Store data
- UK price
- £11.68
- US price
- $12.74
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 November 2026
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"This mountain? Got it from my gramps." is a tactical RPG currently under development. The game will be released as an Early Access title, with content being added and updated through future patches.
Veil, the heir of a fallen lord, discovered a massive, unexplored cave that suddenly appeared along the path of a "red X" on an old map left by his grandfather. His funds for pursuing his dreams of music and exploration had dried up, and while spending his days in backbreaking day-labor jobs, Veil came up with a secret plan for a once-in-a-lifetime turnaround. It was to offer his campsites as a dojo to a persecuted "sect," thereby securing the funds for his expedition.
This game is a tactical SRPG where the "positioning (tile distance)" and "synergy" of unique companions, centered around the leader Veil, dominate the battlefield.
Each companion possesses two unique passive skills that strengthen nearby allies.
Decide which positions to march them to and who to keep them close to, devising your own ultimate strategy to conquer the dangerous cave.
The demo version includes content up to Chapter 9, with approximately 5 hours of playtime.
The full version allows you to play up to Chapter 20.
• 🛡️ Saran / Class: Bishop
• [Skill 1: Solar Flare] (Range: 3 tiles)
When an ally within range attacks, they recover HP equal to half of the damage dealt.
• [Skill 2: Rapid Triage] (Range: 6 tiles)
Triggers right before an ally within range enters battle, restoring their HP ahead of the clash.
• 🏹 Zinc / Class: Archer
• [Skill 1: Tactical Advice] (Range: 3 tiles)
When an ally within range attacks, their strike is guaranteed to hit.
• [Skill 2: Scavenge] (Range: 3 tiles)
When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.
• 🐾 Marron / Class: Beast Tamer
• [Skill 1: Feral Roar] (Range: 6 tiles)
When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.
• [Skill 2: Whirlwind] (Range: 3 tiles)
When an ally within range is targeted by an enemy, they completely evade the incoming attack.
• 🗡️ Olvan / Class: Thief
• [Skill 1: Instigate] (Range: 6 tiles)
When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.
• [Skill 2: Trip-Up] (Range: 6 tiles)
When an enemy within range enters battle, the opposing enemy is afflicted with a movement-reducing Slow status.
• 🎵 Veil / Class: Bard (The Protagonist)
• [Skill 1: Golden Opportunity] (Range: 3 tiles)
Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.
• [Skill 2: Forage] (Range: 3 tiles)
When an ally within range finishes a battle, they automatically forage a random useful item from the field.
• 🪓 Kai / Class: Pirate
• [Skill 1: Raging Moon] (Range: 3 tiles)
When an ally within range attacks, half of the target enemy's Defense is added directly to the damage output.
• [Skill 2: Roaring Tides] (Range: 3 tiles)
Triggers right before an ally within range enters battle, cutting the damage they take by half.
• 🔮 Ethonia / Class: Mage
• [Skill 1: Blasting Fuse] (Range: 3 tiles)
When an ally within range attacks, their total number of attacks increases by 1.
• [Skill 2: Mirror Wall] (Range: 3 tiles)
Triggers right before an ally within range enters battle, completely negating any incoming damage and reflecting it back at the enemy.
• 👑 Benjamin / Class: Lord
• [Skill 1: Instigate] (Range: 6 tiles)
When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.
• [Skill 2: Coercion] (Range: 3 tiles)
Triggers right before an enemy within range enters battle, afflicting the opposing enemy with the Vulnerable status.
• 🦄 Daisy / Class: Unicorn
• [Skill 1: Roar] (Range: 6 tiles)
When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.
• [Skill 2: Prototype] (Range: 3 tiles)
When an ally within range finishes a battle, their HP is restored.
• 💃 Xiaofan / Class: Dancer
• [Skill 1: Blast] (Range: 3 tiles)
When an ally within range attacks, their total number of attacks increases by +1.
• [Skill 2: Hustle Dance] (Range: 3 tiles)
When an ally within range finishes a battle, they are granted another action.
• 🛡️ Boris / Class: Guardian
• [Skill 1: Advice] (Range: 3 tiles)
When an ally within range attacks, their strike is guaranteed to hit.
• [Skill 2: Cease-And-Desist Order] (Range: 3 tiles)
When an ally within range is targeted by an enemy attack, that ally's physical attacks are sealed.
• 🐍 Tiara / Class: Medusa
• [Skill 1: Golden Opportunity] (Range: 3 tiles)
Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.
• [Skill 2: Defiler of Magic] (Range: 6 tiles)
When an ally within range is targeted by an enemy attack, that ally's magical attacks are sealed.
• 🪓 Seria / Class: Bandit
• [Skill 1: Blaze] (Range: 3 tiles)
When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.
• [Skill 2: Parry] (Range: 3 tiles)
Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.
• 🏹 Fern / Class: Archer
• [Skill 1: Raging Moon] (Range: 3 tiles)
When an ally within range attacks, half of the target enemy's Defense is added directly to the damage dealt.
• [Skill 2: Forage] (Range: 3 tiles)
When an ally within range finishes a battle, they automatically forage a random useful item from the field.
• ⚔️ Neil / Class: Soldier
• [Skill 1: Instigate] (Range: 6 tiles)
When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.
• [Skill 2: Scavenge] (Range: 3 tiles)
When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.
• 🪓 Aldo / Class: Bandit
• [Skill 1: Instigate] (Range: 6 tiles)
When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.
• [Skill 2: Blaze] (Range: 3 tiles)
When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.
• 🐎 Gilbert / Class: Cataphract
• [Skill 1: Solar Flare] (Range: 3 tiles)
When an ally within range attacks, they recover HP equal to half of the damage dealt.
• [Skill 2: Parry] (Range: 3 tiles)
Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.
• 🔫 Theo / Class: Shooter
• [Skill 1: Roar] (Range: 6 tiles)
When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.
• [Skill 2: Counterfeit] (Range: 4 to 5 tiles)
Triggers when an ally within range enters battle. Creates a duplicate of the enemy's equipped weapon.
• 🧙 Xenophen / Class: Wizard
• [Skill 1: Advice] (Range: 3 tiles)
When an ally within range attacks, their strike is guaranteed to hit.
• [Skill 2: Verdict] (Range: 3 tiles)
Triggers when an enemy within range enters battle, afflicting the enemy with a "Paralyzed" status.
Thank you always for playing This mountain? Got it from my gramps.We have released the following update.【Fixes & Changes】• \ Fixed an issue causing an error on the Convoy screen.• \ Added "UNIT AUTO" to the auto-save system (saves after each unit action).• \ Changed the skill activation dialog to a "Daruma Otoshi" style (stacked block elimination effect).• \ Added movement animations to message speech bubbles.• \ Added line break processing to messages, items, and skill descriptions.• \ Added character voices from the Prologue through Chapter 3.【Please Note】The "UNIT AUTO" feature is especially useful on maps with a large number of deployed units; however, it causes a brief hitch or stutter every time a unit waits, which might be slightly frustrating. We apologize for the inconvenience, but please toggle this feature on or off in the config settings according to your preference.Thank...
Read full update on Steam ↗Fixed an issue where character stand-up illustrations overlapped on the class change screen.
Read full update on Steam ↗Fixed an error that occurred when engaging in combat without equipping a weapon.
Read full update on Steam ↗Fixed an error that occurred when triggering skills during skip mode.Fixed the attack count calculation method (preventing an error when a weapon becomes unusable due to MP consumption).
Read full update on Steam ↗Thank you for playing!In this update, we have added a new item, "Arcane Rune." Enemies will occasionally carry it, so try stealing it from them! What kind of effect does it have...? (We apologize in advance if any issues occur.)Have fun gaming!
Read full update on Steam ↗Hello players!In this update, we have added a new tactical command, "Convoke."It allows you to call gathered allies and units from a distance.Thank you for your continued support!
Read full update on Steam ↗# 🚀 Major Update v2.00 Released! \Thank you for playing!We are excited to announce that **Major Update v2.00** is now live.This update introduces a brand-new class and includes a major system overhaul following our transition to **SRPG Studio v1.325**.---## ⚠️ 【IMPORTANT】 Notice Regarding Save Data & Old DataDue to the engine update to SRPG Studio v1.325, major internal system changes have been made.As a result, **loading save data created in previous versions (e.g., v1.xx) may cause data inconsistencies or unexpected behavior**.We deeply apologize for any inconvenience this may cause, and we truly appreciate your understanding.> 💡 **Recommended:** We strongly recommend starting a **New Game** for the best and most stable gameplay experience.---## 🌟 Major Updates & New Features### 1. New Class Added* Added a new class: **\**!* *\*### 2. System Overhaul & Optimization* System adjust...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Thank you always for playing This mountain? Got it from my gramps.We have released the following update.【Fixes & Changes】• \ Fixed an issue causing an error on the Convoy screen.• \ Added "UNIT AUTO" to the auto-save…
Fixed an issue where character stand-up illustrations overlapped on the class change screen.
Fixed an error that occurred when engaging in combat without equipping a weapon.
Fixed an error that occurred when triggering skills during skip mode.Fixed the attack count calculation method (preventing an error when a weapon becomes unusable due to MP consumption).