Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 62%
- Total reviews
- 21
- Release date
- 10 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -2 | -50.0% | 0 | -72.7% |
| October 2026 | 2 | -2 | -50.0% | 0 | -72.6% |
| September 2026 | 4 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | Free | Free | 0% | Free | No change recorded |
| United StatesUSD · US | USD | Free | Free | 0% | Free | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The base game includes Part 1: Better Left Abandoned . Future Parts will continue the story as DLC.
You and your friends plan a late-night exploration of an abandoned school.
One by one, they cancel, until only two of you remain.
You head inside alone to wait for your friend.
They never arrive.
As you explore the empty halls, you discover a strange puzzle hidden within the school. Solving it seems harmless at first.
It isn't.
Something has been released.
They are called Shades .
Living creatures formed from primitive geometric shapes, the Shades turn the abandoned school into something far more dangerous than you expected.
What they are, why they're here, and what happened inside the school are questions you'll have to answer yourself.
Search the school, solve puzzles, uncover hidden clues, and piece together the events that led to its abandonment.
Exploration and puzzle-solving push the story forward as increasingly dangerous encounters stand between you and the truth.
Every discovery brings you closer to understanding the Shades and why some things were better left abandoned.
| # | ||
|---|---|---|
| 01 | First Sight | 37.0% |
| 02 | Torone | 36.8% |
| 03 | Little Helper | 32.2% |
| 04 | Restricted | 32.2% |
| 05 | Defeat | 19.1% |
| 06 | Minigame Torone | 14.7% |
First of all, thank you for your patience while we worked on this update. Primitive Shades had a rougher launch than we wanted, and since release we have been paying close attention to the feedback, bug reports, and criticism from players. A lot of the issues raised were completely fair, and this update focuses heavily on making Part 1 clearer, less frustrating, and more polished from beginning to end. Thank you especially to everyone who took the time to explain what went wrong during their playthrough. That feedback helped shape a large part of this update. Major Gameplay Changes • The entrance key is now much easier to find. Its visibility has been improved significantly, and its location is now also shown on the map. • The Cuboos chase has been rebalanced. The overall difficulty has been reduced and several sections have been made more forgiving. During testing, players unfamiliar...
Read full update on Steam ↗Hey everyone, a quick update on Primitive Shades.I’m still actively working on improving Part 1 based on the feedback I’ve received since launch.Right now, my main focus is the difficulty, particularly the chase sequence, which I know has been one of the biggest points of frustration for players.The patch is still in development, but my goal is to bring the chase from 10 or more attempts down to around 3 attempts on average. I still want the chase to feel tense and challenging, just without reaching the point where frustration starts to take over.There is still quite a bit of work to do before the patch is ready, but this is intended to be the final major polish and balance pass for Part 1.That does not mean Part 1 will never receive another update. If bugs or other issues come up in the future, I will of course still work to fix them. I simply mean that after this patch, I do not cur...
Read full update on Steam ↗Primitive Shades - Patch Notes First off, thank you all for playing Primitive Shades over the past few days. I really appreciate all the kind words, feedback, and support. And thank you for your patience! After reading through your feedback and reviews, I've been working on fixing some of the more noticeable issues players have been running into. Changes & Fixes You can now press O (or your custom keybind set in the settings) to repeat the most recent objective in case you missed it. Part 1 has been reduced to approximately 2.7 GB, alongside several other optimisation improvements. Localisation has been improved, including translated objectives and various pieces of previously missing text. The menu has been revamped to make navigation clearer, and settings can now be accessed directly through it. Added a Bug Report button to the main menu, making it easier to report any issues you en...
Read full update on Steam ↗Hey everyone!Thank you so much to everyone who has played Primitive Shades so far and especially to those who have taken the time to leave feedback and report issues.I've seen the bug reports coming in, and I'm actively working through them. I'll be spending this weekend fixing the issues (and making improvements) players have encountered and pushing updates as they're ready, with the most serious gameplay and progression problems taking priority.If you run into a bug, please feel free to report it in the Steam Discussions. Any details about what happened and what you were doing when it occurred are extremely helpful.Thanks for your patience, and thanks for playing Primitive Shades. ❤️More fixes and updates soon!
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 1 negative.
1 positive · 0 negative.
First of all, thank you for your patience while we worked on this update. Primitive Shades had a rougher launch than we wanted, and since release we have been paying close attention to the feedback, bug reports, and c…