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Steam player data · App 4966620

This mountain? Got it from my gramps.

View on Steam ↗Updated 02 Nov · 08:01 UTC
  • Single-player
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Partial Controller Support
  • Family Sharing
Steam

Store data

UK price
£11.68
US price
$12.74
Positive reviews
—
Total reviews
0
Release date
1 November 2026
Concurrent players0Most recent successful sample
Today's peak012/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4966620
App type
Game
Supported systems
Windows
Genres
Indie, RPG, Simulation, Strategy, Early Access
Release date
1 November 2026
Last player update
02 Nov · 08:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7 / 8 / 10 / 11
Processor
Intel Core i3 or better
Memory
4 GB RAM
Graphics
DirectX 9 compatible GPU (Intel HD Graphics 3000 or better)
DirectX
Version 9.0
Storage
500 MB available space
Additional Notes
Keyboard and mouse required. Partial controller support via Steam Input.

Launch window

Released 1 November 2026 · Tracking from 2 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£11.68
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£11.68
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

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Player history

Concurrent players

Peak 0Average 0Latest 0
0011102 Nov 2026, 06:00 UTC02 Nov 2026, 08:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
November 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

"This mountain? Got it from my gramps." is a tactical RPG currently under development. The game will be released as an Early Access title, with content being added and updated through future patches.

【About the Game】

Veil, the heir of a fallen lord, discovered a massive, unexplored cave that suddenly appeared along the path of a "red X" on an old map left by his grandfather. His funds for pursuing his dreams of music and exploration had dried up, and while spending his days in backbreaking day-labor jobs, Veil came up with a secret plan for a once-in-a-lifetime turnaround. It was to offer his campsites as a dojo to a persecuted "sect," thereby securing the funds for his expedition.

【Currently Playable Features & Systems】

This game is a tactical SRPG where the "positioning (tile distance)" and "synergy" of unique companions, centered around the leader Veil, dominate the battlefield.

Each companion possesses two unique passive skills that strengthen nearby allies.

Decide which positions to march them to and who to keep them close to, devising your own ultimate strategy to conquer the dangerous cave.

The demo version includes content up to Chapter 9, with approximately 5 hours of playtime.

The full version allows you to play up to Chapter 20.

【Characters】

• 🛡️ Saran / Class: Bishop

• [Skill 1: Solar Flare] (Range: 3 tiles)

When an ally within range attacks, they recover HP equal to half of the damage dealt.

• [Skill 2: Rapid Triage] (Range: 6 tiles)

Triggers right before an ally within range enters battle, restoring their HP ahead of the clash.

• 🏹 Zinc / Class: Archer

• [Skill 1: Tactical Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Scavenge] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

• 🐾 Marron / Class: Beast Tamer

• [Skill 1: Feral Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Whirlwind] (Range: 3 tiles)

When an ally within range is targeted by an enemy, they completely evade the incoming attack.

• 🗡️ Olvan / Class: Thief

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Trip-Up] (Range: 6 tiles)

When an enemy within range enters battle, the opposing enemy is afflicted with a movement-reducing Slow status.

• 🎵 Veil / Class: Bard (The Protagonist)

• [Skill 1: Golden Opportunity] (Range: 3 tiles)

Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

• [Skill 2: Forage] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically forage a random useful item from the field.

• 🪓 Kai / Class: Pirate

• [Skill 1: Raging Moon] (Range: 3 tiles)

When an ally within range attacks, half of the target enemy's Defense is added directly to the damage output.

• [Skill 2: Roaring Tides] (Range: 3 tiles)

Triggers right before an ally within range enters battle, cutting the damage they take by half.

• 🔮 Ethonia / Class: Mage

• [Skill 1: Blasting Fuse] (Range: 3 tiles)

When an ally within range attacks, their total number of attacks increases by 1.

• [Skill 2: Mirror Wall] (Range: 3 tiles)

Triggers right before an ally within range enters battle, completely negating any incoming damage and reflecting it back at the enemy.

• 👑 Benjamin / Class: Lord

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Coercion] (Range: 3 tiles)

Triggers right before an enemy within range enters battle, afflicting the opposing enemy with the Vulnerable status.

• 🦄 Daisy / Class: Unicorn

• [Skill 1: Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Prototype] (Range: 3 tiles)

When an ally within range finishes a battle, their HP is restored.

• 💃 Xiaofan / Class: Dancer

• [Skill 1: Blast] (Range: 3 tiles)

When an ally within range attacks, their total number of attacks increases by +1.

• [Skill 2: Hustle Dance] (Range: 3 tiles)

When an ally within range finishes a battle, they are granted another action.

• 🛡️ Boris / Class: Guardian

• [Skill 1: Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Cease-And-Desist Order] (Range: 3 tiles)

When an ally within range is targeted by an enemy attack, that ally's physical attacks are sealed.

• 🐍 Tiara / Class: Medusa

• [Skill 1: Golden Opportunity] (Range: 3 tiles)

Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

• [Skill 2: Defiler of Magic] (Range: 6 tiles)

When an ally within range is targeted by an enemy attack, that ally's magical attacks are sealed.

• 🪓 Seria / Class: Bandit

• [Skill 1: Blaze] (Range: 3 tiles)

When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

• [Skill 2: Parry] (Range: 3 tiles)

Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

• 🏹 Fern / Class: Archer

• [Skill 1: Raging Moon] (Range: 3 tiles)

When an ally within range attacks, half of the target enemy's Defense is added directly to the damage dealt.

• [Skill 2: Forage] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically forage a random useful item from the field.

• ⚔️ Neil / Class: Soldier

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Scavenge] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

• 🪓 Aldo / Class: Bandit

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Blaze] (Range: 3 tiles)

When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

• 🐎 Gilbert / Class: Cataphract

• [Skill 1: Solar Flare] (Range: 3 tiles)

When an ally within range attacks, they recover HP equal to half of the damage dealt.

• [Skill 2: Parry] (Range: 3 tiles)

Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

• 🔫 Theo / Class: Shooter

• [Skill 1: Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Counterfeit] (Range: 4 to 5 tiles)

Triggers when an ally within range enters battle. Creates a duplicate of the enemy's equipped weapon.

• 🧙 Xenophen / Class: Wizard

• [Skill 1: Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Verdict] (Range: 3 tiles)

Triggers when an enemy within range enters battle, afflicting the enemy with a "Paralyzed" status.

Steam gallery

Screenshots

5 available
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