Store data
- UK price
- £8.18
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
SummonFall is a single-player, summoner-first fantasy horde-survival action RPG. Choose your first summon and a matching weapon, then build around the allies you want fighting at your side.
Move and dodge through top-down arenas while your equipped weapons automatically target nearby enemies. Your summon relic calls allies into battle as its cooldown recovers, growing a small fighting force around your hero.
Each floor is a focused five-minute survival challenge. Enemy groups change and intensify as the timer advances. At the five-minute mark, the floor boss arrives—defeat it to unlock the next challenge.
During each attempt:
Collect experience and choose temporary upgrades that change your run.
Balance damage, defense, movement, summon power, and ultimate strength.
Dodge threats and manage your position while weapons and summons attack automatically.
Defeated enemies award experience and Souls and can drop equipment. Equip main and off-hand weapons, armor, jewelry, and a summon relic. Chase higher-ranked drops, strengthen favorite gear with Souls, and invest in Survival, Ultimate, and Summon skill paths.
Your inventory, equipment, skill progression, and unlocked floors persist between sessions, giving every attempt a chance to strengthen the next one.
The public demo includes Floors 1–3, sequential unlocks, three floor bosses, and save/relaunch support. Reach Floor 3’s victory screen to complete the demo and help shape SummonFall through player feedback.
Demo progress is saved separately. Gameplay progress, Souls/currency, items, and floor unlocks will not transfer to Early Access.
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Hello, Summoners! Demo update .19 is now live. Rather than listing every small patch separately, we wanted to share the biggest player-facing improvements made since the original .10 demo. The latest update focuses on making the game easier to configure, while previous updates improved summon control, bosses, combat clarity, and overall polish. What's changed A rebuilt Settings experience: Access the same settings from the main menu or pause menu, with dedicated Display, Audio, Combat & HUD, and Accessibility sections. This includes Master Volume, keyboard rebinding, Apply/Discard/Reset controls, duplicate-binding protection, unsaved-change prompts, and safer display rollback. More control over your summons: Tap the Command Pulse key (Q by default) to direct their focus, or hold it to rally them back to you. More distinctive demo bosses: Celdrix, Duskfang, and Graventhul now have dist...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hello, Summoners! Demo update .19 is now live. Rather than listing every small patch separately, we wanted to share the biggest player-facing improvements made since the original .10 demo. The latest update focuses on…