Store data
- UK price
- £3.90
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 6 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
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| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Hextracer is a time-trial puzzle game set in hex mazes you can only partly see. Your light grows while the clock runs, so every level asks the same question: move now, or wait for a clearer path?
Runs start on open ground, then islands and walls join the mix, and the mazes keep growing as you go. Every six levels, a quick challenge stands between you and the next maze, and too many mistakes earn you an extra one.
Replay any seed to run the same mazes again. Chase a ghost of your best run and see exactly where you gained or lost time.
Turn on Modifiers in solo runs and grab pickups that wrap you around the edges, freeze or hide the maze, rewind your steps, and more.
Race up to six players online on the same mazes. Jump into Quick Match or invite friends, spot rivals as ghosts when they get close, and watch the standings live.
Hex mazes that reveal themselves as the clock runs
Levels that grow and change over the course of a run
Six quick challenges between mazes
Seeded runs you can replay, with a ghost of your best
Optional Modifiers for solo runs
Online races for up to six players, with Quick Match
| # | ||
|---|---|---|
| 01 | Ach First Trace | 68.7% |
| 02 | Ach Recalculating | 37.5% |
| 03 | Ach Full Stack | 12.5% |
| 04 | Ach Outpace Yourself | 12.5% |
| 05 | Ach Six Paths | 12.5% |
| 06 | Ach Continuous Improvement | 6.2% |
| 07 | Ach First Across | 6.2% |
| 08 | Ach No Shortcuts | 6.2% |
| 09 | Ach Seasoned Tracer | 6.2% |
| 10 | Ach Six Squared | 6.2% |
| 11 | Ach Challenge Collector | 0.0% |
| 12 | Ach Clean Sweep | 0.0% |
| 13 | Ach Full Lobby | 0.0% |
| 14 | Ach Full Signal | 0.0% |
| 15 | Ach Hex Champion | 0.0% |
| 16 | Ach Hex Cubed | 0.0% |
| 17 | Ach Modifier Saturation | 0.0% |
| 18 | Ach Photo Finish | 0.0% |
| 19 | Ach Race Regular | 0.0% |
Five new Steam achievements are here: survive a long run without a single reset, clear every kind of challenge, and win races in a full lobby, by a hair, or without slipping up once. VOID also stops hiding the Modifier pickups on the tiles you can step to next. Added Five new Steam achievements to chase: finish a long run without a single reset, clear every kind of challenge, win a full six-player race, win by a hair, and win a race without a single reset. Fixed VOID no longer hides Modifier pickups on the tiles you can step to next. Read these notes on hextracer.com
Read full update on Steam ↗The music now plays along with you: the drums follow your moves, react to walls and pauses, and the songs flow into each other right on the beat. Modifiers show up less often but land where they matter more, challenges ramp up gradually across the whole run, and the main menu has new links to share feedback, join the Discord, and catch up on what's new. Added Added Feedback, Discord, and Release Notes buttons to the main menu, so it's easy to tell us what you think, hang out with other players, or catch up on what changed. After the game updates, a small note on the main menu points you to what's new. Dismiss it and it stays gone until the next update. Changed Modifiers show up less often, repeat less, and land where they matter more: PING near the start or when you've strayed from the goal, VOID when the goal is in sight. NACK rewinds further the farther you are from the center of th...
Read full update on Steam ↗Open Grid and Walled Grid are now one mode, and every run mixes open ground, walled mazes, and new Archipelago islands as you go. Three new challenges join the lineup, replaying a seed lets you chase a ghost of your best run, and the music now reacts as you play. Added Added Archipelago levels: small walled islands linked by open paths. Added three new challenges: slide to a stop in Slipstream, outrun hunters in Countertrace, and push packets into place in Packet Switch. Added a PB ghost. Replay a seed and you'll race a ghost of your best run. You can recolor it or turn it off in Options > Gameplay. Ghosts are recorded from runs you finish after this update. Added a count-in so the music kicks in right on GO, plus a little ending when you finish a run. Changed Open Grid and Walled Grid are now one mode, and every run mixes open, island, and walled levels as you go. Your old Open Grid...
Read full update on Steam ↗Menus are easier to navigate, and each color theme now shows its palette at a glance. There may be octagons now. We don't talk about those. History separates Solo and Race, remembers your Solo Modifier filter, and puts run details into a quick-to-scan summary. The end-of-run screen leads with your time, and the in-game color preview now fills its frame cleanly. Changed - Cleaned up the menus with clearer actions and more room for color settings. - Theme choices now show all five colors at a glance. - History has separate Solo and Race tabs, plus a Modifier filter for Solo runs. - Run details are easier to scan. - The end-of-run summary puts your time first and keeps the other stats tidy. Fixed - Kept Gameplay settings inside Options at fullscreen resolutions. - The in-game color preview now fills its frame without dark side bars.
Read full update on Steam ↗Start with a built-in color theme, then tweak each color to make it your own. Regular tiles now have their own color setting, and the live preview shows how your choices will look in the maze. Walled Grid's lower walls make the tiles easier to see, and Hextracer has a fresh new look. Restore Helper Dialogs brings back instructions you've hidden. Demo sliders now show the full range and explain the 36-level limit only when you try to go beyond it. Added Added color themes inspired by Tokyo Night, Catppuccin Mocha and Latte, Dracula, Nord, Gruvbox, and Solarized Light. Apply a full palette, then tweak any color to make it your own. Added a Tile Color option for regular tiles across mazes and minigames, with a live preview. Changed Demo level sliders now show the full 216-level range, with a note about the full game's longer runs only when you try to go past the 36-level Demo limit. Repl...
Read full update on Steam ↗Reduce Motion now softens shakes, glitches, transitions, ambient movement, pulses, and rapid flashing without changing gameplay timing or hiding important feedback. Tracefield routes are easier to follow, and mistakes across minigames now use the same clear feedback as maze resets. This update also fixes off-route movement in Tracefield and Ghost Path. Added Added a Reduce Motion option that softens shake, glitches, transitions, ambient movement, pulses, and rapid flashing while keeping clear visual feedback and the same gameplay timing. Changed Made Tracefield's visited route clearer by dropping and dissolving departed tiles into hollow outlines. Minigame mistakes now use the same target marker, shake, glitch, sound, music, and controller feedback as maze resets. Fixed Made Tracefield reset its route when movement leaves the field, matching its instructions. Prevented off-route Ghost...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Five new Steam achievements are here: survive a long run without a single reset, clear every kind of challenge, and win races in a full lobby, by a hair, or without slipping up once. VOID also stops hiding the Modifie…
The music now plays along with you: the drums follow your moves, react to walls and pauses, and the songs flow into each other right on the beat. Modifiers show up less often but land where they matter more, challenge…
Open Grid and Walled Grid are now one mode, and every run mixes open ground, walled mazes, and new Archipelago islands as you go. Three new challenges join the lineup, replaying a seed lets you chase a ghost of your b…
Menus are easier to navigate, and each color theme now shows its palette at a glance. There may be octagons now. We don't talk about those. History separates Solo and Race, remembers your Solo Modifier filter, and put…