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Steam player data · App 4981070

Syncline

View on Steam ↗Updated 11 Nov · 11:42 UTC
  • Single-player
  • Steam Achievements
  • Full controller support
  • Adjustable Text Size
  • Camera Comfort
  • Color Alternatives
  • #category_contrast_controls
  • Custom Volume Controls
Steam

Store data

UK price
£5.34
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
10 November 2026
Concurrent players0Most recent successful sample
Today's peak166/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4981070
App type
Game
Supported systems
Windows · Linux
Genres
Casual, Indie
Release date
10 November 2026
Last player update
11 Nov · 11:42 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit (21H1 or newer)
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD 620, 1 GB VRAM
DirectX
Version 11
Storage
300 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 / Intel Iris Xe
DirectX
Version 12
Storage
300 MB available space

Linux

Minimum
OS
Ubuntu 22.04 64-bit or equivalent, SteamOS 3
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD 620, 1 GB VRAM, Vulkan support
Storage
300 MB available space
Recommended
OS
Ubuntu 24.04 64-bit or equivalent, SteamOS 3
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 / Intel Iris Xe
Storage
300 MB available space

Launch window

Released 10 November 2026 · Tracking from 10 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.34
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.34
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011110 Nov 2026, 18:00 UTC11 Nov 2026, 11:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
November 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Syncline is a puzzle game where your piece is a whole line of cubes. You tip it end over end across the board, one move at a time, until a cube touches every goal. Lying flat, the line rolls along the ground. Stood on end, it can climb. If you played Bloxorz or Cuboid, the rolling will feel familiar. The difference is that this piece can come apart and be put back together.

Climb up, then find a way down

Stand the line on end next to a ledge and roll, and it tips up onto the higher ground. Cubes that don't make it up stay below. Those loose cubes aren't lost. Roll so one sits in line with the end of your line and it joins back on. That's also how you get down again: a loose cube waiting on lower ground is your way back down.

When the line breaks

Roll into a wall and the line breaks. The cubes that can move go with you, and the rest stay where they stopped, a duller blue, waiting to be collected. A short line fits through places a long one can't, and some goals need every cube you have, so knowing when to split and when to gather up is a big part of the game. Your line never rolls off into empty space, so you can't lose a cube to a careless move.

Turn the camera

The camera turns in quarter steps, and your controls turn with it. The angle matters for more than the view: when the line breaks, where you're looking from can change which cubes stay with you. Pan and zoom the camera to look over the whole level before you move.

Blocks that take your cubes

A Destructor destroys any cube that touches it, from any side, and your line splits where that cube was. A Duplicator turns the cube that touches it into another Duplicator, so every touch leaves one more of them on the board. Neither one wears out.

Ground that changes under you

Fragile ground carries you once and breaks as soon as you roll off it, so the order you cross it in matters.

Cover every cell of a Trigger and blocks elsewhere on the board appear or disappear. Some levels also lock the goal until you've touched every Subgoal.

Undo any move

Every move can be taken back. Hold Undo and the board rewinds one move at a time. A restart is instant and can be undone as well, so you can test an idea without starting over. If you'd rather not lean on it, a set of achievements counts the harder levels you solve without undoing once.

Features

Over 90 Hand-Made Levels: Packs that are each built around their own mechanic, from a tutorial that teaches one thing at a time to packs that use everything at once.

Every Level Is Solvable and Has a Par: The game's own solver checks each level before it ships and works out the fewest moves it takes.

Leaderboards and Achievements: Every level outside the tutorial has its own Steam leaderboard, ranked by fewest moves with time as the tiebreak. Achievements for finishing packs, matching par and solving without undo.

Level Editor: Build levels in the same editor every level in the game was made in. The solver tells you whether your level can be beaten, and in how many moves, before you share it.

Community Packs on mod.io: Publish your packs, then browse, rate and play everyone else's without leaving the game.

Take Your Time: No move limits, nothing random, and no clock on screen unless you turn it on. The pause menu lists every block in the level and what it does.

Set Up Your Way: Full controller support and rebindable controls. Color themes with colorblind palettes, Block Symbols, adjustable text size, and Storybook, a textured block style. English and Swedish.

Simple to roll, hard to line up.

Steam gallery

Screenshots

6 available
More game data · Seller history