Store data
- UK price
- £10.75
- US price
- Awaiting regional check
- Positive reviews
- 83%
- Total reviews
- 6
- Release date
- 18 October 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The Loomsong Chronicle Idle is a 2D-HD party-based idle action RPG set in the mythic science-fantasy Galaxy of the Glittersong. Create a permanent main character, build a twelve-person roster, and field up to six adventurers at once.
You choose their formation, roles, equipment, weapon sets, abilities, supplies and when to retreat. Your party explores and fights autonomously, putting those decisions to the test.
Each adventurer has an individual role, target, route and job while working toward the party’s shared objective. Tanks establish threat, healers respond to injuries, hunters pursue moving prey, and gatherers leave formation to collect resources.
Your companions open locked chests, retrieve loot, revive allies and support distant workers. Movement, positioning, equipment and ability choices matter because every character acts within the expedition itself.
Use Party Practice to test a setup without risking your campaign, then inspect Combat Reports and the Ability Monitor to understand how it performs.
Choose from 9 playable races with 18 character appearances . Develop six core attributes and 37 learn-by-doing proficiencies spanning weapons, armor, magic, gathering, crafting and survival.
Shape each character with 69 Traits and 297 Masteries , illustrated with individual card art. Character and proficiency progression have no fixed level ceiling.
Choose Hardcore for permanent recruit deaths or Softcore to preserve your roster after defeat. Your main character survives a full party wipe in either mode, but preparation and retreat still matter.
Explore 8 persistent expeditions with distinct terrain, wildlife, resources, equipment families, enemies and secrets. Uncover fog-covered routes, fight roaming groups, open locked chests and confront each world’s Guardians.
Face 120 expedition enemy archetypes with 292 authored combat actions . Monster and Expedition Modifiers change the conditions your party must overcome.
Push further into 4 Grand Expeditions , challenge 9 Pinnacle boss encounters , or test your limits in the Endless Tower and Endless Dungeon . Discover 21 story assignments, 36 regional commissions and 152 collectible lore books along the way.
Discover 910 equipment and book bases, 143 affixes, 38 Uniques, 9 Artifacts and 15 rune families . Build around melee weapons, bows, crossbows, pistols, blaster rifles, magical implements, Tomes and Blood Orbs.
Equip 20 armor and accessory positions, an Artifact, and two complete weapon sets with eight ability slots per set . Prepare dedicated tools and automatic potion belts that respond to injuries, depleted Mana and harmful conditions.
Dismantle equipment to learn construction tiers, disenchant gear to learn enchantments, and use 576 equipment recipes to build your loadouts. Cooking, Alchemy, refining, rune crafting and book copying give your gathered materials further uses.
Learn 65 abilities covering attacks, elemental magic, healing, revival, defense, stealth, movement, support and summoning. Five racial abilities and additional Relic and Artifact powers provide further ways to specialize.
Ability Weaving lets a skilled Scribe combine compatible mastered abilities into new Woven Skill Books. Choose the delivery, appearance, effects and casting costs, then teach the finished ability to your characters.
Conjurers can fight beside persistent summons, including Fire, Frost and Lightning Elementals. Collect pets from 14 species and equip two at a time to gather field loot as they grow.
Find the specialists who establish seven Player Town services . Improve future recruits, train reserves, reset Traits and Masteries, upgrade equipment and purchase exclusive gear.
At the Grand Temple, Ascension resets character levels while preserving equipment, learned abilities, proficiencies and other lasting progress . Take on stronger enemies, earn increased rewards and invest in permanent Temple upgrades.
| # | ||
|---|---|---|
| 01 | Ach Contracts 1 | 54.9% |
| 02 | Ach Workshop Pattern | 50.7% |
| 03 | Ach Six Voices | 40.8% |
| 04 | Ach Kills 1000 | 33.8% |
| 05 | Ach Lore Books 1 | 33.8% |
| 06 | Ach Greenveil Guardian | 30.9% |
| 07 | Ach Glassmoon Guardian | 22.5% |
| 08 | Ach Cradle Guardian | 16.9% |
| 09 | Ach Hero Level 100 | 16.9% |
| 10 | Ach Asterhome Guardian | 14.0% |
| 11 | Ach Contracts 25 | 14.0% |
| 12 | Ach Deepforge Guardian | 14.0% |
| 13 | Ach Kills 10000 | 12.6% |
| 14 | Ach Pinnacle Tier 110 | 12.6% |
| 15 | Ach Sable Guardian | 12.6% |
| 16 | Ach Thorn Crowned Behemoth | 12.6% |
| 17 | Ach Unwritten Bell | 12.6% |
| 18 | Ach Crown Of Cinders | 11.2% |
| 19 | Ach First Lullaby Engine | 11.2% |
| 20 | Ach Nhal Serat Guardian | 11.2% |
| 21 | Ach Six Heroes Level 100 | 11.2% |
| 22 | Ach Vaelari Guardian | 11.2% |
| 23 | Ach Eight Expeditions | 9.8% |
| 24 | Ach Four Pinnacles | 9.8% |
| 25 | Ach Proficiency Level 100 | 9.8% |
| 26 | Ach Seven Witnesses | 9.8% |
| 27 | Ach Hero Level 250 | 8.4% |
| 28 | Ach Expedition Modifier 1 | 7.0% |
| 29 | Ach Expedition Modifier 6 | 7.0% |
| 30 | Ach Harbour Against Dark | 7.0% |
| 31 | Ach Legendary Contract | 5.6% |
| 32 | Ach Hero Level 1000 | 4.2% |
| 33 | Ach Contracts 100 | 2.8% |
| 34 | Ach Pet Level 20 | 1.4% |
| 35 | Ach Skyfreight Opened | 1.4% |
| 36 | Ach Story Quest Claimed | 1.4% |
| 37 | Ach Two Pets | 1.4% |
| 38 | Ach Woven Book | 1.4% |
| 39 | Ach Artifact Level 10 | 0.0% |
| 40 | Ach Artifact Used | 0.0% |
| 41 | Ach Ascendant Pinnacles | 0.0% |
| 42 | Ach Bounty Gear Equipped | 0.0% |
| 43 | Ach Certain Horizon | 0.0% |
| 44 | Ach Commission Roles | 0.0% |
| 45 | Ach Court Without Appeal | 0.0% |
| 46 | Ach Crafted Rune Equipped | 0.0% |
| 47 | Ach Dual Phase Used | 0.0% |
| 48 | Ach Dungeon Floors 10 | 0.0% |
| 49 | Ach Dungeon Floors 100 | 0.0% |
| 50 | Ach Dungeon Floors 50 | 0.0% |
| 51 | Ach Dungeon Hard 10 | 0.0% |
| 52 | Ach Dungeon Hell 10 | 0.0% |
| 53 | Ach Exalted Equipped | 0.0% |
| 54 | Ach Extract Cinderwake | 0.0% |
| 55 | Ach Extract Gutterbloom | 0.0% |
| 56 | Ach Extract Mirrortide | 0.0% |
| 57 | Ach Extract Moonfen | 0.0% |
| 58 | Ach First Ascension | 0.0% |
| 59 | Ach First Fishing | 0.0% |
| 60 | Ach First Scrounging | 0.0% |
| 61 | Ach Four Realm Table | 0.0% |
| 62 | Ach Grand Pinnacle | 0.0% |
| 63 | Ach Grand Story Assignments | 0.0% |
| 64 | Ach Kills 100000 | 0.0% |
| 65 | Ach Kills 1000000 | 0.0% |
| 66 | Ach Lore Books All | 0.0% |
| 67 | Ach Mercy That Will Not Release | 0.0% |
| 68 | Ach Paired Relics | 0.0% |
| 69 | Ach Temple Upgrade | 0.0% |
| 70 | Ach Tower Floors 10 | 0.0% |
| 71 | Ach Tower Floors 25 | 0.0% |
| 72 | Ach Tower Floors 50 | 0.0% |
| 73 | Ach Town Services | 0.0% |
| 74 | Ach Training Completed | 0.0% |
| 75 | Ach Unclaimed Household | 0.0% |
| 76 | Ach Unique Base Upgrade | 0.0% |
| 77 | Ach V1 Lore Collection | 0.0% |
Loomsong Chronicle Idle v1.0 Thank you to everyone who has played, shared feedback, reported bugs and helped shape Loomsong Chronicle Idle. Version 1.0 brings a major achievement expansion, a special thank-you gift, customizable cursors and another focused round of save, recovery and stability improvements. Achievement Expansion - Added 41 new achievements, bringing the total to 77. - New milestones cover Grand Expedition extractions, Endless Tower and Dungeon progress, Hard and Hell Dungeon challenges, Pinnacle victories and Ascension. - Added achievements for newer systems, including fishing, scrounging, skyfreight deliveries, quests, training, pets, Artifacts, Relics, Woven abilities, Runes, crafting and specialized equipment. - Added original artwork for all new achievements, with names and descriptions available in all five supported languages. - Existing achievement unlocks are...
Read full update on Steam ↗Builds 0.788-0.790 This update adds four new language options, improves save recovery and training-refund safety, reorganizes several town panels, and fixes Workshop layout issues on smaller screens. New Languages - Added Traditional Chinese, Simplified Chinese, Japanese, and Korean, alongside English. - Added a first-launch language selection screen after the company splash screen and before the main menu. - Language can be changed later through Options > Interface > Text Language. - Added regional font support and improved Unicode handling for character names and named woven abilities. Existing player-created names are preserved. - Improved text wrapping and scrolling for longer translated text while retaining the existing interface artwork and portrait dimensions. Town And Workshop - Moved Party Practice and Preparation into the Portal panel’s existing tab row. - Moved Reports into...
Read full update on Steam ↗Builds 0.784–0.787 This update adds story quests, repeatable commissions, a safe party-testing arena, combat reports, preparation tools, item protection, and improved fishing presentation, alongside performance and content fixes. Story & Quests - Added 21 story assignments and 36 regional commission variants, with NPC dialogue and objectives covering combat, gathering, chests, extraction, and Pinnacle victories. - Added a Quests tab in High Anchorage, with quest progress also available to view while exploring. - Added three repeatable Commission slots with independent four-hour active-play refresh timers. These timers do not advance while the game is closed. - Quest rewards include Aurels and fixed expedition-themed equipment choices. Item rewards go to Mail when inventory space is unavailable. - Added a new cinematic following your first Grand Pinnacle victory, introducing access to...
Read full update on Steam ↗The Loomsong Chronicle Idle: Builds 0.782–0.783 Skyfreight supply drops, bulk shopping, cleaner returns to town, and a round of revival, combat and progression fixes. Skyfreight Supply Drops - Airships can now deliver supply crates during ordinary Expeditions and Grand Expeditions. Keep an eye on the sky! - Discover Small, Medium and Large crates, with larger shipments containing more supplies. - Your party attacks landed crates to break them open and release their cargo. - Cargo primarily contains cooking and alchemy ingredients appropriate to the expedition, alongside other local crafting materials. - Added airship flyovers, falling crates, landing and breaking effects, damaged crate appearances, sound effects and minimap markers. - Deliveries and remaining cargo are preserved when saving and loading. Supply-drop timers only advance during active expedition play. Bulk Shopping - Add...
Read full update on Steam ↗Build 0.781 This update focuses on smarter party decisions, smoother exploration, combat and crafting fixes, character renaming, and better window and monitor controls. Smarter Party AI - Improved recognition of ability combinations, including concealment, Teleport and Backstab. Characters consider their role, equipment, resources, positioning and the target before committing to a sequence. - Party members can skip setup steps that are already satisfied and prioritize urgent healing or danger over finishing a combo. - Improved decisions for wounded-target attacks, Chill follow-ups, damage vulnerabilities, drains, defensive support and gun marks. - Woven abilities now consistently respect the weapon, concealment and positioning requirements of their contributing abilities. - Improved role recommendations so damage-focused characters without a usable prepared healing ability are not inc...
Read full update on Steam ↗Update 0.779–0.780 New racial build options, dedicated Scrounging progression, expanded Cooking and Alchemy, and improvements to crafting menus and display settings. New Racial Traits Nine new racial signature traits can now appear among eligible trait choices: - Threxian: Four-Armed Arsenal lets you wield two two-handed melee weapons together after learning Paired Hands, with attack-speed and accuracy trade-offs. - Human: Mixed-Crew Relay allows nearby allies to benefit from Mixed-Crew Method’s empowered spells and weapon attacks. - Elyran: Redacted Harm reduces the direct damage of a cast when Sealed Refusal cannot interrupt it. - Vaelari: Mercy in Excess converts part of your direct healing’s overheal into a temporary Barrier. - Korr: Stored Resolve stores some damage prevented by Stone Under Strain and releases it through your next melee hit. - Nhalu: Corrected Outcome gives the p...
Read full update on Steam ↗Builds 0.777-0.778 Runes and Uniques This update brings a major rune rework, 24 new Unique items, redesigned Unique signatures, and important improvements to saving, recovery, and crafting. Rune Rework - Expanded the rune system to 15 families, with supports designed to change how abilities behave. - Every rune still has two modifiers: one basic modifier and one behavioral support. - Supports include additional projectiles, piercing and chaining, delayed damage echoes, extra nearby ground areas, healing relays, overheal barriers, and extended aura coverage. - Added full damage-conversion supports for Fire, Cold, Lightning, Poison, Light, and Dark on compatible ability damage. - Added Binding, Retinue, and Procession runes for additional bound summons, raised minions, and Artifact guardians. Higher rarities also improve the supported summons’ health and damage. - Added socket limits fo...
Read full update on Steam ↗Artifacts, Ascension, and October’s Update PlanArtifactsNine Artifacts join the Pinnacle reward pools. Each grants its own automatic ultimate ability without taking up a slot on your ability bar. Artifacts gain experience through successful use of their powers, making them long-term equipment to develop alongside your characters.Grand Temple AscensionSaira Vesh’s Grand Temple introduces Ascension. After completing the full Grand Pinnacle, you can begin a new cycle with your living roster back at level 1 while keeping your owned items, pets, cards, Masteries, and ability progression.Each Ascension increases enemy strength and campaign rewards, while opening access to permanent Temple upgrades. It is a fresh leveling cycle, not a wipe of everything you have collected and learned.Softcore CampaignsSoftcore offers a new campaign option for players who want to keep their recruits and equip...
Read full update on Steam ↗Builds 0.772-0.776 This update introduces Pinnacle Artifacts, Grand Temple ascension, a new Softcore campaign option, and a live party ability monitor, alongside improvements to tooltips, audio, and equipment presentation. Pinnacle Artifacts - Added nine Artifacts, each tied to one of the nine Pinnacle encounters and granting its own powerful ultimate ability. - Matching Pinnacles have an independent 20% chance to drop their Artifact. The Grand Pinnacle’s eight boss stages can also drop their corresponding Artifacts, followed by a separate chance for the Grand Artifact. - Artifacts equip in a new dedicated slot and automatically cast their ultimate when appropriate. They require no mana, stamina, or regular ability slot. - Ultimate abilities gain XP and levels through meaningful use. Their progression belongs to the Artifact, so moving it between characters preserves its level and XP....
Read full update on Steam ↗Builds 0.768-0.771 This update expands combat and character building with 30 new player abilities, 10 new pets, and automatic relic abilities, alongside clearer Pinnacle attacks, improved projectile presentation, and important save fixes. New Abilities The player ability catalog now contains 70 abilities, including racial signatures, with 65 learnable Skill Books. Movement And Utility - Meditate: Convert stamina into mana with a dedicated recovery cast. - Shield Dash: Rush forward with an equipped shield, striking with damage based on its modified armor. - Teleport: Reposition behind an enemy without the teleport itself breaking concealment or invisibility. - Dragoon Jump: Leap with a polearm and crash down onto enemies. - Saving Shot: Retreat from a nearby threat while firing a bow or crossbow. - Unbind Lock: Use mana instead of a lockpick when attempting an eligible chest, supported...
Read full update on Steam ↗Updates 0.765–0.767 Three new Grand Expeditions complete the four-region lineup, alongside an animation overhaul for the first eight Pinnacle bosses, expanded lore, performance improvements, and fixes across exploration and rewards. New Grand Expeditions - Cinderwake Caldera: Explore volcanic shelves, cultivated terraces, and ancient cooling works. Combines gear from Cradle Drift and Korr Deepforge Moons. Requires main-character level 100 and victory over the first four Pinnacles. - Gutterbloom Underways: Venture beneath overgrown gardens into forgotten roads patrolled by masked fighters and abandoned caretakers. Combines gear from Sable Writ Isles and Asterhome. Requires level 150 and victory over the four Ascendant Pinnacles. - Mirrortide Expanse: Cross pale dunes, luminous lagoons, and broken observatories. Combines gear from Nhal-Serat and Vaelari Tide Courts. Requires level 150 a...
Read full update on Steam ↗Builds 0.763-0.764 Expand your Player Town, earn exclusive equipment with Bounty Marks, and descend into the new Endless Dungeon. Towers and Dungeons also gain themed decorations, run summaries, and additional rewards for your progress. Training Grounds - Added Bruce Hayden’s Training Grounds, with room to train three reserve recruits at once. - Purchase training for 1,000 aurels per level, up to your main character’s level. Each level takes one hour and awards normal level-up attribute points and trait milestones. - Training continues while your campaign is open, including in High Anchorage, menus, and expeditions. There is no offline training. - Moving a trainee into the active party pauses their course. Cancelling refunds only unfinished levels; completed levels and their progress are retained. Specialty Merchant - Added Vivian Skybound’s Specialty Merchant and Bounty Marks. Marks...
Read full update on Steam ↗Builds 0.761–0.762 Two new ways to challenge your party: Grand Expeditions for long, preparation-heavy adventures, and Endless Tower for improving equipment and proficiencies without gaining character levels. Grand Expeditions - Added Moonfen Salvage Reach, the first Grand Expedition, combining Greenveil’s overgrown wilderness with Glassmoon’s memorial ruins and equipment pools. - Unlocks at main-character level 100 after defeating the first four Pinnacle bosses. - Bosses can now drop Grand Expedition Passes for 1, 2, 4, or 8 hours of active expedition time. - Each attempt selects an arrival from six portal locations, with three randomly selected exits. Personal return portals are unavailable; after the timer expires, your party seeks a reachable open exit. - New attempts roll 1–8 hidden expedition modifiers, revealed after entry. Normal permanent recruit-death rules still apply, so f...
Read full update on Steam ↗Builds 0.759–0.760: Grand Pinnacle and Combat Improvements This update introduces Grand Pinnacle: The Eight Gates, adds more variety to expedition starts, expands Player Town previews, and delivers a substantial round of ability, projectile, and save-system fixes. Grand Pinnacle - Added Grand Pinnacle: The Eight Gates, a new level-200 encounter in its own purpose-built arena. - Face all eight existing Pinnacle bosses one after another, entering through their matching gates with their own abilities, phases, and reinforcements. - Added a hovering Conductor host, opening and closing story dialogue, and new lore progression. - Eight animated braziers ignite during the introduction. Each goes dark when its corresponding boss is defeated, providing a visible record of your progress. - Receive one free first attempt and one Grand Key by Mail at level 200. Qualifying existing characters recei...
Read full update on Steam ↗Builds 0.756–0.758 This update brings a refreshed interface, a more useful minimap, better party travel, and a broad collection of combat, equipment, revival, and save improvements. Interface Refresh - Added new painted artwork across menus, buttons, tooltips, inventory slots, and confirmation windows. - Updated High Anchorage, Party Management, storage, shops, crafting, Player Town, portals, Bestiary, Lore, and Options with the new look. - Cleaned up panel edges, unwanted black corners, overlapping inventory borders, and checkbox alignment. - Restored full character details beside the Trait and Skill Mastery collections without resizing the cards. - Added the complete character-details section to the Pets page, including attributes, equipment load, and racial information. - Improved Options and Loot Filter layouts at larger UI scales. Removed lengthy Hunger and Thirst penalty descrip...
Read full update on Steam ↗Updates 0.753–0.755: Guns, Ascendant Pinnacles, and Equipment Upgrades Four new endgame encounters, a new weapon class, more ways to improve your favorite equipment, and important improvements to saving and Pinnacle fights. Four New Ascendant Pinnacles - Challenge four new Pinnacles at main-character level 150: The Court Without Appeal, The Unclaimed Household, The Certain Horizon, and The Mercy That Will Not Release. - Each encounter has its own expedition-themed arena, introduction, combat phases, reinforcements, rewards, and new lore. - Each new Pinnacle offers one free first attempt. Your first victory against each guarantees a Legendary reward. - Expedition Guardians now guarantee a standard Pinnacle Key, with an additional 30% chance to drop an Ascendant Pinnacle Key. - Receive four Ascendant Pinnacle Keys through Mail at level 150. Existing characters already above that level r...
Read full update on Steam ↗Build 0.751 Patch Notes Expedition Encounters - Removed the unintended authored single-enemy encounters from all eight expeditions. - Former singleton locations now generate normal roaming packs of 2–5 enemies using each expedition’s regular encounter pool. - Seven expeditions now support 150 roaming-pack locations. The smaller Sable Writ Isles retains 132. - Roaming packs continue to have independent chances to become roaming bosses or Guardians. - Fixed authored bosses and fixed Guardian encounters remain in their intended locations. - Individual enemies may still appear naturally when they are the last survivor of a larger pack. - Existing campaign saves automatically migrate to the updated encounter layouts while preserving defeated enemies, health, respawn progress, opened chests, loot, resources, pets, summons, and exploration progress. Greenveil Frontier - Corrected the reverse...
Read full update on Steam ↗Build 0.750 Patch Notes This update includes all improvements completed during Builds 0.749 and 0.750. Movement, Exploration, and Cameras - Improved movement for party members, summons, pets, enemies, and wildlife. - Reduced body blocking, spinning, scooting, rapid direction changes, and repeated stop-start movement. - Party members now use more consistent right-of-way behavior when crossing paths or moving through narrow passages. - Fixed followers trying to move around a stopped leader instead of waiting for the route to clear. - Improved regrouping after combat, gathering, reviving, looting, resting, and other expedition activities. - Idle companions now remain connected to the current activity instead of returning to obsolete formation anchors. - Ranged fighters and hunters are less likely to abandon a valid firing position to chase another nearly identical position. - Improved en...
Read full update on Steam ↗Build 0.748 patch notes Tavrani, Elemental Conjuration, and Player Town This combined update begins Loomsong’s next major expansion with a ninth playable race, summon-focused equipment and progression, three fully realized elemental companions, naturally discoverable expedition characters, and the first Player Town services. New Playable Race: Tavrani - Added the Tavrani as Loomsong’s ninth playable race, with complete male and female character appearances. - Added the Tavrani racial signature Trait, Duskward Shelter. - Duskward Shelter increases all barrier gained by the Tavrani and that Tavrani’s owned summons by 10%. - Each Tavrani maintains their own barrier bonus, preventing multiple Tavrani from stacking the effect on the same recipient. - Added Tavrani racial lore, character-creation presentation, animations, equipment compatibility, and save support. Elemental Conjuration - Ad...
Read full update on Steam ↗Build 0.746 Patch Notes Build 0.746 focuses on expedition variety, exploration flow, pet usefulness, loot identity, and save reliability. It also repairs several long-standing behaviors involving fixed Guardians, resource crowding, survival timers, and autosaving. Expedition Encounters - Fixed expedition bosses now remain at their authored locations. - The final Guardian now always remains on its dedicated Guardian platform with its reinforcements, reward chest, progression credit, and Pinnacle Key behavior. - Roaming bosses and roaming Guardians no longer replace, relocate, or remove the fixed final Guardian. - Each of an expedition’s 130 roaming pack homes now independently rolls as: - 96% ordinary pack - 3% roaming boss pack - 1% roaming Guardian pack - Roaming special enemies replace one ordinary member of the selected pack, preserving the intended two-to-five-enemy pack size. - M...
Read full update on Steam ↗Build 0.745 Patch Notes Build 0.745 focuses on expedition flexibility, party movement, hunting behavior, pet stability, inventory responsiveness, and safer background saving. Expedition Scaling - Open expeditions now update their party-size difficulty automatically when your active party changes. - You no longer need to close and reopen a portal after recruiting, moving someone to reserves, or losing a recruit. - Enemy health, damage, and additional-enemy scaling now follow the party that actually enters the expedition. - When your party shrinks, excess party-size enemies are safely suppressed. Enemies already engaged in combat can finish the encounter first. - When your party grows again, the same eligible enemies return without rerolling the expedition. - Challenge modifiers, expedition identity, map layout, and portal rolls remain unchanged. - Pinnacle boss scaling now also follows...
Read full update on Steam ↗Build 0.744 Patch Notes Build 0.744 focuses on expedition stability, less punishing ordinary bosses and hunts, a more usable Workshop, exact item selection, and major quality-of-life improvements for equipped consumables. Expeditions and Terrain - Fixed an expedition-loading failure affecting Korr Deepforge Moons when the renderer temporarily failed to expose the approved wind_scoured_basalt terrain texture. - Added safer terrain-material recovery that resolves the correct approved textures instead of aborting the expedition. - Verified terrain rendering across all eight expeditions and all four Pinnacle arenas at High, Medium, and Low texture quality. - The terrain fix does not substitute unrelated textures or change the appearance, layout, or navigation of any map. Expedition Boss Balance - Reduced the basic-attack damage of all 24 ordinary expedition bosses by 20%. - Reduced their...
Read full update on Steam ↗Build 0.743 Patch Notes This update covers the work completed after the previous Build 0.741 Steam upload. Party Movement and Exploration - Reworked long-distance expedition movement so the party measures actual exploration and route progress, rather than treating any back-and-forth movement as success. - Greatly reduced repeated backtracking, circling, and wandering through already-cleared areas. - Fixed several cases where characters could remain visibly active while failing to advance along their expedition route. - Corrected a travel-flow direction error that could point the party back toward territory it had already crossed. - Improved route consistency around trees, mining nodes, buildings, water, bridges, and other solid scenery. - Added better recovery for repeated direction reversals and short movement loops. - Productive travel is no longer abandoned simply because it has co...
Read full update on Steam ↗Loomsong Chronicle Idle — Build 0.741 Patch Notes Build 0.741 introduces the first companion pets, smarter potion use, improved expedition-loss recovery, clearer inventory information, new work animations for every playable character, and several important save and equipment fixes. Pet Companions - Added the new Pet system for the main character. - The main character now has two Pet slots in Party Management. - Added four obtainable pets: - Station Dog — Normal - Station Cat — Normal - Light-Leather Shepherd — Common - Light-Leather Spotted Cat — Common - Every pet receives a permanent randomly generated name. - Equipped pets follow the main character during expeditions. - Pets automatically collect ground loot allowed by your Loot Filter. - Pets do not fight, block movement, draw enemy attention, harvest resources, or interfere with party navigation. - Pets gain experience whenever t...
Read full update on Steam ↗Build 0.740 Patch Notes Smarter Party Role Suggestions - The Suggest Roles button now recognizes potential Tanks and Healers based on their actual Weapon Set A equipment and abilities. - A character equipped with a shield or an aggression ability can be selected as the party’s Tank. - A character equipped with a healing ability, wand, or staff can be selected as the party’s Healer. - The system assigns no more than one Tank and one Healer. - Remaining party members are assigned appropriate melee or ranged damage roles. - Weapon Set B no longer causes incorrect role recommendations. Shared Pinnacle Boss Keys - The four separate Pinnacle keys have been replaced with one universal Pinnacle Boss Key. - A shared key can be used to repeat any Pinnacle encounter after its free first attempt. - Final Expedition Guardians now have a 50% chance to drop a Pinnacle Boss Key at any level. - Reachi...
Read full update on Steam ↗Loomsong Chronicle Idle - Build 0.739 Build 0.739 expands party leadership, adds a new shield-based combat ability, improves early-game combat and loot variety, and makes expedition activities much easier to follow. New Leadership Proficiency - Added Leadership, a proficiency exclusive to the main character. - Leadership gains experience from enemy and wildlife kills, mining, woodcutting, herb gathering, skinning, opening chests, and completing contracts. - Each effective Leadership level grants every party member: - +1% maximum Health - +0.5% outgoing damage - Added five recurring Leadership Masteries and three Legendary Leadership Masteries. - Added original card artwork and clearer descriptions for the complete Leadership progression. Recruitment Coupons - Added The Empty Chair, a Legendary Wayfaring Trait that can appear from level 1. - After a qualifying expedition wipe, The Empt...
Read full update on Steam ↗Day Two Patch Notes – Build 0.738 Today’s update focuses on party behavior, ability usage, exploration, navigation, equipment reliability, and presentation. Party Movement and Exploration - Improved party movement around trees, mining nodes, buildings, and other dense scenery. - Reduced navigation stalls and performance drops in crowded gathering areas. - Party members are less likely to block one another, spin in place, zigzag across each other’s paths, or repeatedly reverse direction. - A character who is genuinely trapped behind another party member can now temporarily move through that teammate to escape the blockage. - Improved formation courtesy so companions make room for the party member actively leading the route. - Companions now resume travel from their current location instead of returning to an outdated position from before a fight, gathering job, revive, chest, or pickup...
Read full update on Steam ↗Build 0.737 Patch Notes - Improved party movement to reduce body blocking, zigzagging, spinning, and characters crossing through each other’s paths. - Improved formations so party members keep more consistent travel lanes and move around blocked companions more naturally. - Reduced frame-rate drops when enemies enter the visible area. - Reduced the first-time lag spike when opening the Party or expedition menus. - Preloaded commonly used expedition effects to prevent first-use stutters. - Improved expedition performance and movement stability across all maps. - Fixed several navigation edge cases that could cause characters to stall or repeatedly change direction.
Read full update on Steam ↗Loomsong Chronicle Idle - Build 0.736 Build 0.736 is a stability and quality-of-life update focused on party behavior, movement, saving, and inventory responsiveness. Party Behavior - Tanks now use Warden’s Veil and Draw the Line at more useful moments instead of waiting until a fight is nearly over. - Party members without ranged weapons are more active during hunts. They can follow the hunting group, collect nearby resources, open chests, skin carcasses, and pick up loot. - Party members can perform nearby work while another character is healing or reviving an ally, provided the area is safe. - Improved party movement around trees, mining nodes, chests, NPCs, and other solid objects. - Reduced situations where party members block one another, spin in place, repeatedly reverse direction, or become separated from the group. - Mixed-speed parties now travel more consistently without th...
Read full update on Steam ↗4 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Loomsong Chronicle Idle v1.0 Thank you to everyone who has played, shared feedback, reported bugs and helped shape Loomsong Chronicle Idle. Version 1.0 brings a major achievement expansion, a special thank-you gift, c…
Builds 0.788-0.790 This update adds four new language options, improves save recovery and training-refund safety, reorganizes several town panels, and fixes Workshop layout issues on smaller screens. New Languages - A…
Builds 0.784–0.787 This update adds story quests, repeatable commissions, a safe party-testing arena, combat reports, preparation tools, item protection, and improved fishing presentation, alongside performance and co…
The Loomsong Chronicle Idle: Builds 0.782–0.783 Skyfreight supply drops, bulk shopping, cleaner returns to town, and a round of revival, combat and progression fixes. Skyfreight Supply Drops - Airships can now deliver…