Store data
- Store status
- Coming soon
- Scheduled release
- 28 October 2026
- Positive reviews
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- Total reviews
- 0
- Release date
- 28 October 2026
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In chess, a sacrificed piece never returns. Chess Army takes that lesson to heart.
It is a tactical turn-based roguelike. Your units are not chess pieces: they are soldiers, mages, cavalry, and spearmen. However, each one moves according to the patterns of a chess piece. But here, death is permanent: a fallen unit does not rise again. You have only one action per turn, and if your commander dies, the campaign ends with them.
Every unit belongs to one of four army corps, and its corps decides how it crosses the battlefield. Mages move on the diagonal, like the bishop: they strike from afar, but never in a straight line. Cavalry vaults over units in an L, like the knight. Spearmen and guards advance and strike in straight lines, like the rook, and lock down the lanes. Infantry, meanwhile, moves in all eight directions like the queen: the most versatile corps, the backbone your whole army rests on.
You start with almost nothing. After every battle you recruit one of the last three enemies you cut down, and your army is built, quite literally, from what you destroy. Stash reinforcements in reserve, then, before the next fight, fuse three identical pawns to evolve them. Every base class opens two paths, each leading to two specialisations: 28 playable classes in all. A plain soldier can end up a raging barbarian or a weapon master; a mage, a protective archbishop or a warlock that feeds on its targets' blood. You sculpt your army, one battle at a time.
A campaign runs across three phases of six missions each. Skirmishes to thin the ranks, a special mission at the heart of every phase, and a boss to close it out. Each phase throws a different warlord at you, each with a style of its own, and the deeper you go, the harder the one waiting for you hits. Only the last one seals your victory.
Terrain isn't decoration. A bush reduces the damage you take, a boulder blocks the line of sight, water reshapes every path. With each unit's own traits in play, a good position soon beats a good piece.
Chests hide equipment (common, rare, legendary), and each unit can carry one. At the head of your army stands a commander, one you pick from several, each with its own command tree that reshapes a whole run's strategy. Between battles, spend your command points across that tree: sharpen your leader, harden your troops, or expand your logistics to deploy and keep more units. And keep your nerve: your commander is the one piece that can't be replaced.
Turn-based tactical combat on a grid, in pixel art
Four army corps (infantry, mages, cavalry, spearmen), each moving like a chess piece
Roguelike recruitment: your army grows from defeated foes
28 playable classes, unlocked by fusing your pawns
18 battles, 3 phases, a different boss at the end of each
Each unit can carry a piece of equipment (common, rare, legendary)
Several commanders, each with its own command tree that reshapes a run's strategy
Terrain, line of sight, and a host of traits that reward positioning
Permadeath: the run ends with your commander
Build your army, set your pieces, and lead your commander all the way to the final boss.
Hi everyone! The Chess Army demo just got a big visual update. The board is more alive than ever, and unit cards are much easier to read. Unit movement at a glance The small movement icon on unit cards has been replaced by an animated board: the unit walks around it and visits, one by one, every square it can reach. Yellow: squares it can move to Red: areas it can shoot Orange: it can both move and shoot there The board takes everything into account: movement and attack range, Dead Zone, the knight's jump (with a little hop), Free Aim... In combat, it shows the unit's actual stats, including equipment and command tree upgrades. You'll find it everywhere: combat card, recruitment, draft, rewards, fusion, codex and commander selection. Combat cards also show a row of icons for the unit's command tree upgrades and equipment. Weather and time of day Each mission has its own mood, followin...
Read full update on Steam ↗Chess Army: Blood & Death UpdateFights now hit harder. Every kill has its own death animation, blood stays on the battlefield, and combat sounds have been reworked.BloodEvery hit sprays blood. The harder the hit, the further it flies.Blood stays on the ground for the whole fight and builds up blow after blow.Blood that lands in water drifts away with the current.Blood that hits a wall runs down it and pools at its base.New BLOOD option in Options and in the pause menu. Turn it off for no blood and no dismemberment.Death animationsMelee: pieces are cut in two. A horizontal strike takes the head clean off, any other strike cuts diagonally, and the halves fall before fading away.Arrows: the arrow stays stuck, and the piece staggers back, topples over and hits the ground. A hit of 20 damage or more pins it to the floor.Magic: pieces burn from the feet up, blacken, and give off rising embe...
Read full update on Steam ↗Steam currently lists 28 Oct 2026 as the release date.
Hi everyone! The Chess Army demo just got a big visual update. The board is more alive than ever, and unit cards are much easier to read. Unit movement at a glance The small movement icon on unit cards has been replac…
Chess Army: Blood & Death UpdateFights now hit harder. Every kill has its own death animation, blood stays on the battlefield, and combat sounds have been reworked.BloodEvery hit sprays blood. The harder the hit, the…