Store data
- UK price
- £9.09
- US price
- $9.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| United KingdomGBP · GB | GBP | £9.09 | £9.09 | 0% | £9.09 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
《Scar of Y》是一款以“伤痕积累与持续消耗”为核心的回合制角色扮演游戏。你将带领一支队伍,在清晰的回合制战斗中承受敌人的每一次打击,并让伤痕成为影响战斗走向的关键因素。游戏强调在压力下维持行动力,在无法回避的创伤中寻找反击窗口,为喜爱传统回合制 RPG 的玩家提供一段完整、紧张且带有资源管理色彩的单人冒险体验。
游戏特色
以伤痕为核心的回合制战斗 在《Scar of Y》中,伤痕不只是生命值的减少。随着战斗推进,角色身上的创伤会逐渐影响战斗节奏、行动选择和可用的应对手段。你需要根据当前伤势、行动顺序与敌我状态,决定是继续承受、暂时保守,还是抓住窗口发动反击。
承受与释放之间的策略取舍 每场战斗都围绕“承受多少”和“何时释放”展开。玩家需要在持续消耗中把握分寸:过早消耗关键资源可能导致后续崩盘,过度保守又可能错失反击机会。战斗不是单纯比拼输出,而是在压力下维持队伍行动力的过程。
不同敌人带来不同创伤轨迹 不同敌人的攻击方式会留下不同的创伤效果与负担。有的敌人会加深持续消耗,有的会打乱行动节奏,有的会迫使你改变队伍站位与技能选择。面对逐步累积的伤势,你需要不断调整策略,而不是用一套固定打法应对所有战斗。
伤痕转化为成长契机 随着流程推进,角色的伤痕不仅是负担,也会成为成长的契机。你可以在持续消耗中解锁或强化新的战斗方式,提升承受能力,或让队伍在越发艰难的处境中仍能支撑前行。角色 progression 与战斗中的创伤管理紧密相连,形成“承受—适应—成长”的循环。
完整的单人冒险流程 游戏包含一段完整的单人冒险旅程,围绕接连不断的战斗与代价展开。你将在逐步升级的挑战中走完主线流程,体验从初次承受创伤,到逐渐掌握创伤管理,再到面对更艰难战斗的过程。整体体验适合喜欢传统回合制 RPG、资源管理与高压战斗的玩家。
传统回合制结构,聚焦创伤管理 《Scar of Y》采用清晰的回合结构,适合喜爱经典回合制 RPG 的玩家。游戏不依赖复杂操作,而是通过伤势、行动顺序、技能选择与持续消耗,让每一场战斗都成为需要判断与取舍的挑战。
强调氛围与代价的冒险体验 游戏整体强调在不可回避的创伤中维持行动力,在伤痕累累的状态下完成每一场战斗。随着冒险推进,玩家会逐渐感受到伤痕对队伍、战斗方式与故事氛围的影响,并在接连不断的战斗与代价中走完完整旅程。
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.