Steam release scheduled · App 4980910

Project RedTeam: Contract Offensive

View on Steam ↗Updated Awaiting first sample
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Steam

Store data

Store status
Coming soon
Scheduled release
15 October 2026
Positive reviews
—
Total reviews
0
Release date
15 October 2026
Player tracking—Begins when the game launches
Release date15 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4980910
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Simulation, Strategy
Release date
15 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel i3 or equivalent
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or better
Storage
500 MB available space
Recommended
OS
Windows 10/11
Processor
Intel i5 or equivalent
Memory
8 GB RAM
Graphics
GTX 750 Ti / Intel UHD 620 or better
Storage
500 MB available space
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About this game

Description

Supplied by the Steam store

You slipped up. The Collective noticed.

Pay your debts by breaching corporate networks and chaining real world hacking tactics in a fast, high pressure roguelite card game.

Project RedTeam is a different kind of hacking game.

You aren't expected to type commands into terminals or learn complicated concepts.

Collect tactic cards, use them against targets, and push through hostile networks to complete objectives and earn the money you need to survive another day. It is real world network intrusion tradecraft distilled into its core dynamics for fast, tense, and exciting gameplay.

Created by a cybersecurity professional, this game highlights real hacker techniques and tradecraft while staying focused on being a true hacking game rather than a simulator . It offers high replayability, career progression, and detailed gameplay analytics for players who want depth and long-term engagement.

Project RedTeam is a roguelite card game where each contract is a fresh infiltration into a procedurally generated corporate network.

Create an Operator, choose your next contract, assemble a starting tactic loadout, and push through hostile network zones while managing rising detection and defender pressure.

Complete objectives, earn payouts, and stay ahead of your Debt To Be Paid. The escalating debt comes due after every contract. Survive ten consecutive contracts to win each campaign, or fall short and lose the campaign run instantly.

Progress carries forward through a 50 level career track and a permanent library of modifiers that shape future runs.

Earn extra cash beyond the debt payment. Extra cash can be invested into your Operator's upgradable skills for the run.

Every tactic card is grounded in real intrusion tradecraft, mapped to authentic MITRE ATT&CK techniques, delivering a hacking experience that is fun, unique, and educates players about network intrusion methodology.

The networks you attack are based on real-world network architectures.  The connectivity paths you discover and the network zones you target hold assets to exploit and steal from.

As defenders detect your activity within their network, expect full network zones to be contained, and individual servers to be isolated in an attempt to eradicate all your footholds and remove your access.

Multiple contract exit options exist.  Do you exit cleanly, and take your earnings?  Or, do you push the limits and try to ransom a few more systems, but risk losing your contract rewards?  The choice is always yours, and how you earn enough to pay your next debt is up to you to decide.

Every tactic card is inspired by real MITRE ATT&CK techniques.

Chain together Initial Access, Privilege Escalation, and Exfiltration on targets to build powerful kill chains, or spread your actions across the network to stay ahead of containment.

The more activity you squeeze into a turn, the more value you can pull out, and the harder it becomes for defenders to keep up with.

Detection climbs as you make your way through the network. Footholds burn out under sustained pressure. Containment spreads when defenders lock down compromised zones.

Evading defenses can lower detection and reopen sealed areas.

Manage your risk and strategy because every choice trades one resource against another, and your plan may need to change as the situation evolves.

Contracts are free to accept. The debt payment comes after. Your Debts To Be Paid demands payment at the end of every contract, and the amount you owe grows faster than the contracts pay.

Early contracts are forgiving. Later ones force you to take risks, push deeper, and extract more than completing the objective will pay you. Miss the payment by a single dollar and the run ends instantly.

Skill picks and upgrades are earned and purchased after each contract.

Your build is shaped by your decisions and how little insurance you are willing to keep for your next debt payment.

A full campaign is up to ten contracts. Complete all 10 to win. Fail one payment and the run ends.

Endless Mode unlocks after the tenth contract for players who want to push their skills and builds even further within an existing campaign.

Target networks become more complex and challenging as the debt payments increase.  Later networks also become more valuable.

This game will include 10 Debts To Be Paid on it's release that introduce different challenges and dynamics that will require you to adjust your play style.  A previously winning strategy will only take you so far.

Message From the Developer

I hope players enjoy this game as much as I've enjoyed designing it and playing it.  It is a unique take on a hacking-based game and the ideas come directly from my professional cybersecurity training and passions.  I'm looking forward to player feedback ( good or bad ) and continuing to steadily release content updates and improvements.  Project RedTeam is something I will continue to develop for the foreseeable future.

Content Warning

Project RedTeam depicts fictional corporate network intrusions for strategic gameplay. While inspired by real offensive security concepts, it contains no real organizations, personal data, or actionable instructions for illegal activity. All real world hacking must be performed ethically and with proper authorization.

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