Store data
- UK price
- £9.09
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 3
- Release date
- 5 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | 0 | 0.0% | 0 | -70.2% |
| October 2026 | 1 | -1 | -50.0% | 0 | -94.8% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €9.99 | 8,49€ | 15% | 8,49€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 32.75 | 27.83 AED | 15% | 27.83 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$13.95 | A$ 11.85 | 15% | A$ 11.85 | No change recorded |
| BrazilBRL · BR | BRL | R$37.49 | R$ 31,86 | 15% | R$ 31,86 | No change recorded |
| CanadaCAD · CA | CAD | CA$11.99 | CDN$ 10.19 | 15% | CDN$ 10.19 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 8.75 | CHF 7.43 | 15% | CHF 7.43 | No change recorded |
| ChileCLP · CL | CLP | CLP 6,599 | CLP$ 5.609 | 15% | CLP$ 5.609 | No change recorded |
| ChinaCNY · CN | CNY | CN¥42.00 | ¥ 35.70 | 15% | ¥ 35.70 | No change recorded |
| ColombiaCOP · CO | COP | COP 26,999.00 | COL$ 22.949 | 15% | COL$ 22.949 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 5,200.00 | ₡4.420 | 15% | ₡4.420 | No change recorded |
| Hong KongHKD · HK | HKD | HK$61.00 | HK$ 51.85 | 15% | HK$ 51.85 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 94,499.00 | Rp 80 324 | 15% | Rp 80 324 | No change recorded |
| IsraelILS · IL | ILS | ₪35.99 | ₪30.59 | 15% | ₪30.59 | No change recorded |
| IndiaINR · IN | INR | ₹499.00 | ₹ 424 | 15% | ₹ 424 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,350 | ¥ 1,147 | 15% | ¥ 1,147 | No change recorded |
| South KoreaKRW · KR | KRW | ₩10,500 | ₩ 8,920 | 15% | ₩ 8,920 | No change recorded |
| KuwaitKWD · KW | KWD | 2.20 KD | 2.20 KD | 0% | 2.20 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 3 190₸ | 3 190₸ | 0% | 3 190₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 139.99 | Mex$ 139.99 | 0% | Mex$ 139.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM25.49 | RM25.49 | 0% | RM25.49 | No change recorded |
| NorwayNOK · NO | NOK | 120,00 kr | 120,00 kr | 0% | 120,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 15.75 | NZ$ 15.75 | 0% | NZ$ 15.75 | No change recorded |
| PeruPEN · PE | PEN | S/.25.99 | S/.25.99 | 0% | S/.25.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P329.00 | P329.00 | 0% | P329.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Wayfarer Protocol is a colony sim on a single starship. You get a cramped hull, a reactor that barely keeps up, and a crew who will suffocate if you look away too long. Everything past that, you build.
Floor and hull go down one tile at a time. Reactors, oxygen recyclers, hydroponics, bunks. Turrets and thrusters bolt onto the outside. Every system pulls power and throws off heat, and a reactor that falls behind will brown out exactly the half of the ship you needed running.
Your crew get hungry, tired and scared, and each of them carries traits that cut both ways. The hard worker is fifteen percent quicker at everything. The coward fights at less than half strength and would rather hide. The voidborn sleeps less and eats more. Morale sinks when the ship falls apart around them.
When something goes wrong, somebody drops what they are doing and deals with it. Fires. Hull breaches. If the breach is on the outside, they put on a suit and go out on a tether to patch it.
Every sector deals a new hand. An asteroid field worth stripping, a trader worth hailing, a distress call that might be a trap. Pirates who will cut through the hull to get at the cargo, and who send people across to take the ship room by room. Boarders die in vacuum, so an airlock is a weapon, as long as your own crew are somewhere else.
Drop the shields, then pick apart the engines, the guns, the life support. Missiles go around shields entirely. A railgun charges for a few seconds and then guts one component in a single strike.
A dreadnought guards sector 10, and it does not take bribes. Killing it is the first thing that counts as winning. It is also not the end. Another one waits at 20, and at 30, each drawn from heavier stock than the last.
Lose the whole crew and it ends there instead.
| # | ||
|---|---|---|
| 01 | Architect | 85.7% |
| 02 | Miner 50 | 78.5% |
| 03 | First Blood | 50.0% |
| 04 | Full House | 42.8% |
| 05 | Merchant | 42.8% |
| 06 | Ransom King | 42.8% |
| 07 | Rescuer | 42.8% |
| 08 | Boarded | 35.7% |
| 09 | Deep Rim | 28.5% |
| 10 | No Losses | 28.5% |
| 11 | Railgunner | 28.5% |
| 12 | Tech Tree | 21.4% |
| 13 | Bribed | 14.2% |
| 14 | Drifter Win | 14.2% |
| 15 | Derelict Saved | 7.1% |
| 16 | Jumper 15 | 7.1% |
| 17 | Airlocked | 0.0% |
| 18 | Brutal Rim | 0.0% |
| 19 | Firefighter | 0.0% |
| 20 | Pacifist | 0.0% |
Hey Wayfarers, Update 3 is out, and it's a big one. The short version: you can take enemy ships now, you can build your own pirates, and a run doesn't have to end at sector 10 anymore. The long version is below, so maybe grab a coffee first. Boarding Research Boarding Tactics, put a Boarding Pod Launcher into your hull, knock a ship's shield down and hit BOARD on its card. Up to four of your crew fly over and fight their way through. Your guns hold fire while they're over there, and RECALL brings them home if it goes wrong. Clear the ship and it's yours. Strip it for one and a half times the salvage plus titan parts, or sign up a prisoner as new crew if you have a free bunk. Traders and dreadnoughts can't be boarded, and you can't jump while your people are away. The pirates can do this too now, of course. Their pod comes from a ship you can see and flies at the side of your hull that...
Read full update on Steam ↗Hi there everyone, just a small patch:Closing the game no longer leaves black "Wayfarer Protocol" ghost windows in Alt+TabSafe jumps Wayfarers!
Read full update on Steam ↗Floor behind a door or airlock in a hull wall now gets builtA new game starts a fresh FIRST FLIGHT checklistSafe jumps Wayfarers!
Read full update on Steam ↗Wayfarers, this is Update 2, and it's about fights. You can now see how close an enemy ship is to breaking, and you can get out of a fight you're losing. Emergency jump Some fights you just lose. For those there's an EMERGENCY JUMP button on the combat banner now. The drive spools at 40 percent of normal speed and your weapons go cold. Point defence keeps firing, but you give up the sector objective, and dreadnoughts won't let you leave. If the button is grey, the line next to it says why. Airlocks The store page says an airlock is a weapon, and the game didn't really keep that promise. A boarder in a vented room took fifteen seconds to die, while three crew with fists took one. Now it's about four seconds once the room has drained. The boarding alert has a VENT NEAREST button for the boarder's room. Get your own crew out first. The vacuum kills them too. Reading the fight Hostile shi...
Read full update on Steam ↗Wayfarers, thanks for the first few days into the game, we had a few sales and a lot of wishlists. Thanks for that first The number that kills you is on screen now. The ship dies when too many hull tiles are holed, and the crew dies when open holes vent air faster than the recycler makes it. The number wasn't anywhere. There is a HULL chip in the top bar now: how holed you are, how many holes are open, and it goes amber and then red when the air balance stops holding. The O2 readout shows made against lost, the way POWER already did. And "Hull breached!" fires once when the first hole opens instead of twenty times in a minute; the chip carries the count from there. When you lose the whole crew, there is a third button: RETRY FROM SECTOR. The game was already saving a backup every time you arrived in a sector. Now you have the option to retry fixing ur mistakes. The death screen also s...
Read full update on Steam ↗Hey Wayfarers, Update 3 is out, and it's a big one. The short version: you can take enemy ships now, you can build your own pirates, and a run doesn't have to end at sector 10 anymore. The long version is below, so ma…
Hi there everyone, just a small patch:Closing the game no longer leaves black "Wayfarer Protocol" ghost windows in Alt+TabSafe jumps Wayfarers!
Floor behind a door or airlock in a hull wall now gets builtA new game starts a fresh FIRST FLIGHT checklistSafe jumps Wayfarers!
1 positive · 0 negative.
1 positive · 0 negative.
Wayfarers, this is Update 2, and it's about fights. You can now see how close an enemy ship is to breaking, and you can get out of a fight you're losing. Emergency jump Some fights you just lose. For those there's an…