Store data
- UK price
- £7.99
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 15 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Horn & Dice is a dark folkloric roguelike where every battle is decided by the roll. Each die face represents a unique combat action.
Dice rolling is luck. Here's how the game fights back:
Lock the faces you want to keep, then reroll only the rest.
Rerolls are a limited resource each turn — spend them wisely chasing a better roll.
Upgrade dice by swapping faces for new ones, forging the build you want.
Face actions scale through tiers — higher tiers offer stronger effects, but require multiple matching rolls to trigger.
Enhance dice faces to add weight, making them land more often when
rolling.
Descend through three acts of a world steeped in Slavic myth. Baba Yaga, Leshy, Rusalka, creatures out of the stories your grandmother told to scare you as a child. Every monster is drawn from real folklore and rendered the way those legends have always described them. Mystery events and artifacts pull from the same well of myth. The mythology isn't just flavor, it shapes almost everything you find.
Dice-first combat — roll, lock, reroll, resolve. Every decision changes the odds.
Every reroll is a gamble — better odds now, or hold your nerve for something greater.
Slavic folklore — creatures and events drawn from real myth, with mechanics that reflect who they are.
No two runs alike — the dice, artifacts, and potions you find shape a build no other run will have.
Three acts — descend, gather power, and see how far your luck and skill can carry you.
35 enemies, each drawn from Slavic folklore with its own combat behavior
23 artifacts to reshape your build
16 potions to turn the tide mid-fight
19 mystery events with real consequences
27 die faces to build around
14 status effects that stack, decay, and collide with each other
4 starting classes, each with its own dice
13 ascension levels of added difficulty
| # | ||
|---|---|---|
| 01 | Ascension 0Complete a run with Ascension Level 0 active. | 0.1% |
| 02 | Ascension 1Complete a run with Ascension Level 1 active. | 0.1% |
| 03 | Ascension 10Complete a run with Ascension Level 10 active. | 0.1% |
| 04 | Ascension 11Complete a run with Ascension Level 11 active. | 0.1% |
| 05 | Ascension 12Complete a run with Ascension Level 12 active. | 0.1% |
| 06 | Ascension 13Complete a run with Ascension Level 13 active. | 0.1% |
| 07 | Ascension 2Complete a run with Ascension Level 2 active. | 0.1% |
| 08 | Ascension 3Complete a run with Ascension Level 3 active. | 0.1% |
| 09 | Ascension 4Complete a run with Ascension Level 4 active. | 0.1% |
| 10 | Ascension 5Complete a run with Ascension Level 5 active. | 0.1% |
| 11 | Ascension 6Complete a run with Ascension Level 6 active. | 0.1% |
| 12 | Ascension 7Complete a run with Ascension Level 7 active. | 0.1% |
| 13 | Ascension 8Complete a run with Ascension Level 8 active. | 0.1% |
| 14 | Ascension 9Complete a run with Ascension Level 9 active. | 0.1% |
| 15 | The Horn Taken | 0.1% |
| 16 | The Horn Taken, Unbowed | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.