combat actions. Equipment, food, enemy traits, and target ranges shape the outcome of turn-based dice checks.
Injuries persist and treatment costs resources. During ordinary adventures, reaching the Injury limit ends the run. Deciding whether to press deeper, retreat, recover, or meet the next deadline is at the heart of every journey.
Reach level 50 in your character or any profession to unlock the Ascension Platform. Choose how many dice to roll and when to stop. Exactly 88 means success. Other totals from 85 to 90 leave you alive but unsuccessful; totals outside that range mean death and end the run. Unlocking the trial does not force you to take it: keep crafting and trading until you are ready.
A single-player resource economy driven by dice and risk decisions.
Multiple cultivation locations, wilderness sites, regional events, enemies, and recipe clues.
Three-stage Alchemy, Forging, and Cooking production paths.
Turn-based dice combat, seven equipment slots, consumables, and retreat choices.
Male and female character actions, with individual attack and hurt animations for 15 enemy types.
Timed commissions plus market trading, appraisal, and shop management.
Round-by-round cricket contests, championship tiebreaks, reward previews, and a Champions board.
Randomized introductory tasks and a final ascension trial you choose when to attempt.
Local profiles and save slots, with Simplified Chinese and English interfaces.
Wagering and appraisal use resources earned through play. There are no real-money wagers, cash withdrawals, or purchasable dice.
| # | ||
|---|---|---|
| 01 | First Travel | 100.0% |
| 02 | Ascension Success | 50.0% |
| 03 | First Artifact | 50.0% |
| 04 | First Combat | 50.0% |
| 05 | First Cooking | 50.0% |
| 06 | First Order | 50.0% |
| 07 | First Product | 50.0% |
| 08 | Gambling First Win | 50.0% |
| 09 | Appraisals 10 | 0.0% |
| 10 | Combats 10 | 0.0% |
| 11 | First Appraisal | 0.0% |
| 12 | Gambling Streak 3 | 0.0% |
| 13 | Orders 10 | 0.0% |
| 14 | Productive 10 | 0.0% |
| 15 | Shop Customers 10 | 0.0% |
| 16 | Stable Shop | 0.0% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.