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Steam player data · App 4977250

One Thought Immortal / 一念修仙

View on Steam ↗Updated 02 Oct · 01:20 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£7.15
US price
$7.99
Positive reviews
—
Total reviews
0
Release date
1 October 2026
Concurrent players0Most recent successful sample
Today's peak08/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4977250
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, RPG, Strategy
Release date
1 October 2026
Last player update
02 Oct · 01:20 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
Integrated graphics (requires Microsoft Edge WebView2 Runtime)
Storage
500 MB available space
Additional Notes
Requires the Microsoft Edge WebView2 Runtime (auto-installed on Windows 10/11).
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
Any dedicated GPU from the last 5 years
Storage
1 GB available space

Launch window

Released 1 October 2026 · Tracking from 2 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.15
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.15
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011102 Oct 2026, 00:00 UTC02 Oct 2026, 01:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

One map. One lifetime. Time is the only resource you cannot earn back.

You wake on a mountain road with nothing, in a world that will not wait for you. Ahead lies one hand-painted map — cities, markets, sects, abodes, beast dens and secret realms all on the same sheet — and somewhere on it, a whole life to spend. Walk it well and you ascend. Walk it badly and you die of old age halfway, with a ledger of things you should not have done.

Why you'll love it

Most cultivation games give you a menu of numbers and call it a life. This one makes you walk it. Step up to a city and its shops fan out around the icon; open one and it expands where it stands. Nothing loads. Nothing cuts away. The world simply keeps going around you — because it is going whether you act or not.

That is the hook underneath everything: a day passes roughly every two and a half seconds . Seclusion eats years. The road eats years. So does every fight you pick. A breakthrough buys back a fixed span and not one year more, so the time you burned getting there is gone for good. Every decision in the game is really the same decision — is this worth the years?

What you can do

🗺️ One map, walked to the end Cities, markets, sects, abodes, beast dens and secret realms all sit on the same hand-painted tile map. Step onto a site and its sub-icons fan out around it; open one and it expands in place. From the first step to ascension, the game never loads a new scene.

⏳ Time is the real resource A day passes roughly every two and a half seconds, whether you act or not. Seclusion, the road and every fight all eat your lifespan. A breakthrough buys back a fixed span of years — never the years you wasted getting there.

⚔️ Fights happen where you stand Turn-based battle on the map itself: the world dims, the ground lights up under both fighters, and you trade blows. Techniques, spells, talismans and five-phase counters all matter — and if you cannot win, you can walk away. Leaving is not losing.

🏯 A sect career, not a menu Seven ranks from odd-jobs disciple to sect master. Take commissions at the hall, brew at the pill chamber, forge on Tiangong Peak, trade merit for arts at the scripture pavilion, draw a monthly stipend — and deal with fellow disciples who have names, faces and opinions about you.

🌀 Realms that open and shut Secret realms surface in season and close again. Push deeper and the haul grows richer while what guards it grows worse — and nothing is banked until you withdraw. Stay greedy until the gate shuts and you come out with half.

☯ Inner demon and karma are a ledger Two axes that are not scored by hand — they are the running balance of what the world remembers you doing. Every life taken, every fortune seized, every blood debt atoned for re-reckons the whole ledger, and the demonic arts that feed on your inner demon make it worse the stronger you get.

📜 The Record of the Past Ten chapters left unfinished by cultivators who came before. Take one up and walk their life to its end under their constraints — stars for finishing fast, stars for the extra task, two readings of every chapter — and their dao resonance joins your own.

🖌️ Draw your own continent Four built-in maps, endless procedural ones in three sizes, and a Map Workshop where you lay down terrain, rivers, ley roads, sects and secret realms yourself. Swap the map and you have swapped the world — sites, factions and roads are all projected from the tiles.

Built for

Players who like systems-heavy turn-based roguelites where every choice costs something, and readers of Chinese cultivation (xianxia) fiction who want a game that actually models a whole cultivator's life rather than a menu of stats. If you liked Loop Hero, Amazing Cultivation Simulator or Battle Brothers' sense of a world that keeps moving without you, this is aimed at you.

Languages & features

Full interface and subtitles in English, 简体中文 and 繁體中文 .

Single-player, and entirely offline : no account, no online features, no telemetry of any kind. Every save, setting and log stays on your own disk.

Steam gallery

Screenshots

7 available
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