Store data
- UK price
- £2.63
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 2 | — |
| November 2026 | 3 | — | — | 2 | — |
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| PeruPEN · PE | PEN | PEN 10.49 | S/.8.39 | 20% | S/.8.39 | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Touhou Smash is a brawler with no health bars. Every hit you take raises your damage percent, and the higher it climbs, the further the same attack sends you. What decides a match is not the health left over but the blast zone outside the screen. The moment an opponent is pushed past it, that is a KO.
There are no fixed combo routes — in place of the cancel tree of a command fighter, follow-ups are born out of the situations that knockback and hitstun create. The very same move connects or drops depending on the target's percent, their weight, and the direction they drifted.
Fundamentals that hold up the neutral game — dashes, rolls, air jumps, ledge grabs and fast falls. Even in the middle of being launched, the route back to the stage is yours to build.
Every character carries a different weapon and spell card, along with the sense of range and the play strategy that go with them.
Reimu Hakurei — an all-rounder wielding talismans and yin-yang orbs, with an answer to just about any situation.
Marisa Kirisame — a glass cannon that dives in on a broom and finishes with Master Spark.
Sakuya Izayoi — a setplay specialist, scattering knives to lay the board and then cashing it in with a time stop.
Cirno — a power type that freezes opponents solid and keeps pushing. Simple to operate, and a good first pick.
Youmu Konpaku — a swordsman closing the distance in an instant with a twin-blade draw, and turning an attack back on its owner with a counter.
Alice Margatroid — a zone control character that places dolls in advance and sets them off from across the stage.
Hong Meiling — a heavyweight martial artist who walks through hits with super armor. Catch someone with her rainbow rush and she unloads a barrage of blows.
Remilia Scarlet — a vampire who charges up and hurls the crimson spear Gungnir. She scatters into a swarm of bats to close in, and drinks the blood of whoever she grabs to bring her own percent back down.
Local play — hand out the controllers and fight up to 4 players on a single screen.
Online play — invite Steam friends into a room, or join a public one and fight there.
CPU matches — short on players? Fill the empty slots with CPU opponents.
Training — drill moves and follow-ups against a dummy as many times as it takes.
The whole of the combat logic runs on a deterministic simulation we built ourselves on fixed-point math, and online matches are kept in sync with GGPO rollback netcode. Every participant shares exactly the same calculation results, so online matches hold to the same frame-level judgement as local ones.
This game is a fan-made derivative work of Touhou Project by Team Shanghai Alice. It is not an official Touhou Project product.
3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.