Store data
- UK price
- £6.99
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 3 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | -2.1% |
| October 2026 | 1 | 0 | 0.0% | 0 | +58.0% |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €7.99 | 7,19€ | 10% | 7,19€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 27.25 | 24.52 AED | 10% | 24.52 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$11.50 | A$ 10.35 | 10% | A$ 10.35 | No change recorded |
| BrazilBRL · BR | BRL | R$29.99 | R$ 26,99 | 10% | R$ 26,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$9.65 | CDN$ 8.68 | 10% | CDN$ 8.68 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 6.99 | CHF 6.29 | 10% | CHF 6.29 | No change recorded |
| ChileCLP · CL | CLP | CLP 5,399 | CLP$ 4.859 | 10% | CLP$ 4.859 | No change recorded |
| ChinaCNY · CN | CNY | CN¥33.00 | ¥ 29.70 | 10% | ¥ 29.70 | No change recorded |
| ColombiaCOP · CO | COP | COP 21,999.00 | COL$ 19.799 | 10% | COL$ 19.799 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 4,250.00 | ₡3.825 | 10% | ₡3.825 | No change recorded |
| Hong KongHKD · HK | HKD | HK$48.00 | HK$ 43.20 | 10% | HK$ 43.20 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 76,999.00 | Rp 69 299 | 10% | Rp 69 299 | No change recorded |
| IsraelILS · IL | ILS | ₪28.75 | ₪25.87 | 10% | ₪25.87 | No change recorded |
| IndiaINR · IN | INR | ₹415.00 | ₹ 373 | 10% | ₹ 373 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,050 | ¥ 945 | 10% | ¥ 945 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 7,830 | 10% | ₩ 7,830 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.71 KD | 10% | 1.71 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 2 277₸ | 10% | 2 277₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$114.99 | Mex$ 103.49 | 10% | Mex$ 103.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM18.67 | 10% | RM18.67 | No change recorded |
| NorwayNOK · NO | NOK | 95,50 kr | 95,50 kr | 0% | 95,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 12.49 | NZ$ 12.49 | 0% | NZ$ 12.49 | No change recorded |
| PeruPEN · PE | PEN | S/.21.49 | S/.21.49 | 0% | S/.21.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P269.00 | P269.00 | 0% | P269.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This is an absurd roguelike survival where you try to survive a work shift in someone else’s apartment before your guts take you down. One shift can be relatively calm. Another can turn into chaos you can’t control. Everything runs on RNG. Everything is possible!
The client left the keys, a task list, and disappeared. You’re paid per job. Finish it - you get paid. Don’t finish it – you get nothing. Your guts came to work with you. They’re the main antagonist.
You start on a random map with different jobs to complete, for example putting up partition walls.
Water drops. Pressure rises. Psyche keeps everything together until something goes wrong - and it will. Stamina decides whether you even make it in time. Neglect one and it hits the others.
You search the cabinets like a thief. Starting loot is random. You find tea, unlabeled pills, and expired cola. You drink it and hope this time it’s fine.
There is no inventory. You have two hands. You pick things up by holding a button and craft by instinct. Sometimes you get tea.
Water has quality and temperature. The kettle gets dirty. The pot on the stove can burn. Appliances can burn out. The light bulb dies, and the ladder you need to replace it is sometimes there, sometimes not.
Sometimes work creates more work. To put up a wall you have to carry the materials, build it, and clean up after yourself. To mop the floor you need a mop, a bucket, and clean water. Dirty water won’t clean anything.
The phone works both ways. You order tools and upgrades for this one shift only. Sometimes the administration calls. Sometimes it’s a salesman you have to get rid of.
Coffee + a cigarette thirty seconds apart ends exactly the way you think. Every consumable has its own effect - it either gives you something or takes something away.
A shift is never calm. The lights go out. The water cuts off. Someone tries to sell you something over the phone, or you just get unlucky.
At the end you get a full report: how many times you shit yourself, how many times you clogged the toilet, what mess you left behind, and whether you walked out with clean hands.
There is no winning here. There is chaos and a fight to survive. You earn points for completed jobs and unlock new things with them. After every win the difficulty goes up. If it gets too hard, you can lower it. Next time will be different. Not necessarily better.
4 need bars (water, pressure, psyche, stamina)
No inventory, only two hands. Two pockets as an upgrade
Instinct crafting, no recipe list
Events, buffs and debuffs
Phone: shop, deliveries, one-shift upgrades
Random starting loot in the cabinets. Different item types: tools, containers, consumables, ingredients and junk.
Water with quality and temperature + boiling system
Kettle and pot that can break and burn
Appliances that can burn out on a power surge
Jobs require tools or materials. Some tools can speed them up
Optional QTE (3 types). Winning finishes the job instantly. No penalty for not using QTE
Speeding up work at the cost of stamina
Toilet clogging, toilet paper and its substitutes
Hygiene, dirty hands, gloves, shower
Day and night shifts
Unlock system (RNG or cards)
Rising difficulty after wins + option to lower it manually
Encyclopedia covering items, buffs/debuffs, events, crafting and water types
End-of-shift statistics
Runs from 10 minutes to several hours
Full controller support
Option to censor profanity
Build 260925This will probably be the last small update. Now it is time to slowly polish what is already there and focus on bigger updates. I also need to add more music and maybe some animations so quality over speed from now on. There were a few more quick things I wanted to squeeze in but I am dropping them. They will come in the next update.🫡AddedPanic. Every countdown to shit is now panic. You walk 10 percent faster but every second of sprint burns your stamina ceiling. You choose: run and pay with stamina or walk calmly and shit yourself.Adrenaline. New buff if you reach the toilet at the very last moment. Increases movement speed.18 new ingredients from honey sachets and ginger to moonshine starter and laundry powder. You start with four (sugar soda chili descaler) and unlock the rest. You can make cocoa grain drink electrolytes herbal infusion a bowl of broth a jar of moonshi...
Read full update on Steam ↗BUILD: 260919ADDED:Electric stove and pot. You switch it on and off by hand. The pot boils twice as slowly as the kettle but holds twice the water. Leave it on too long and the water boils away, leave it on empty and the pot burns.Appliances can burn out. A blown fuse while the device is switched on, boiling in a furred-up kettle, a burnt pot on the stove, a stove left running for ages. A burnt-out one stays dead for the rest of the shift, so switching things off stops being a matter of taste.The kettle is now sold in the shop, like any other appliance.Vomiting has a window now. Nausea starts rolling after a moment. On a hit the screen gets a green border and you have two seconds to reach a toilet, a sink or a bucket. Make it and there's no mess and no disgust. The bucket charges you for it: clean water turns foul and you can't mop with it anymore.Dirty hands dirty everything you put...
Read full update on Steam ↗I forgot to upscale one of the sprites XD Nothing to see here :P
Read full update on Steam ↗BUILD: 260912This is some of the stuff that was supposed to go into the EA release :D Unfortunately, writing code fast just creates more bugs, so I decided to deal with those first. And I think it worked.First of all, the game now has some animations, ToiletoART on the props... Yeah, I’m not a graphic designer :D But they kind of fit the game :PAlso added a TUTORIAL MAP that shows you how to start the game! :D Steam Toiletocalypse Demo is coming soon too!Ok, let’s go with the list.AddedEating animation.Character direction. The character no longer only walks Left and Right.Gloves. Protect against dirty hands. Available in the shop singly or in a box of four pairs. Not indestructible: every time they save you there’s a chance the pair breaks.Pockets. Two extra slots for small items, bought on the phone. The second one requires the first. Taking things out and putting them back costs tim...
Read full update on Steam ↗Mini-Update 260907!Today I managed to sit down for a little while, so I decided to work on something and slowly make the project look a bit more complete.Added: Crafting and prepare to drink / use item animationsDrinking animationTomorrow I will try to add a reading animation for the magazine. It is going to look pretty weird when you open a magazine and then start drinking it XDFixed: Player Y axis sorting
Read full update on Steam ↗DAY ONE PATCH (Day 3 edition XD)Due to a lack of time to deploy these fixes earlier, they're dropping today. The biggest headache was patching the hole in the wall-building map... it's mostly fixed now.I've also added a few new items :)What's New:Drink canTissue boxTissuesEnergy drinkPlungerFixes & Improvements:UI Scaling: Fixed screen stretching/misalignment on higher resolutions.Menu Addition: Added a earned money counter in the main menu for easy tracking.Map Fixes: Patched the hole in the wall-building map (though walls still need some further work).Audio: Fixed the vomiting sound effect.
Read full update on Steam ↗Build 260925This will probably be the last small update. Now it is time to slowly polish what is already there and focus on bigger updates. I also need to add more music and maybe some animations so quality over speed…
BUILD: 260919ADDED:Electric stove and pot. You switch it on and off by hand. The pot boils twice as slowly as the kettle but holds twice the water. Leave it on too long and the water boils away, leave it on empty and…
£6.29 → £6.99.
I forgot to upscale one of the sprites XD Nothing to see here :P
BUILD: 260912This is some of the stuff that was supposed to go into the EA release :D Unfortunately, writing code fast just creates more bugs, so I decided to deal with those first. And I think it worked.First of all,…
Mini-Update 260907!Today I managed to sit down for a little while, so I decided to work on something and slowly make the project look a bit more complete.Added: Crafting and prepare to drink / use item animationsDrink…