Store data
- UK price
- £2.29
- US price
- $4.49
- Positive reviews
- 80%
- Total reviews
- 5
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -1 | -50.0% | 0 | -97.7% |
| October 2026 | 0 | -2 | -100.0% | 0 | -100.0% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £4.13 | 10% | £4.13 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.49 | 10% | $4.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | JPY | JP¥655 | ¥ 589 | 10% | ¥ 589 | No change recorded |
| South KoreaKRW · KR | KRW | ₩5,450 | ₩ 4,900 | 10% | ₩ 4,900 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.250 | 1.12 KD | 10% | 1.12 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,650.00 | 1 485₸ | 10% | 1 485₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$73.99 | Mex$ 66.59 | 10% | Mex$ 66.59 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 13.49 | RM12.14 | 10% | RM12.14 | No change recorded |
| NorwayNOK · NO | NOK | 59,50 kr | 59,50 kr | 0% | 59,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 7.89 | NZ$ 7.89 | 0% | NZ$ 7.89 | No change recorded |
| PeruPEN · PE | PEN | S/.13.49 | S/.13.49 | 0% | S/.13.49 | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
It is 2003. Your shift is over, but the government office will not let you leave.
The second floor keeps repeating. Every time you return, something may have changed: a missing object, a chair facing the wrong way, a light flickering when it should not, or something moving through the halls.
Learn what normal looks like. Trust your memory. Then choose the correct elevator.
THE LIT ELEVATOR — something changed. Reset the loop.
THE DARK ELEVATOR — everything is normal. Move forward.
Choose incorrectly, and you return to the beginning.
Dragojlo, a tired coworker from another department, is trapped here too. Talk to him in your own words and ask for help—but decide carefully how much you trust him.
Dragojlo is powered by a language model and responds in character in real time. There are no predefined dialogue trees. He notices kindness, contempt, trust and suspicion, and the relationship you build influences which of six endings awaits you.
Sometimes he helps.
Sometimes he needs you more than you need him.
A psychological time-loop horror game built around observation and memory
A familiar office that changes through sixteen kinds of visual, environmental and dangerous anomalies
A conversational AI character who responds to your own words
Elevator decisions where every mistake sends you back to the beginning
Six endings shaped by your choices and relationship with Dragojlo
Hidden anomalies, persistent progression and Steam achievements
English, Serbian, French, German and Russian interface localization
Designed for multiple playthroughs
The first loop is clean. Learn what normal looks like.
You may not see normal again.
Internet connection is required for AI conversations.
| # | ||
|---|---|---|
| 01 | Ach First Call | 78.2% |
| 02 | Ach First Reset | 69.5% |
| 03 | Ach Reach Loop 5 | 65.2% |
| 04 | Ach Spot Light | 60.8% |
| 05 | Ach Spot Text | 60.8% |
| 06 | Ach Spot Audio | 56.5% |
| 07 | Ach Spot Hide | 56.5% |
| 08 | Ach Spot Move | 56.5% |
| 09 | Ach Finish Run | 52.1% |
| 10 | Ach Spot Loopnumber | 52.1% |
| 11 | Ach Spot Scale | 52.1% |
| 12 | Ach Streak 7 | 52.1% |
| 13 | Ach Spot Creep | 47.8% |
| 14 | Ach Spot Watcher | 47.8% |
| 15 | Ach Ending Escape Together | 39.1% |
| 16 | Ach Spot Doorlock | 39.1% |
| 17 | Ach Spot Phantom | 39.1% |
| 18 | Ach Spot Pursuer | 39.1% |
| 19 | Ach Wrong Number | 39.1% |
| 20 | Ach Ending Merged Memory | 17.3% |
| 21 | Ach Ending Paranoid Survivor | 17.3% |
| 22 | Ach Spot Doorslam | 17.3% |
| 23 | Ach Too Close | 17.3% |
| 24 | Ach Hotline | 13.0% |
| 25 | Ach Perfect Run | 13.0% |
| 26 | Ach Spot Lockedroom | 13.0% |
| 27 | Ach Groundhog | 8.6% |
| 28 | Ach Silent Run | 8.6% |
| 29 | Ach Spot All | 8.6% |
| 30 | Ach Spot Echo | 8.6% |
| 31 | Ach All Endings | 4.3% |
| 32 | Ach Deja Vu | 4.3% |
| 33 | Ach Ending Cold Betrayal | 4.3% |
| 34 | Ach Ending Obedient Fool | 4.3% |
| 35 | Ach Ending The Replacement | 4.3% |
| 36 | Ach Spot Followlight | 0.0% |
One anomaly per floor. Difficulty now comes from which anomaly a floor draws: the loud ones early, the ones you only catch by comparing later, the shocks once you have something to lose. A single correct call no longer credits spot achievements for anomalies you never saw. Dragojlo remembers the call. The last few lines of your conversation on a floor ride along with every reply, so he answers the conversation, not a blank. A new floor is a new call. Dragojlo has moods. He is colder and clipped after you insult him, warmer after you thank him, and he won't call you "son" after an insult. A rude player gets no free hints before reporting anything. Asking him "is there anything strange?" is a question, not a report. He tells you to go and look instead of describing the floor for you. He doubts a clean report that isn't clean, and once he has named an elevator on a floor, he stands by it...
Read full update on Steam ↗Thank you to everyone who took the shift this week. Five updates landed between launch day and today; all of it is live in the default build.\New things on the floor\\\\The Watcher.\ A figure standing with his back turned, somewhere on the floor. Look away and he is gone. Look back at where he stood and the lights go out. Walk up to him and the signal breaks. He never chases; he does not need to.\\The ringing phone.\ When a desk phone rings that should not, the floor reacts: the lit elevator shuts, every light dies except the one above the phone, and picking up gets you a line that was never meant for you.\\Creep.\ Something on a shelf is exactly where it belongs when you arrive, and a hand's width away by the time you walk past again.\\Four scripted scenes\ tied to places on the floor: footsteps that answer yours in the back corridor, a meeting room that locks, a light that follows,...
Read full update on Steam ↗Two new anomalies Anomaly Almanac now counts 16 types; two new achievements for spotting the new scenes. Phone: hanging up cuts Dragojlo off mid-sentence, and a reply that arrives while the receiver is down waits for you silently. Phone: low-signal and dead-line messages no longer come with the mumbling; only the line tone. Ending screen totals follow the game's real lists instead of fixed numbers. Under the hood: large code cleanup so new anomalies, endings and console commands are added in one place.
Read full update on Steam ↗New "How to Play" board at the start of your first shift: phone, flashlight, inspecting the floor, shown once. Complete UI redesign in the Night Shift terminal style: main menu, pause, settings, help, credits, archive, ending and the phone chat now share one monospace look. Two new anomalies. Dragojlo now points you to a part of the floor you have not walked yet instead of guessing, and keeps his hunches to himself on the early floors. The lit elevator stays lit during blackouts. Ending screen shows how many endings and anomalies you have found so far.
Read full update on Steam ↗Loop 9 v1.0.9 Fixes The pause menu now silences everything. The Watcher, the power going out, the lift and the phone all stop with the game and resume when you do. Endings The ending screen now shows your progress: endings seen out of 6 and anomaly types spotted out of 12. Paranoid Survivor: the figure crossing the doorway now faces the other way, with a piano cue a moment before he passes. Escape Together: the camera frames Dragojlo instead of the wall. Anomalies More Creep placements around the office. Things that stayed put last time may not stay put now. Presentation New Loop 9 title in the main menu. SMENA studio badge on the splash screen.
Read full update on Steam ↗Anomalies now rotate more. A type you've just dealt with is much less likely to return for the next few floors, so a single run sees more of the roster. The sobbing you may hear on certain floors now carries through the room, but no further. You'll have to go looking for it.
Read full update on Steam ↗£4.59 → £2.29 · 50% off.
One anomaly per floor. Difficulty now comes from which anomaly a floor draws: the loud ones early, the ones you only catch by comparing later, the shocks once you have something to lose. A single correct call no longe…
£4.13 → £4.59.
Thank you to everyone who took the shift this week. Five updates landed between launch day and today; all of it is live in the default build.\New things on the floor\\\\The Watcher.\ A figure standing with his back tu…
Two new anomalies Anomaly Almanac now counts 16 types; two new achievements for spotting the new scenes. Phone: hanging up cuts Dragojlo off mid-sentence, and a reply that arrives while the receiver is down waits for…
1 positive · 0 negative.