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Steam player data · App 4956030

ASTERSTEAD

View on Steam ↗Updated 28 Oct · 00:10 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£9.09
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
26 October 2026
Concurrent players0Most recent successful sample
Today's peak02/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4956030
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie
Release date
26 October 2026
Last player update
28 Oct · 00:10 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Intel Core i3 / AMD equivalent (dual-core 2.4 GHz)
Graphics
DirectX 11 capable GPU, 1 GB VRAM (Intel HD Graphics 4000 or equivalent)
Storage
1 GB available space
Recommended
OS
Windows 10/11 (64-bit)
Processor
Intel Core i5 (quad-core) / AMD equivalent
Graphics
Dedicated GPU, 2 GB VRAM (NVIDIA GTX 1050 or equivalent)
Storage
1 GB available space

Launch window

Released 26 October 2026 · Tracking from 26 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£9.09
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£9.09
Top Sellers
No appearanceNo ranked days

3 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011127 Oct 2026, 01:00 UTC28 Oct 2026, 00:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Before humanity arrives, everything must be ready

An unmanned construction system has been deployed to a distant planet.

Its mission is simple:

Build a settlement capable of supporting human life before the colony ship arrives.

Mine raw materials, manufacture structural components, purify water, generate oxygen, process CO2 and wastewater, and establish supply links with remote sectors.

But a base that merely functions is not enough.

Power demand will rise. Machines will overheat. Defective products will appear. Logistics will stall. Life-support loads will fluctuate. External connections will become unstable.

Design a base with enough capacity, redundancy, and resilience to keep running under pressure.

Build and expand automated production lines

Place facilities on a grid and connect them with conveyor belts to create functioning production chains.

As the campaign progresses, your base will grow from a simple material-processing site into a fully integrated settlement network.

Mine ore and produce structural plates

Manufacture insulation and habitat panels

Inspect finished products and remove defects

Purify ice into clean water

Generate oxygen through electrolysis

Process CO2 and wastewater

Import dense ore from remote sectors

Coordinate every system through settlement control

Success depends on more than raw production speed.

You must balance power, heat, throughput, storage, quality, and supply margins across the entire base.

From a working base to a resilient one

Each phase introduces a series of certifications that test whether your base is truly ready to advance.

During certification, the simulation applies predefined stresses such as:

Increased power demand

Higher residential consumption

Link instability

CO2 spikes

Import delays

Sustained full-system load

These events are deterministic rather than random.

When something fails, you can identify the cause, redesign the layout, expand capacity, and try again with a better plan.

Certifications can be paused or accelerated, allowing you to inspect problems carefully or fast-forward once the base is stable.

Manage power, heat, and quality

Every machine consumes power, and some facilities generate heat while operating.

Expand too aggressively and the grid may collapse. Neglect cooling and production equipment may shut down. Ignore quality control and defective products may enter the supply chain.

A base built at its absolute limit may work under normal conditions, but it will not survive certification.

Plan for spare capacity. Add cooling. Build backup power. Use buffers. Create redundant production lines.

Create a complete life-support cycle

ASTERSTEAD is not only about manufacturing.

The base must also support human life.

Mine ice, purify it into clean water, split water into oxygen, and supply habitat modules. Process the CO2 and wastewater they produce to keep the system stable.

Every major system contributes to settlement readiness.

In the final phase, the overall score is determined by the weakest part of the base.

One failing system can hold everything back.

Expand beyond the base

Survey remote sectors and establish links to off-site resources.

Different sectors offer different levels of risk and efficiency.

Safer sectors provide stable supply. Higher-risk sectors offer greater output but place more stress on the link network.

Use import ports, buffers, remote miners, and link stabilizers to create a reliable external supply chain.

Take on the Grand Runs

Each phase ends with a long-form integrated certification called a Grand Run .

Grand Runs combine the systems introduced so far and test whether your base can remain stable over an extended period.

The final Grand Run is the ultimate settlement inspection.

When production, life support, logistics, power, and external supply all meet the required standard, the base will finally be cleared to receive its first colonists.

Build freely in Sandbox Mode

Sandbox Mode unlocks every facility and decoration from the beginning.

Construction is free, and additional tools let you modify or disable selected simulation systems.

Use it to:

Build large-scale bases

Test production layouts

Trigger stress events manually

Load sample bases

Adjust resources and system rules

Create decorative layouts

Hide the HUD for screenshots

The simulation remains fully active by default, so power, heat, quality, logistics, and life support still behave normally unless you choose to disable them.

Key Features

Top-down automation and base-building gameplay

A single persistent base that expands throughout the campaign

Production chains built from mining, transport, processing, inspection, and storage

Power shortages, heat buildup, defective products, and logistics congestion

Clean water, oxygen, CO2, and wastewater life-support systems

Remote sector exploration and resource imports

Deterministic, repeatable stress tests instead of random disasters

Pause and fast-forward controls during certifications

Multi-phase progression culminating in the Grand Run

A fully featured Sandbox Mode

Decorative facilities and floor markings with no gameplay effect

No combat and no reflex-based gameplay

A focus on planning, diagnosis, optimization, and long-term stability

Steam gallery

Screenshots

5 available
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