Steam release scheduled · App 4975340

3D Bumper Billiards

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Shared/Split Screen PvP
  • Shared/Split Screen
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
10 November 2026
Positive reviews
—
Total reviews
—
Release date
10 November 2026
Player tracking—Begins when the game launches
Release date10 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4975340
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Sports
Release date
10 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual-core 2.4 GHz
Memory
4 GB RAM
Graphics
GPU with Vulkan support (GTX 600-series / Intel HD 620 or newer)
Storage
500 MB available space
Sound Card
Any
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU (GTX 1050 / RX 560 or newer)
Storage
500 MB available space
Sound Card
Any
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Photosensitivity warning: 3D Bumper Billiards has flashing lights, fast-moving patterns and quick camera movement that may trigger seizures in people with photosensitive epilepsy. The Reduce Flashing option does not remove all of it. If you or anyone in your family has had seizures or epilepsy, talk to a doctor before playing. Stop playing straight away if you feel dizzy or sick, or notice blurred vision, twitching or any movement you can't control.

The view from inside the cue ball

That round window in the screenshots is a porthole, and you're looking out of it from inside the cue ball.

Outside, fifteen numbered balls float in a sealed room. There's no table and no gravity. The middle of every wall is a glowing bumper, and every corner is a pocket inside a ring of lights.

Every shot throws you backward

There's no cue stick. You hold the button to charge and let go to fire a pulse at whatever you're facing. The ball you hit goes forward, and you go back.

That kick is the only way to get around the room, so every shot is also a move, and you're setting up the next one while you take this one. It's also how you lose. Sink the 6 off the far wall, feel very pleased with yourself, and keep drifting backward into the pocket behind you. That's a scratch. On your own it costs a life; in a match it hands over the turn. Either way you drop back in somewhere else.

Nothing ever stops moving

There's no air in the room, so the balls never settle. The bumpers kick balls back into play, the corners around the pockets slow them down, and every collision costs a little speed. Over a rack, the room winds itself up. You get a few clear moments after the break before it all gets away from you, and how long they last is different every time.

Alone, against the bot, or passing the mouse

On your own: clear three racks on three lives.

Against the bot: best of three racks. The bot plays by your rules: it has to turn, aim and fire the same pulse you do, and it scratches too.

Two players, one screen: best of three, passing the mouse and keyboard back and forth.

Matches are solids against stripes, and the first ball down picks your suit. Because the balls never stop, nobody waits for a turn. You fire as often as you like, and your turn ends only when you sink one of your opponent's balls, or yourself. Knock in their last ball and you've won them the rack.

Five arenas, all open

A cube, a tetrahedron, an octahedron, a dodecahedron and an icosahedron. The pockets are the corners, so the tetrahedron has four and the dodecahedron has twenty. You can make any arena bigger or smaller, and choose how the physics behaves, from slow drifting to pinball. The winner of a match picks the felt, walls and metalwork for the rematch, and each arena keeps its own Hall of Fame.

Everything is open from the first minute. There's nothing to unlock, no account to make, no ads and no shop. We're asking you to climb inside a ball and be sealed in a box, so the least we can do is let you choose the box.

Who made this

Pilfered Parrot Global Industries is a much smaller operation than the name suggests, and this is our first game.

The demo is free. If you'd like Steam to tell you when the full game is out, add it to your wishlist.

Steam gallery

Screenshots

5 available
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