Store data
- UK price
- £10.75
- US price
- $8.99
- Positive reviews
- 94%
- Total reviews
- 52
- Release date
- 7 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 96 | -3 | -3.0% | 46 | -6.4% |
| October 2026 | 96 | -3 | -3.0% | 48 | +2.0% |
| September 2026 | 99 | — | — | 47 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £10.75 | £8.06 | 25% | £8.06 | No change recorded |
| United StatesUSD · US | USD | US$11.99 | $8.99 | 25% | $8.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | AUD | A$16.95 | A$ 12.71 | 25% | A$ 12.71 | No change recorded |
| BrazilBRL · BR | BRL | R$43.99 | R$ 32,99 | 25% | R$ 32,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$14.25 | CDN$ 10.68 | 25% | CDN$ 10.68 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 10.49 | CHF 7.86 | 25% | CHF 7.86 | No change recorded |
| ChileCLP · CL | CLP | CLP 7,799 | CLP$ 5.849 | 25% | CLP$ 5.849 | No change recorded |
| ChinaCNY · CN | CNY | CN¥48.00 | ¥ 36.00 | 25% | ¥ 36.00 | No change recorded |
| ColombiaCOP · CO | COP | COP 31,499.00 | COL$ 23.624 | 25% | COL$ 23.624 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 5,900.00 | ₡4.425 | 25% | ₡4.425 | No change recorded |
| Hong KongHKD · HK | HKD | HK$72.00 | HK$ 54.00 | 25% | HK$ 54.00 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 109,999.00 | Rp 82 499 | 25% | Rp 82 499 | No change recorded |
| IsraelILS · IL | ILS | ₪42.99 | ₪32.24 | 25% | ₪32.24 | No change recorded |
| IndiaINR · IN | INR | ₹595.00 | ₹ 446 | 25% | ₹ 446 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,600 | ¥ 1,200 | 25% | ¥ 1,200 | No change recorded |
| South KoreaKRW · KR | KRW | ₩13,000 | ₩ 9,750 | 25% | ₩ 9,750 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.550 | 1.91 KD | 25% | 1.91 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 3,740.00 | 2 805₸ | 25% | 2 805₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$164.99 | Mex$ 123.74 | 25% | Mex$ 123.74 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 30.49 | RM22.86 | 25% | RM22.86 | No change recorded |
| NorwayNOK · NO | NOK | 145,00 kr | 145,00 kr | 0% | 145,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 18.75 | NZ$ 18.75 | 0% | NZ$ 18.75 | No change recorded |
| PeruPEN · PE | PEN | S/.30.99 | S/.30.99 | 0% | S/.30.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P385.00 | P385.00 | 0% | P385.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Since the oldest chronicles, ash has fallen over Veyr — on roofs, on roads, on the names of the dead. The embers beneath keep glowing, patient and awake. You come through the gates of Emberwake a stranger they call Wanderer, and you do not remember why.
The Ash Remembers is an idle dark fantasy RPG that keeps running while you do something else — offline, in the background, overnight. Nothing is handed to you. Buy once, play everything: no energy bars, no waiting time you could pay away.
Every run now brings demands of the Ash that you can meet yourself. Each one is written into the Ash Book, which keeps its 120 entries across every Ashfall, and at six crossroads you choose one gift of two. Plus grade gifts, four new gemstones (opal, emerald, garnet, onyx) and new achievements.
From your third Ashfall on, you set how hard your endgame bosses hit, and the ladder goes on until you fail. Anvil-master Hral forges your relics on and on, the Stillstring awakens as the 20th relic, and beyond Kholmoss three new Titans of Ash wait, each with their own film and narrated story.
After the first Ashfall, the ground gives way. Below lies what stayed buried for four hundred and twelve years: a sunken city, woven through by roots that breathe. And whatever waits down there knows the way up.
25 new foes in five layers — from the Rootground down to the Beneath. Each layer tears open only with your next Ashfall, and each foe rises only once you have beaten the one before it often enough.
Hours of the Wound : every full hour the depth changes its mood. Sometimes it holds fast and hits harder, sometimes it gives — stronger foes, double loot.
25 uniques, 5 depth relics and 8 blueprints — among them the Beneath Blade and Ash Cages, built from what the foes of the Wound leave behind.
The Chronicle of the Ash Wound : 11 voiced chapters that write themselves onward with every leader you defeat — plus 14 new achievements.
The Shaft of Names — the sixth dungeon, down in the Wound. It opens with your first Ashfall, in all three depths: normal, heroic, mystic. Five bosses, from the Deep Warden to Ohm'Kessa, the Last Voice, plus an armour set of its own and the Amulet of the Unspoken as its rarest drop.
Ehl'Vurun, the First Ground — the eleventh world boss and the strongest enemy in the game. He lies at the very bottom of the Ash Wound and does not stir until Vhar'Esh has fallen.
A fifth attack for each of the six heroes , one that leaves a wound and keeps burning. You unlock it with the Seal of the Last Voice: it drops only from Ohm'Kessa and belongs to the hero you break it with — permanently, across every Ashfall.
The laboratory, The Silent Chamber : Mara wants to look at the creatures before you kill them. 45 creatures can be caught alive — beasts, vermin, aberrations, undead, works and colossi. In the chamber you first gather their loot, then Mara draws the anatomy and dissects: 45 drawn anatomy plates and 45 dissection plates. Research one to the end and you strike its kind harder, take less from it and find more on it, for good.
Kaelen, Dorn, Veyl, Sera, Nyx and Liraël — each brings their own strength and pays for it with their own weakness. Seven garments per hero: six earned by level, the seventh only after your third Ashfall. Earned, never bought.
Mining, Woodcutting, Fishing, Smithing, Cooking, Firemaking, Fletching, Cultivating, Crafting, Thieving, Hunting, Alchemy, Gem Cutting, Cremating, Emberhunt, Runecarving — plus Melee, Ranged, Summoning, Hitpoints and Defence. Master a skill to 100 and you carry its title on your badge.
110 enemies , each with its own loot table and its own weakness. Kill one often enough and its entire loot lies open — weakness included.
7 dungeons, 35 bosses across three tiers — normal, heroic, mystic. Every boss with its own story and its own best time; the Mystic Depth opens after your first Ashfall.
11 world bosses that grow harder with every rebirth. Ur'Vahel, the First Calling, breaks his seal only once the six world bosses before him and the first eight titans have fallen.
11 titans across eight tiers : four rotate week by week, and beyond Kholmoss the three Titans of Ash awaken with later Ashfalls. If that is not enough, the Ember Grades let you turn up the heat yourself.
Over 1,000 items with affixes, sockets and tempering — from the Rat Mother's Crown to the Unmade Core Shard.
67 uniques : one one-of-a-kind piece per enemy, each with its own story — extremely rare, yet guaranteed after 2,000 hunts of the same foe. And 129 named pieces carry the Mark — 29 legendary, 93 mythic and 7 of apex tier — each with a fixed power drawn from its own lore.
The boss forge : from the material a fallen titan or world boss leaves behind, you forge its piece yourself — ten recipes, the certain path to the strongest weapons in the game when luck will not hand you the drop.
38 companions you feed and raise, each with its own bonus.
Emberhome : your own homestead across six build stages, paid for with what you felled and smelted yourself.
67 daily contracts , up to three a day — and only ever from enemies you can actually reach.
Three houses you can swear yourself to, 6 ash seals to assemble, 20 relics that rise into legendary weapons.
148 ash cards, 100 letters, 12 messages in bottles — the world tells its own story if you listen. Many cards come with their own narrator's voice.
80 achievements (plus 12 hidden ones for the relentless), a collection log, a museum, and a bestiary that records every enemy you have studied.
A living world: monster ecology, a 30-day moon cycle with blood moon, night wanderings, and a night watch that keeps fighting while you sleep.
Standard — the regular path. Death costs gold, nothing else. Ashen Path — one life. Die, and the run ends and you move into the Hall of Embers. The only rescue is the Ash Phylactery, craftable from Crafting 60. Hermit — no market, no traveller, no buying. Every ore, every blade, every potion: made by your own hand.
Fall three times to the same enemy and the game names the reason using your real numbers — how much provisions are left, how many armour pieces you wear — and offers you the next weaker enemy with one click. The strong enemies stay just as deadly. You simply stop guessing.
When the climb comes full circle, burn it all and start again — with ember ash that stays and an ember tree that grows across runs. Achievements, companions, titles and your Emberhome survive every ashfall — and the chronicle keeps a record of every run you finish.
Community: questions, bugs and findings →
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Blood | 95.5% |
| 02 | Ach Rock Breaker | 94.5% |
| 03 | Ach Bloodied Blade | 89.8% |
| 04 | Ach Bone Collector | 89.6% |
| 05 | Ach Chef Apprentice | 88.9% |
| 06 | Ach Gone Fishing | 88.8% |
| 07 | Ach Graverobber | 87.0% |
| 08 | Ach Crate Cracker | 86.8% |
| 09 | Ach Apprentice | 85.7% |
| 10 | Ach Patient Angler | 83.9% |
| 11 | Ach Timber | 83.9% |
| 12 | Ach Deep Delver | 83.6% |
| 13 | Ach Century Killer | 83.3% |
| 14 | Ach Ossuary Keeper | 78.5% |
| 15 | Ach Lumberjack | 77.8% |
| 16 | Ach Master Miner | 76.8% |
| 17 | Ach Seasoned Angler | 73.5% |
| 18 | Ach Relentless | 73.2% |
| 19 | Ach Short Order Cook | 72.1% |
| 20 | Ach Forest Ravager | 71.9% |
| 21 | Ach Green Thumb | 68.6% |
| 22 | Ach Goblin Smasher | 68.1% |
| 23 | Ach Iron Lungs | 64.5% |
| 24 | Ach Field Tender | 62.3% |
| 25 | Ach Thousand Slain | 62.2% |
| 26 | Ach First Spark | 61.4% |
| 27 | Ach Crate Hoarder | 59.2% |
| 28 | Ach Miner 10k | 58.1% |
| 29 | Ach Shiny 10 | 57.8% |
| 30 | Ach Blade Legion | 55.2% |
| 31 | Ach Delver | 53.0% |
| 32 | Ach Dedicated | 52.8% |
| 33 | Ach Ironforge | 52.0% |
| 34 | Ach Cook 1k | 51.7% |
| 35 | Ach Logs 5k | 51.7% |
| 36 | Ach Heim Huette | 51.3% |
| 37 | Ach Beute 10 | 51.2% |
| 38 | Ach Fish 5k | 50.8% |
| 39 | Ach Slayer 5k | 47.8% |
| 40 | Ach Contracts 50 | 42.4% |
| 41 | Ach Grand Forgemaster | 42.1% |
| 42 | Ach Crates 200 | 41.5% |
| 43 | Ach Dungeon Diver | 37.8% |
| 44 | Insane Shiny Soul | 35.2% |
| 45 | Ach Skill 75 | 34.7% |
| 46 | Insane Earth Breaker | 34.6% |
| 47 | Ach Heim Haus | 34.3% |
| 48 | Insane Elite Hunter | 34.1% |
| 49 | Ach Slayer 20k | 30.7% |
| 50 | Insane Crate Freak | 30.6% |
| 51 | Ach Beute 25 | 29.3% |
| 52 | Insane Deep Fisher | 28.8% |
| 53 | Ach Smith 500 | 26.8% |
| 54 | Ach Vault Raider | 21.2% |
| 55 | Ach Beute 40 | 20.6% |
| 56 | Ach Titan 5 | 18.7% |
| 57 | Ach Smith 2k | 17.6% |
| 58 | Insane Legend Slayer | 16.5% |
| 59 | Ach Beute 58 | 13.4% |
| 60 | Ach Heim Feste | 12.2% |
| 61 | Ach Worldboss 25 | 11.1% |
| 62 | Insane True Master | 9.3% |
| 63 | Ach Dungeons 100 | 8.2% |
| 64 | Insane Eternal Flame | 7.1% |
| 65 | Insane Titan Bane | 4.1% |
| 66 | Ach Beute 76 | 2.4% |
| 67 | Insane Beastmaster | 1.3% |
| 68 | Insane Dungeon Legend | 1.0% |
| 69 | Ach Nemesis Hunter | 0.9% |
| 70 | Insane World Scourge | 0.7% |
The Ash Tower's foes in the bestiary (thanks, Rody) Rody asked on Discord where to find "The Nameless Day" – and shortly after, its entry had vanished from the bestiary. The cause: the tower's own foes only appeared in the bestiary while you had met them in the current session, with no location, and after reloading they were gone. Its own "Ash Tower" section. The tower's seven own foes now stay in the bestiary for good – with your kills and the threshold to the full loot table (the same as in tower combat). With location. The location comes from the tower's real rule: the Nameless Day guards floor 95, 195, 295 … – every 100 floors, once per climb. The wave foes are listed with their wave-3 floors – always the same ones. Nothing was lost. Your kills were always saved – now you can see them again. Visible from the first kill, from bestiary rank 1 also the ones you have never slain. A cl...
Read full update on Steam ↗Important: the Ember Crucible now shows what it takes (thanks, Holyjester and johnhawk) Some of you lost gold without seeing where it went – Holyjester in the forum, johnhawk on stream (“the gold climbs to 30,000 and drops below 5,000”). The cause was the Ember Crucible, the upgrade from 1.4.1: it melts surplus basic materials into Arcane Dust and takes 20,000 gold per run for it. That is intended – but it did so silently, without a single message, and after a break it caught up on several runs at once. That was our mistake. A clear notice on the first run. On the first melting run (also in saves where it was already running) the game tells you once: “The Ember Crucible just took 20,000 gold (surplus → Arcane Dust)” – with a button that takes you straight to its card. Every run in the journal. How much Arcane Dust, from how many pieces, how much gold. When it catches up on several run...
Read full update on Steam ↗The translations, gone over again thoroughly A few days ago we released seven new languages – and you immediately played, read and wrote to us. Thank you! Especially the Chinese community gave us clear and very helpful feedback, above all Rody: names that were different in every place, words with the wrong meaning, a search that found nothing, and three ores that still had English names. He was right. So with 1.4.2 we didn't just patch individual lines – we went through all seven languages again from the start, Chinese first and most thoroughly, in two complete passes. What we did A fixed glossary per language. Every language now has a binding glossary of more than 300 terms – Ashfall, Ash Anchor, dungeons, professions, ranks, rarities, places and enemies. Every text was aligned with it. Checked line by line. Around 12,500 texts per language: first the interface and all names, then th...
Read full update on Steam ↗Veyr now speaks nine languages 🌍 Today is a special day for us: The Ash Remembers is no longer just German and English – it now speaks nine languages. New are: Français Español Português (Brasil) Русский 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 Really everything is translated – from the buttons to items, professions and foes, all the way to the letters, messages in bottles, ash cards and chronicles. Around 12,500 texts. Proper names like Emberwake, Veyr or Rufus stay the same everywhere; speaking names like the "Ashwood" are translated. How to switch: on the title screen, in the main menu, in the settings or with the language button at the top. On the very first start the game picks your system language automatically. Voice-over and films stay in German or English. Your language, your feedback 💬 To be upfront: we translated the new languages from German and English w...
Read full update on Steam ↗Arrow keys? Really? Up, up, left, right — and the fish is gone. We know how much you loved the little arrow-key fishing mini-game. (You didn't. We read your messages.) It gets to stay — and if you never want to see it again, switch it off in the settings without losing anything. But are you ready for some real fishing? Then pack your rod. No button-tapping here. Here you reel. And had enough world bosses for today? The titans can wait. So can the dungeons. And the World Ablaze will still be burning tomorrow. In the Mistmoor lies a lake that has no bottom. Rufus, the old harbour master, sends you a message in a bottle: bring him ten glass eels and the pier is yours. Sit down, hang the lantern on the post — and don't stare at your reflection for too long. Sometimes it stares back. Requires: Ember Trail I, Fishing 20, Combat 15. The Mirror Lake Fish yourself — or let it fish. Cast, let t...
Read full update on Steam ↗New Workshop gear: foes drop four blueprints that unlock four sets: Forge Garb, Kitchen Apron, Brewing Coat and Forest Harness. They carry no combat power; instead they give crafting speed, double craft (2–6%) and material saving (2–5%). Every set has a bonus for its own profession. Every workbench has a Found recipes section. Refining: workshop pieces can be refined in five tiers (★ to ★★★★★). Each tier raises every value by 15%, and the set bonus grows with the weakest piece you wear. Two set bonuses at once: your combat set and your workshop set work together. The Armoury shows both, and “Bonuses & Effects” has cards for double craft and material saving. 18 World Ablaze garments: three per hero, for your first and fifth Ashfall in the World Ablaze and for an Ashfall on the Ash Path. They apply across all saves. What Veyr is about: one sentence on the title screen, a red thread of s...
Read full update on Steam ↗Reverted The endgame tightening from 1.3.7 is out again. The highest damage reduction, endgame foe health per Ashfall and the Abyss Mark drop rate are exactly where they were before 1.3.7 — measured number by number at Ashfall 10, 15 and 22. What you could do yesterday, you can do today. Our rule from now on: nothing you have earned gets taken away. Difficulty comes through new content — not through retroactive nerfs. If you want it harder, there is now a place for that: the World Ablaze from 1.3.7 (main menu › New game › step "World"). Every foe there has five times the health and three times the damage — in return double ember ash, more loot, more combat experience and rewards that carry across all your saves. What stays The Pyre Tree node "Last Ember" still returns your weapon at +0 — that only affects the restart after an Ashfall, not your current run. The Ashfall gate still grows...
Read full update on Steam ↗The hoard imp is now a foe You were clear about it in the forum: the hoard imp click game was the most annoying mini-game. It jumped full-screen into your fight, and if you weren't looking, you missed the gold and the shards for the Hoard Gate. Thanks to Petty IV, Turk and Isorn. No window, no click game. The hoard imp now rarely takes the place of the next foe in the hunting grounds and is defeated like any other. He always fits the area: he is as strong as the foe he replaces, but has less health and barely hits back. He's a loot hauler, not a fighter. His sack is yours: gold, sometimes a chest, and the shards for the Hoard Gate — with the same pity protection as before. Since you now always defeat him fully, you always get the full sack. Greed Spark, the Hoard Whelp and the Ash Trail prayer still make him appear more often. The settings now only offer "Appears as a foe" or "Off". F...
Read full update on Steam ↗The Abyssal Depth You asked for a goal for the late game — here it is. The Shaft of Names and The Deep Ground gain a fourth tier after normal, heroic and mystic. How you get in: you need five Ashfalls and all five mystic bosses of that dungeon defeated. The tab only appears in these two dungeons — the five earlier ones stay at three tiers. How hard: ten times the health and 260 % of the base boss's damage, required level +40. Measured with a maxed Ashfall-5 loadout: the first boss takes about three minutes, and you have to eat roughly every 50 seconds. This is no longer a run-through, it is a fight. Its own daily window: the fourth tier has its own — you can claim loot on normal, heroic, mystic and abyssal on the same day. Set pieces from here carry +3 affixes. Abyss Seals: lift your set one tier Every abyssal boss gives an Abyss Seal on the first win of the day, the final boss two —...
Read full update on Steam ↗Why this update: Some of you are now past Ashfall 20, further than I had tested the game. The endgame was far too easy there: damage reduction stacked above 90 %, and the damage type bonus had no cap. Thanks to despair for the exact numbers and screenshots. Damage type bonus capped: +% Arcane, Blood, Frost or Poison on your equipped weapon now works up to +250 %, the same as the regular damage bonus. Damage reduction cap: At most 95 % applies in total. From Ashfall 6 this cap drops by 0.2 points per Ashfall (Ashfall 22: 91.6 %). The character sheet shows your current value. Enemies keep scaling longer: enemy health and damage now grow until Ashfall 30 instead of 20. Tougher endgame from Ashfall 6: dungeon bosses, the Ash Tower, the Ash Wound, world bosses and titans gain an extra +4 % health per Ashfall from Ashfall 6. If you are not at Ashfall 6 yet, nothing changes for you. Ash Towe...
Read full update on Steam ↗"Six Voices" can now be completed. If your hero already knows their fifth attack, you can give another Seal of the Last Voice to a different hero. They learn it for good. Ohm'Kessa keeps dropping seals while a hero is still missing, and an Ashen Path death no longer takes the fifth attacks with it. Thanks, Petty IV. Notepad: new button at the top next to the bell. Your notes are saved with your game and survive the Ashfall. Thanks, Phloryn. Hornbell Brew (Alchemy level 57): 5 Void Bloom, 3 Blackash Horn, 4 Silver Ore, calling damage +28% for 3 minutes. The horn finally has a use. Thanks, Rody. Loadouts higher up in combat: the quick switch now sits right above your stance instead of at the very bottom. Thanks, tappi. Potions and food stored in the bank vanished from the combat bar. Fixed. Thanks, Faith. Ember Core and other Ember Hunt finds now show their real source (Ember Hunt from...
Read full update on Steam ↗New dungeon "The Deep Ground" from Ashfall 3 (combat level 95): five new bosses, heroic and mystic depths, its own music. New set "Deepground Raiment": its bonus grows by +1% damage with every Ashfall (up to Ashfall 20). Groundsteel: Abyss Ingots and Ground Cores make four mythic weapons whose damage type you choose at the blacksmith (100,000 gold per change). Balance: Shaft of Names +25%, The Deep Ground +45% (boss health and damage). Rewards stay the same. Fixed: Ehl'Vurun's film on hover, flickering loot on purse-grab (thanks Isorn), Ash Wound hunt contracts now show the real condition (thanks Fabbes).
Read full update on Steam ↗A small follow-up, four days after the big update. Most of it came straight from your reports. Two things that affect everyone The effects strip shows everything again. If you play wider than 1600 pixels, you have never seen part of your running effects — the strip never got enough room there, and its scrollbar is hidden on purpose. Measured: at 1601 / 1700 / 1800 / 1920 / 2100 / 2300 pixels it had 232 / 198 / 248 / 308 / 398 / 498 pixels for 540 pixels of content. The strip now measures itself and takes its own row whenever it gets tight. Where there is room, nothing changes. Thanks, Faith — your window width was the whole find. The hunting tabs are flat. Six tiles in two rows took 252 pixels, and on a 1080p screen that left not a single enemy card visible. Now one row at 80 pixels that scrolls sideways when needed, with subtitle and status side by side instead of stacked. The first...
Read full update on Steam ↗After your first Ashfall, the ground gives way. The Ash Wound A new region beneath Emberwake, five layers deep. 25 new foes with their own loot and their own lore, a film on your first descent, a new chronicle chapter, deep relics — and a new vault, The Shaft of Names. The Silent Chamber An annex to your Ember Home. Catch enemies alive and research them in three steps — material study, anatomy, dissection — across 45 catchable creatures. Know a creature and you fight its kind better: more damage, less taken, better loot luck. Ehl'Vurun, the First Ground A new world boss in the deepest ground of the scar. He waits from the fifth Ashfall, once Vhar'Esh has fallen. The Ash Wind Four winds sweep the world — each with an advantage and a price: Ember Draw — more damage, but you take more as well Name Hush — better loot chances, but less gold Drifting Ash — more gathering yield, but slower g...
Read full update on Steam ↗A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Thanks to everyone who wrote in! Balance The late game is noticeably more challenging: bosses, world bosses, titans, the Ash Tower and high-level hunting grounds are tougher. Hunting grounds, the tower and dungeons now grow with every Ashfall — and pay more gold for it. Crit damage and damage from gear now have a cap, shown in the game. The Ashfall gate rises with every fall. Some world bosses can be reached earlier. Ash-forging The Heroic and Mystic Depths pay more with every Ashfall: stronger set pieces, more set drops and more Ember Ash. New "Collect and fight again" after boss wins (thanks, Morrigan!) Loadouts remember companions and prayers and can be renamed (thanks, Tichkiir and Isorn!) Queue easier to spot, one more slot at the last Homestead stage Own comb...
Read full update on Steam ↗A big care patch after the Ash Tower: your wishes from Discord and Steam, a queue for the workshop, and a long list of reported bugs. Thanks to everyone who wrote in! New Workshop queue: every recipe card has "Next" — up to three crafts in a row (four with the Homestead & Workshop), 10/25/50/100× each or until the materials run out. Keeps going offline. Thanks, Turk! A scout band that is out now survives the Ashfall and brings its loot home. New life, new loot: after an Ashfall, dungeon bosses give their daily loot again that same day. Auto-Heal "Food+Potion" eats first in combat — potions only in an emergency. Treasure runs, the Soot Thief and floating orbs stay longer; House requests come less often. Ash Tower: guardians now drop loot — 40 % of the hunting-ground chance, 60 % from floor 50, 80 % from floor 80, once per floor per Ashfall run. Uniques can drop too, at half the usual c...
Read full update on Steam ↗A small fix patch after 1.2 — four things you reported, and the new sounds. Fixed Import save / restore backup: in the Steam version the game reloaded and kept showing the old save — the save file counted as “newer” and won. The imported save now takes over. “To the blacksmith” in the gear window led to the ingot workshop instead of the blacksmith with the Ember Smelter. Mouse clicks in the left bar were sometimes lost (especially in combat): the bar was rebuilt on every hit, and a click at that exact moment hit nothing. It now stays put while nothing changes. (Thanks, johnhawk!) Night watch: foe trophies never dropped overnight — now at the same chance as by day, with the usual night reduction. (Thanks, MysteryMania!) Clearer Greyed buttons in the Ember Smelter explain on hover what is missing: gold, dust — and where the dust comes from. The advice in the Ash Tower’s death window nam...
Read full update on Steam ↗The Ash Tower is here: the first big endgame event after the Ashfall. Along with it: films for every companion and the Epoch Bosses, two new music pieces, seven foes found nowhere else — and, once more, a few things you found. Thank you. The Ash Tower — a new “Events” tab After your first Ashfall a tower stands north-east of Emberwake that nobody built. It appears on the world map (with a spoken story) and on the left in the new EVENTS section. Endless floors: three waves of three to five foes per floor, every fifth a guardian, every tenth a memory room. From floor 20 every floor carries an element (frost, poison, blood, arcane), from floor 40 affixes such as Armoured, Hasty, Draining, Mirroring or Glowing — all announced beforehand. Health and Ember do not refill between floors. Provisions are limited to 20 per kind until the next rest (every memory room refills), and the Ember Belt...
Read full update on Steam ↗Nearly all of this update comes from your feedback of the past two days — Discord, the Steam forum and one detailed voice note from a player. Thank you. A calmer start A new hero starts with only Overview, Mining, Melee and Settings. Everything else (Bank, Market, Armoury, Blacksmith, Crates, Vault, Upgrades, Chronicles, Events, World Map …) appears step by step, each with a short explanation and a moment where the game shows it to you. Existing saves keep everything they already had unlocked. The Ashfall goal bar only shows up once it matters (total level 50). Three Epoch Bosses — one per Ashfall Morvhal, the Returned (awakens after Ashfall 1), Ithra, the Second Silence (after 2) and Kaer'Dun, the Third Fall (after 3). Each with their own art, stage, lore, weakness and resistance. Each drops their relic guaranteed and, with luck, a mythic weapon stronger than anything before: Blade o...
Read full update on Steam ↗Thank you to everyone playing, reporting and sending screenshots since launch — most of this list comes straight from your reports (Discord, Steam forum, Twitch chat).NEWNew title screen: burning letters, embers and ash. Language switch DE/EN now bottom center.- In combat, “Stop Combat” now sits top right (red) — no more scrolling.- Workshop and smithy: sections collapse with a click on their heading.- Your hero now stands in the same scenery as the foe (forest, crypt, dungeon, world-boss stage).- New sound when opening crates.- Jump buttons: tasks, bounties and orders take you to the foe, the recipe or the node with one click.ASHFALL (rebirth) — 15 findings from a full transition testEmber vows were invisible in one of the two views of the rebirth page (thanks, despair) — now in both.- Kept gear is always equippable and never junk. Hardened gear is never junk either.- Auto-sell never...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
2 positive · 0 negative.
1 positive · 0 negative.
The Ash Tower's foes in the bestiary (thanks, Rody) Rody asked on Discord where to find "The Nameless Day" – and shortly after, its entry had vanished from the bestiary. The cause: the tower's own foes only appeared i…