Store data
- UK price
- £4.85
- US price
- $5.49
- Positive reviews
- 100%
- Total reviews
- 6
- Release date
- 21 September 2026
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Survive the ash. Outrun the horde.
Ashrun Survivors is a dark fantasy bullet heaven roguelite set in a dying world of ash and ruin. Every run throws you into overwhelming hordes, forces you to forge deadly builds on the fly, and asks one question again and again: how far are you willing to push your luck?
Move, dash, and let your arsenal do the work — then level up, evolve your weapons, lock in a Run Doctrine , and turn a desperate scramble into an unstoppable storm of destruction.
The ashlands never stop coming. Enemies swarm from every direction, elite waves crash in from the five-minute mark, and boss events test your build long before you feel ready. Survive by positioning, dashing at the right moment, and stacking upgrades until your screen fills with damage.
Ground danger speaks one clear language: delayed impacts, pulls, slows, and instant burns share readable telegraphs with countdown sweeps — so Hellcaster meteors, arena hazards, and Ash Warden strikes stay fair even when the screen is chaos.
Each run is a fresh climb: collect XP, grow stronger, earn gold, and walk away with permanent progress — even when the horde finally catches you.
Every run starts with your survivor's Signature Weapon — a unique attack with its own mechanics, visuals, and upgrade path. As you grow stronger during the run, you unlock two standard weapons (Bow, Magic Staff, or Throwing Swords) to complete your loadout.
Improve damage, attack speed, area, critical chance, survivability, and more. Stack the right upgrades and your standard weapons can evolve into powerful specializations — nine evolution paths across three weapon types, from elite-hunting bows to chain-lightning staves and blade storms that fill the arena.
Before each run, lock in one Weapon Modification per standard weapon — three permanent combat styles for Bow, Staff, and Swords that reshape how that weapon fights whenever it's in your loadout, from split arrows and forking lightning to orbiting blades.
At 5:00 , choose one permanent Run Doctrine — weapon focus, combat rules, or run control — that reshapes the rest of the fight. Favor your signature armament, double down on standard weapons, hunt elites and bosses, embrace denser swarms, lean into low-HP power, dash through foes with Fracture, chain ash strikes, carve better upgrade offers, or bargain for stronger world rewards.
Reroll bad offers. Lock the perfect pick. Banish what you never want to see again. Every level-up is a chance to reshape the run.
Play as 16 unlockable survivors , each with distinct stat modifiers, playstyles, and a signature weapon of their own — from Kael's movement-charged ash wave and Brakka's stored-damage shield slam to Nyra's shadow-echo daggers, Rook's dice volleys, and Cinder's low-HP burn frenzy.
Unlock new fighters by surviving longer, dealing massive damage, landing crits, dashing across the map, and mastering evolutions. Each survivor opens new strategies — tanks, crit hunters, glass cannons, bow specialists, staff casters, and blade dancers included.
Between runs, invest in permanent Training , a Skill Tree , Ashen Legacy , Weapon Mastery , Evolution Mastery , Relics , and account-wide Blacksmith gear to push every character further.
Power isn't only built mid-run. Crack open Equipment Chests during a fight and haul loot back to the Blacksmith — a shared armory that equips every survivor .
Fill 6 slots across helmet, armor, pants, shoes, ring, and amulet. Hunt Common through Legendary rarities. Complete armor sets for bonus HP, damage, crit, speed, XP, and gold. Then push further:
Forge matching copies to climb rarity tiers — or Auto Forge every matching set in one click.
Reroll affixes with gold when a piece is almost perfect.
Stack Flat HP, Armor, crit, mobility, Phoenix Chance, and more into a loadout that carries across every run.
Your weapons change with the survivor. Your armor stays with you.
Beyond Training and Skills, Ashen Legacy is a second account-wide power tree — bought with gold, not skill points, and shared by every survivor.
Spend your way through 40 once-purchasable nodes across a core stem and five branches:
Ember — offense and kill-tempo bursts
Gale — movement, dash, and momentum
Bastion — HP, armor, and comeback tools
Fate — extra rerolls, locks, banishes, and upgrade luck
Expedition — gold, map events, shrines, and Depth / risk rewards
Every purchase costs more than the last. Completing the full tree costs exactly 2,000,000 gold. Unlock the final node and, before each run, choose 1 of 3 random Legacy Boons — a run-long omen for damage, speed, elites, mobility, XP, gold, survivability, or aura power.
Your Skills spend character points. Your Legacy spends gold. Together they reshape every survivor you unlock.
Before each run, choose 1 of 8 Auras — a separate layer of build identity that works with any survivor.
Slow and control the horde with Event Horizon and Tidal Aura . Chain damage through linked enemies, harvest souls for bursts, spread status effects on death, steal tempo from dense crowds, or embrace high-risk Blood Moon damage trades. Auras are always active around you — another reason no two runs feel the same.
Arena choice is not cosmetic. Pick Random or lock one of seven maps from the Fight loadout — each battlefield brings its own identity:
Map obstacles — rocks, ruins, trees, ritual stones, and marsh props gather in natural clusters and block your path (and dash) while the horde still pushes through. Weave, kite, and claim space among the clutter.
Arena rules — one signature field effect per map: burning Ember Fields on Ash Arena, Grasping Roots , Ash Vortex pull zones, Restless Graves , Ritual Circles , Falling Ruins , or Shifting Shallows . Dash out of roots, water, and vortices when the field turns against you.
Map signature enemies — a thematic foe unique to that arena, spawning on top of the normal horde: Cinder Juggernauts, Thorn Stalkers, Ash Wisp Swarms, Grave Wardens, Blood Acolytes, Ruin Scarabs, and Bog Leapers.
Read the active rule under the minimap. Path around cover. Learn what each land demands.
Surviving is only the beginning.
Face increasingly dangerous enemy types — fast strikers, tanks, splitters, aura buffs, ranged archers, and Hellcasters that telegraph devastating meteor strikes you must dodge. Elite waves and boss events escalate the pressure. Optional Map Events send you after marked packs, corrupted caravans, treasure goblins, and mega-bosses for bonus gold and XP.
Tune difficulty before you even start with Ash Levels — a deep ladder through 50 core tiers, then Bonus Challenges beyond — and Run Mutators that crank elite pressure, boss counts, and risk for richer payouts.
Then, at Depth Gates , make the call that defines the run. First, defeat an Ash Warden — a massive stationary guardian that clears the field and freezes the clock. Drop the Warden for three Equipment Chests , then the gate opens:
Extract — bank everything and leave victorious.
Descend Deeper — take a Depth Curse , face stronger enemies, and chase higher gold and XP multipliers.
Your safe gold is banked. Everything since the last gate is At Risk . Push one stage too far, and you keep only a fraction of it. The deeper you go, the more the ash demands in return.
Every attempt feeds your long-term power.
Training — permanent stat tracks for damage, vitality, pickup range, rerolls, Phoenix revive, Fate Sight, and more.
Skill Tree — spend character XP across offensive, defensive, utility, and quality-of-life branches.
Ashen Legacy — a 40-node gold tree (exactly 2,000,000 gold to complete) with Ember, Gale, Bastion, Fate, and Expedition branches — plus a run-start Legacy Boon at the capstone.
18 Relics — buy, upgrade, and equip passive bonuses that shape how you farm, fight, and survive.
Blacksmith — equip account-wide armor and jewelry, forge rarity upgrades (including Auto Forge), and reroll affixes.
Weapon & Evolution Mastery — permanently strengthen the weapons and paths you love most.
Statistics & Run History — track lifetime progress across every survivor and every run.
Unlock new characters, relics, gear, upgrades, weapons, Ash Levels, and difficulty options. Experiment with combinations until you find the build that turns the ashlands into your playground.
Explore large arenas across multiple map themes — ash wastes, cursed forests, ruined landscapes, ritual grounds, wetlands, and more — each with clustered obstacles, a signature enemy, and a battlefield rule.
Commune with Shrines for risky pacts: more gold, more damage, better upgrades — often at a real cost. Trigger Map Events for focused combat objectives and big payouts. Hunt Equipment Chests for Blacksmith loot. Watch elite and boss waves roll in on the minimap. Face Ash Wardens before every Depth Gate with a clear boss bar so you always know how far the guardian still has to fall. Read the HUD, track your DPS by weapon, and adjust Run Speed mid-fight when you want the chaos faster — or slower.
Dark fantasy pixel-art presentation, readable combat, and a loop built for "one more run."
Fast-paced bullet heaven combat with dash-based movement
Dark fantasy pixel-art presentation across 7 arena maps (+ Random)
Map obstacles , unique arena rules (incl. Ember Fields ), and map signature enemies per battlefield
Shared hazard telegraphs — delayed, pull, slow, and damage warnings you can read at a glance
16 playable survivors , each with a unique Signature Weapon
8 Auras for pre-run build customization
9 Run Doctrines — a mandatory mid-run commitment at 5:00
Bow, Staff, and Swords loadout with 9 weapon evolution paths
Weapon Modifications — three combat styles per standard weapon, chosen before each run
Permanent Training , Skill Trees , Ashen Legacy , Relics , Weapon Mastery , and Blacksmith gear
Ashen Legacy gold tree — 40 nodes across five branches, then a run-start Legacy Boon
Account-wide Equipment — 6 slots, armor sets, Forge / Auto Forge, and affix rerolls
Ash Levels (core 1–50 + Bonus Challenges) and Run Mutators for scalable challenge and rewards
Ash Wardens before every Depth Gate — defeat them for triple Equipment Chest rewards
Depth Gates — extract safely or descend for curses and higher payouts
Optional Shrines , Map Events , and Equipment Chests for risk-reward side content
Elite enemies, boss waves, mega-bosses, and escalating hordes
Reroll, lock, and banish upgrades for deep build control
Extensive in-game achievements and long-term completion goals
Steam Achievements and Steam Cloud save support
| # | ||
|---|---|---|
| 01 | Burning BrightDeal 10,000 damage in one run. | 89.7% |
| 02 | Level 50Reach level 50 in one run. | 76.9% |
| 03 | Million-Point MeltdownDeal 1,000,000 damage in one run. | 76.9% |
| 04 | Ten-Minute InfernoSurvive for 10 minutes. | 76.9% |
| 05 | Ash Level 1 ClearedComplete the Ash Level 1 trial. | 71.7% |
| 06 | Shrine RegularActivate 10 shrines. | 69.2% |
| 07 | Surface EscapeExtract from a Depth run for the first time. | 69.2% |
| 08 | Ten Thousand EmbersDefeat 10,000 enemies. | 69.2% |
| 09 | Elite Hunter 1,000Defeat 1,000 elites. | 53.8% |
| 10 | Twenty-Minute EmberSurvive for 20 minutes. | 51.2% |
| 11 | Boss Slayer 500Defeat 500 bosses. | 43.5% |
| 12 | Event VeteranComplete 25 Map Events. | 43.5% |
| 13 | Golden PyreEarn 100,000 total gold. | 43.5% |
| 14 | Calculated RiskSurvive to 10:00 with a Risk Score of 5 or more. | 38.4% |
| 15 | Level 100Reach level 100 in one run. | 38.4% |
| 16 | Rule BreakerSurvive to 10:00 with at least one Run Mutator active. | 38.4% |
| 17 | Shrine ZealotActivate 50 shrines. | 35.8% |
| 18 | Ashrun LegendDefeat 100,000 enemies. | 33.3% |
| 19 | Depth 3Reach Depth 3 in one run. | 33.3% |
| 20 | Event ConquerorComplete 50 Map Events. | 33.3% |
| 21 | Fifty-Million CataclysmDeal 50,000,000 damage in one run. | 33.3% |
| 22 | Half-Hour SurvivorSurvive for 30 minutes. | 33.3% |
| 23 | Reckless AbandonSurvive to 10:00 with a Risk Score of 10 or more. | 33.3% |
| 24 | Ash Level 10 ClearedComplete the Ash Level 10 trial. | 25.6% |
| 25 | Gilded LegacyEarn 300,000 total gold. | 25.6% |
| 26 | Hundred-Million ApocalypseDeal 100,000,000 damage in one run. | 25.6% |
| 27 | Ashbound AscendantComplete every Ash Level 1-10. | 23.0% |
| 28 | Coin Spark MasteredUpgrade the Coin Spark to max level. | 23.0% |
| 29 | Elite Hunter 10,000Defeat 10,000 elites. | 20.5% |
| 30 | Half-Million HoardEarn 500,000 total gold. | 20.5% |
| 31 | Prosperity MasteredMax out Prosperity training. | 20.5% |
| 32 | Ash Compass MasteredUpgrade the Ash Compass to max level. | 17.9% |
| 33 | Boss Tooth MasteredUpgrade the Boss Tooth to max level. | 17.9% |
| 34 | Ember Charm MasteredUpgrade the Ember Charm to max level. | 17.9% |
| 35 | Event SovereignComplete 100 Map Events. | 17.9% |
| 36 | Greed Coin MasteredUpgrade the Greed Coin to max level. | 17.9% |
| 37 | Omen Lens MasteredUpgrade the Omen Lens to max level. | 17.9% |
| 38 | Shrine SaintActivate 100 shrines. | 17.9% |
| 39 | Ash Level 20 ClearedComplete the Ash Level 20 trial. | 15.3% |
| 40 | Bulwark MasteredMax out Bulwark training. | 15.3% |
| 41 | Crit Chance MasteredMax out Crit Chance training. | 15.3% |
| 42 | Damage MasteredMax out Damage training. | 15.3% |
| 43 | Depth 5Reach Depth 5 in one run. | 15.3% |
| 44 | Fleetfoot MasteredMax out Fleetfoot training. | 15.3% |
| 45 | Haste MasteredMax out Haste training. | 15.3% |
| 46 | Hunter Sigil MasteredUpgrade the Hunter Sigil to max level. | 15.3% |
| 47 | Learning MasteredMax out Learning training. | 15.3% |
| 48 | Magnetic Pull 1,000Collect 1,000 magnets. | 15.3% |
| 49 | Magnetism MasteredMax out Magnetism training. | 15.3% |
| 50 | Runner Thread MasteredUpgrade the Runner Thread to max level. | 15.3% |
| 51 | Slayer MasteredMax out Slayer training. | 15.3% |
| 52 | Storm Battery MasteredUpgrade the Storm Battery to max level. | 15.3% |
| 53 | Vitality Flow MasteredMax out Vitality Flow training. | 15.3% |
| 54 | Void Pact MasteredUpgrade the Void Pact to max level. | 15.3% |
| 55 | Area Mastery MasteredMax out Area Mastery training. | 12.8% |
| 56 | Crit Damage MasteredMax out Crit Damage training. | 12.8% |
| 57 | Dash Practice MasteredMax out Dash Practice training. | 12.8% |
| 58 | Executioner MasteredMax out Executioner training. | 12.8% |
| 59 | Far Reach MasteredMax out Far Reach training. | 12.8% |
| 60 | Fate Sight MasteredMax out Fate Sight training. | 12.8% |
| 61 | Guard Stone MasteredUpgrade the Guard Stone to max level. | 12.8% |
| 62 | Long Stride MasteredMax out Long Stride training. | 12.8% |
| 63 | Phoenix MasteredMax out Phoenix training. | 12.8% |
| 64 | Recovery MasteredMax out Recovery training. | 12.8% |
| 65 | Vitality MasteredMax out Vitality training. | 12.8% |
| 66 | Ash Level 30 ClearedComplete the Ash Level 30 trial. | 10.2% |
| 67 | Blade Token MasteredUpgrade the Blade Token to max level. | 10.2% |
| 68 | Blood Needle MasteredUpgrade the Blood Needle to max level. | 10.2% |
| 69 | Boss Slayer 5,000Defeat 5,000 bosses. | 10.2% |
| 70 | Complete CollectionOwn every relic. | 10.2% |
| 71 | Elite Hunter 25,000Defeat 25,000 elites. | 10.2% |
| 72 | Fletchers Glove MasteredUpgrade the Fletchers Glove to max level. | 10.2% |
| 73 | Iron Ring MasteredUpgrade the Iron Ring to max level. | 10.2% |
| 74 | Magnet Core MasteredUpgrade the Magnet Core to max level. | 10.2% |
| 75 | Pilgrim Stone MasteredUpgrade the Pilgrim Stone to max level. | 10.2% |
| 76 | Relic GrandmasterMax out every relic. | 10.2% |
| 77 | Shrine Censer MasteredUpgrade the Shrine Censer to max level. | 10.2% |
| 78 | Ash Level 40 ClearedComplete the Ash Level 40 trial. | 7.6% |
| 79 | Ash Level 50 ClearedComplete the Ash Level 50 trial. | 7.6% |
| 80 | Half-Million HordeDefeat 500,000 enemies. | 7.6% |
| 81 | Boss Slayer 10,000Defeat 10,000 bosses. | 5.1% |
| 82 | Crowned in AshComplete every Ash Level 1-50. | 5.1% |
| 83 | Magnetic Pull 2,500Collect 2,500 magnets. | 5.1% |
| 84 | Million-Soul PyreDefeat 1,000,000 enemies. | 5.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.