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Steam player data · App 4980350

Everdeep Idle

View on Steam ↗Updated 31 Oct · 10:31 UTC
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Color Alternatives
  • Custom Volume Controls
  • Adjustable Difficulty
  • Mouse Only Option
  • #category_playable_at_your_own_pace
Steam

Store data

UK price
£4.13
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
30 October 2026
Concurrent players37Most recent successful sample
Today's peak3719/144 samples
Tracked peak37Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4980350
App type
Game
Developer
Supported systems
Windows
Genres
Adventure, Indie
Release date
30 October 2026
Last player update
31 Oct · 10:31 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 1.6 GHz (anything from ~2012 onward)
Memory
4 GB RAM
Graphics
Integrated graphics with WebGL support (Intel HD 4000 or newer)
Storage
250 MB available space
Recommended
OS
Windows 10/11 64-bit
Processor
Processor: Quad-core 2.5 GHz
Graphics
Any GPU from the last ~8 years, integrated fine
Storage
500 MB available space

Launch window

Released 30 October 2026 · Tracking from 31 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
37
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£4.13
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
37
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£4.13
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 37Average 31Latest 37
0919283731 Oct 2026, 07:00 UTC31 Oct 2026, 10:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days37——27—
October 202637——27—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The fighting is automatic. The build is yours.

Choose how your hero fights, what loot they keep, and what they do next. Everdeep Idle combines automatic combat with character building: skills, equipment, augments that change skill behavior, and automation rules that work together as you push into harder encounters.

A new item can change your next build. A well-timed triggered skill can cover a weakness. A boss loadout can take over when your farming setup is no longer enough.

Let your plans on in a queue run while you are busy, or stay and experiment with the details and min-max.

Six classes with their own ways to fight

Sorceress: Combine fire, lightning, and frost with elemental ailments. Build around burning enemies, slowing their attacks, or overwhelming them with spells.

Warrior: Build Rage through combat and spend it through your chosen Technique. Shape a fighter around sustained pressure and surviving the return blows.

Rogue: Specialize as an Assassin, Toxicologist, or Mage Hunter. Trade between dagger attacks, dangerous mixtures, and elemental spell burns.

Ranger: Fight beside an Animal Companion and tame extra creatures during bounty hunts. Build around your bow, traps, and companion working together.

Cleric: Build around Light or Shadow form using prayers, healing, or siphoning the enemies' power. Manage charged attacks and the balance between keeping yourself alive and bringing judgement down on an enemy.

Warlock: Bind a demon by sacrificing your own stats, wield blood magic, and arrange commands to your demon for special effects.

Built-in mini-player to drop to your task bar and still see what's going on with your queue:

Find items that change the plan

Chase randomized equipment, Uniques, multi-piece Sets, and endgame Artifacts. Combine their effects with skill augments to change what your abilities do and how your build fits together.

Then decide how far to push a promising item. Reroll it through Reforging, preserve a stat through Enchanting, improve older Uniques through Awakening, or risk lasting changes through Infusion. The Divine Altar and Traveling Tinker offer more ways to develop your equipment.

Visible roll ranges, quality, crafting history, and detailed comparisons help you judge each find. Some crafting attempts can destroy the item, so an upgrade can be a decision rather than an automatic click.

Build your own automation

Your choices keep working after you make them.

Equip up to three trigger gears. Assign abilities to conditions such as an enemy appearing, low health, or a missing burn. Triggered abilities begin at reduced effectiveness, with long-term gear leveling improving their strength and cooldowns.

Prepare specialized loadouts. Set different equipment, skill trees, and active skills for farming, bosses, and special activities.

Set loot priorities. Tell your loadouts which stats to favor as new equipment drops.

Plan repeating runs. Queue activities and loop them so your character works toward the rewards you want.

Choose automatic skill leveling. Keep investing in a skill as points become available.

Choose your next challenge

Guided Hunts: Uncover clues, clear fights, and fill your discoveries before confronting the final target. Some choices pay out immediately at the expense of the later reward; others strengthen the hunt you are building.

Delves: Descend through tougher enemies in search of powerful loot. Take the straight Auto-Delve route or build persistent tunnels through Guided Descent, choosing paths and keeping earned progress.

The Bloodpit: Test your build in timed combat runs.

Capstone Trials: Face bosses with active mechanics when you want a more hands-on challenge.

Contracts and bounties: Pursue named targets and shorter goals alongside your longer progression.

Progress across more than one build

Develop account-wide Masteries through the activities you play. Spend Astral points in the Constellation, discover relics that trigger extra combat effects when charged, and fill your Expedition Log with items, achievements, and personal records.

Collect more than fifty Menagerie pets from different sources. Each offers a perk, and its bond develops while it accompanies you making it stronger.

Pick your pace

Arcade offers faster progression and up to 3× game speed.

Epoch uses separate characters for slower, longer-term progression, with eighteen Ascendancy paths across the six classes, a second Relic slot, and tougher challenges.

Push into The Everdeep , where repeating conquest becomes harder with each completed lap.

Offline progress that uses your build

Queue your activities, use the mini-player while you work, or close the game. Offline progress estimates results from your build and queued activities, awarding kills and loot with diminishing effectiveness over longer absences.

Your build matters, even when the game is closed.

Steam gallery

Screenshots

21 available
More game data · Seller history