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Steam player data · App 4962850

Joker's Last Call

View on Steam ↗Updated 05 Nov · 15:41 UTC
  • Single-player
  • Custom Volume Controls
  • Adjustable Difficulty
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
£8.18
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
5 November 2026
Concurrent players0Most recent successful sample
Today's peak016/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4962850
App type
Game
Supported systems
Windows
Genres
Strategy
Release date
5 November 2026
Last player update
05 Nov · 15:41 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3 or equivalent
Memory
4096 MB RAM
Graphics
DirectX 11 compatible, 2GB VRAM
DirectX
Version 11
Storage
2048 MB available space
Sound Card
DirectX compatible
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5 or equivalent
Memory
8192 MB RAM
Graphics
DirectX 12 compatible, 4GB VRAM
Storage
2048 MB available space

Launch window

Released 5 November 2026 · Tracking from 5 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£8.18
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£8.18
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011105 Nov 2026, 13:00 UTC05 Nov 2026, 15:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
November 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Two against you. One trick card each battle. Take down the House.

Joker's Last Call is built on One Card, a fast Korean shedding game from the Crazy Eights family: match the suit or rank, stack attack cards into a growing penalty, and push it onto the next player. A short tutorial walks you through it.

Everyone draws from the same fixed deck — 52 cards and two Jokers — and nobody adds cards to it. Your edge comes from relics that stay on for the whole run, and a trick deck of up to five cards: each battle one is dealt to your sleeve, to use once. Relics are the rules. Tricks are the cheat.

DISCOVER KOREA'S ONE CARD

Joker's Last Call is based on One Card, a fast and fiercely competitive Korean card game rarely seen outside Korea. Match ranks or suits, stack draw penalties, and force the growing attack onto the next player—until someone breaks the chain.

Now that familiar Korean card-table chaos has been rebuilt as a dark casino roguelike, filled with rule-bending relics, ruthless rivals, and Jokers capable of reversing an entire match.

TURN DEFENSE INTO A COUNTERATTACK

Attack cards do not simply deal damage—they build a penalty that moves around the table. Defend with the right card, push the chain to the next rival, or hold your counter until the risk becomes unbearable.

ONE JOKER CAN FLIP THE ENTIRE MATCH

A Joker can stop a disaster or send it back across the table. Use it too early and you may have nothing left for the final hand. Wait too long and the house may collect first.

BUILD A RUN AROUND RULE-BENDING RELICS

Choose relics that alter draws, suits, attack chains, defense, and turn order. Build around aggression, counterplay, control, or survival—but adapt when the next reward refuses to fit your plan.

OUTPLAY TWO RIVALS AT ONCE

Every battle is a three-way contest. Rivals attack one another, exploit weak hands, and punish the player who loses control of the table. The safest move now may create the deadliest turn later.

FACE THE HOUSE'S MOST DANGEROUS PLAYERS

Climb a branching casino map, take risks at events and shops, defeat elite opponents, and confront bosses with distinct personalities and tactics.

THE LAST CARD IS NEVER SIMPLE

Special rules make finishing a hand dangerous. Plan your final cards, watch the attack chain, and never assume the match is over until the table is empty.

Korea's One Card. Reborn as a roguelike. Stack the attack. Break the chain. Beat the house.

Steam gallery

Screenshots

5 available
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