Store data
- UK price
- £8.19
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
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| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You’re Blue Guy—elite SWAT, last clean suit left. The woods are sick, the bugs are huge, and the trail runs from the Forest through the baking Desert to a leaking Factory at the end of the world.
BLUE GUY MUST DIE is a wave-based survivors-like: kite the swarm while your loadout auto-fires, grab gold and pickups mid-fight, and spend XP on sharper weapons and harder powerups. Clear a zone. Unlock the next skull. Push deeper.
The mission is the full campaign now: Forest, Desert, and Factory, Easy through Impossible.
Survivors-style combat — WASD or click-to-move while weapons lock on and fire for you
Three zones — Forest, Desert, and the leaking Factory, each with its own bugs, bosses, and ground
Five skulls per zone — Easy, Medium, Hard, Brutal, Impossible
Build your loadout — Knife, Handgun, Uzi, Shotgun, Blade, Grenades, Flamethrower, Rocket, and more as you level
Power up or perish — speed, damage, attack speed, magnet, shield, HP, and other mid-run upgrades
Live with the fallout — crack toxic barrels, dodge waste puddles, and don’t let buffed bugs run you over
Mercy Drops — parachute supply crates when ammo, health, or luck runs out (if you can afford them)
Between runs — bank leftover gold in UPGRADE for a stronger start next time
Radar, gold, and tough calls — manage resources under pressure and try for a clean clear
Steam extras — achievements, Cloud saves, and clear-time leaderboards for every zone and skull
Wipe the hive before it spreads. No rescue until the job is done.
| # | ||
|---|---|---|
| 01 | Ach Boss 10 | 100.0% |
| 02 | Ach Boss 50 | 100.0% |
| 03 | Ach Boss Slayer | 100.0% |
| 04 | Ach Clean Forest | 100.0% |
| 05 | Ach Desert Clear | 100.0% |
| 06 | Ach Factory Clear | 100.0% |
| 07 | Ach First Blood | 100.0% |
| 08 | Ach Forest Clear | 100.0% |
| 09 | Ach Kill 100 | 100.0% |
| 10 | Ach Level 10 | 100.0% |
| 11 | Ach Level 20 | 100.0% |
| 12 | Ach Arsenal 3 | 81.8% |
| 13 | Ach Kill 1000 | 72.7% |
| 14 | Ach Ammo 1000 | 45.4% |
| 15 | Ach Arsenal 6 | 45.4% |
| 16 | Ach Health 100 | 45.4% |
| 17 | Ach Kill 10000 | 45.4% |
| 18 | Ach Diff Hard | 36.3% |
| 19 | Ach Diff Medium | 36.3% |
| 20 | Ach Kill 20000 | 36.3% |
| 21 | Ach Kill 5000 | 36.3% |
| 22 | Ach Diff Easy | 27.2% |
| 23 | Ach Kill 50000 | 27.2% |
| 24 | Ach Arsenal 12 | 18.1% |
| 25 | Ach Arsenal 15 | 18.1% |
| 26 | Ach Arsenal 9 | 18.1% |
| 27 | Ach Boss 100 | 18.1% |
| 28 | Ach Level 30 | 18.1% |
| 29 | Ach Ammo 5000 | 9.0% |
| 30 | Ach Boss 500 | 9.0% |
| 31 | Ach Diff Brutal | 9.0% |
| 32 | Ach Diff Impossible | 9.0% |
| 33 | Ach Forest All | 9.0% |
| 34 | Ach Health 500 | 9.0% |
| 35 | Ach Kill 100000 | 9.0% |
| 36 | Ach Kill 500000 | 9.0% |
| 37 | Ach Level 40 | 9.0% |
| 38 | Ach Level 50 | 9.0% |
| 39 | Ach Level 60 | 9.0% |
| 40 | Ach Level 70 | 9.0% |
| 41 | Ach Level 80 | 9.0% |
| 42 | Ach Level 90 | 9.0% |
| 43 | Ach Boss 1000 | 0.0% |
| 44 | Ach Desert All | 0.0% |
| 45 | Ach Factory All | 0.0% |
| 46 | Ach Gold 1m | 0.0% |
| 47 | Ach Kill 1000000 | 0.0% |
| 48 | Ach Mercy Final Win | 0.0% |
| 49 | Ach Weapons Level 20 | 0.0% |
| 50 | Ach Zones All | 0.0% |
Blue Guy Must Die — Version 1.0 Early Access is over. This is the full game. New Desert and Factory zones, each with Easy through Impossible New weapons, enemies, and bosses through those zones Leaderboards for every zone and difficulty 25 extra Steam achievements (50 total), including wave milestones, full-zone clears, and lifetime goals A second page in the in-game Achievements menu Music now plays as a playlist Fixes Combat and enemy collisions Weapon HUD bars Mission Complete and Game Over when both try to fire Steam achievements, Cloud, and menu hitching General stability and save/resume Progress from Early Access carries over. If you already qualify for new achievements, they should unlock on the title or summary screen.
Read full update on Steam ↗Hardening of the Leaderboard posting for when Steam is busy. Sometimes the leaderboard would not receive the Mission Complete time from the player so it is stored locally now and pushed until it succeeds.
Read full update on Steam ↗Added a new power-up, Ammo+. Boosts the ammo capacity for your weapon loadout.Added a fairer chance and luck balancing system for all pickups, ammo crates and health packs.Adjusted the difficulty levels for a fairer spread of player ability.Adjusted the XP curve for quicker upgrades.Balanced all Power-ups so a few weren't over-powered and others weak.Added extra tooltip stats when hovering the mouse over weapons and powerups, Max Ammo and Total Boost.Moved Achievements and Leaderboard to the Main Menu.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Blue Guy Must Die — Version 1.0 Early Access is over. This is the full game. New Desert and Factory zones, each with Easy through Impossible New weapons, enemies, and bosses through those zones Leaderboards for every…
Release date supplied by the Steam store.
Hardening of the Leaderboard posting for when Steam is busy. Sometimes the leaderboard would not receive the Mission Complete time from the player so it is stored locally now and pushed until it succeeds.
Added a new power-up, Ammo+. Boosts the ammo capacity for your weapon loadout.Added a fairer chance and luck balancing system for all pickups, ammo crates and health packs.Adjusted the difficulty levels for a fairer s…
1 positive · 0 negative.