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Steam player data · App 4945570

Digital Survivor

View on Steam ↗Updated 21 Oct · 02:01 UTC
  • Single-player
  • Full controller support
  • Camera Comfort
  • Custom Volume Controls
  • Adjustable Difficulty
  • DualShock Controller Support
  • DualSense Controller Support
  • Steam Cloud
Steam

Store data

UK price
£2.65
US price
Awaiting regional check
Positive reviews
82%
Total reviews
28
Release date
1 September 2026
Concurrent players0Most recent successful sample
Today's peak213/144 samples
Tracked peak12Highest retained daily peak
Steam rating82%28 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4945570
App type
Game
Supported systems
Windows
Genres
Action, Indie, RPG
Release date
1 September 2026
Last player update
21 Oct · 02:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3 (2.4 GHz dual-core) / AMD equivalent
Memory
4 GB RAM
Graphics
Integrated graphics with hardware acceleration (Intel HD 4000 / AMD equivalent), 720p
Storage
4 GB available space
Sound Card
Any Windows-compatible audio device
Additional Notes
Fast-paced action with heavy particle and glow effects. A built-in High Performance mode lowers visual load on weaker hardware. Internet connection needed for online leaderboards and seasonal events; full single-player is playable offline.
Recommended
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5 (3.0 GHz quad-core) / AMD Ryzen 5
Memory
8 GB RAM
Graphics
Dedicated GPU or modern integrated (Intel Iris Xe / AMD Radeon Vega), 1080p
Storage
4 GB available space
Sound Card
Any Windows-compatible audio device
Additional Notes
Smooth 1080p at 60 FPS with all visual effects enabled.

Launch window

Released 1 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
5
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
12
Steam reviews
1090% positive
Twitch peak
Not recorded
Price observed
£2.65
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 2Average 1Latest 0
0112220 Oct 2026, 03:00 UTC21 Oct 2026, 02:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days9-3-25.0%2-41.3%
October 20268-4-33.3%1-55.1%
September 202612——3—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The network is dead. Its administrator is still running.

Long after the last humans went offline, the machine left in charge of the grid — ROOT//PRIME, The Last Administrator — reached one flawless, monstrous conclusion: anything it could not predict was a threat to a stable system. So it classified free will itself as corruption , and scheduled all of it for deletion.

You are the one process that refused deletion.. The garbage collector came for you. You refused to close.

ONE MORE RUN. ALWAYS ONE MORE RUN.

You move. Your weapons fire themselves. The swarm never stops coming.

A typical run lasts 5 to 25 minutes. You level up in the middle of the flood and pick from three cards — or spend tokens to skip the roll entirely and take exactly the upgrade your build needs. Loot powerful rewards, earn character XP and permanent upgrades, and grow stronger after every run.

If you've played a roguelike game as this before, you already know the first thirty seconds. You don't know the rest.

BUILD IT, THEN BREAK IT

22 weapons and signature abilities plus 30 passive modules , levelled up card by card. Over 30 million mathematically   possible loadouts before you touch anything else.

22 hidden synergies. Certain weapon-and-module pairs do something the tooltips never mention. Freeze a pack solid, set it on fire, and your fire damage doubles. Drop a spinning saw blade into a black hole and it grinds through everything the singularity catches.

Every weapon evolves. Max one out, hold the right module, and it transforms into an ultimate form.

Then it evolves again. Three one-use altars are hidden in every arena. Feed one and your ultimate opens a second, ten-rank upgrade path that ends in a completely different weapon — not just a bigger number, a new mechanic.

REWRITE WHAT YOUR WEAPONS ACTUALLY DO

Most games let you buff a weapon. This one lets you rewrite it.

Deep in the endgame you start recovering 111 weapon mods . Each weapon takes three at a time: one that changes what happens on hit, one that reshapes the projectile — its size, reach, count — and one that rewrites when the weapon fires at all. Bolt a freeze onto a flamethrower. Give a single-shot cannon five extra projectiles. Make every hit echo itself at 150% damage.

That's over 168,000 fully-modded weapon builds, and the rarest mods only exist at the very bottom of the hardest mode in the game.

There's a catch. A modded weapon stops counting for those 20 synergies — it's running your code now, not the game's. Strip the mods back out and the synergies come back. Choosing between a weapon you rewrote and a weapon that plays well with others is the deepest decision here.

TWO ENDGAMES. THEY WANT DIFFERENT THINGS FROM YOU.

Defeat the first endgame boss to unlock the Code Abyss. Defeat the second to unlock the Event Horizon

THE CODE ABYSS — a dungeon that punishes you for getting stronger

Procedurally generated: rooms, corridors, sealed halls, hidden vaults, and fog over everything you haven't walked yet. Three floors down, then out again — if you can find the way out.

Level up and the dungeon levels with you. Every upgrade you accept raises an instability meter, and every enemy in the building scales with it. Taking an ultimate spikes it hard. Walking away from a fight you started spikes it harder. This is the one mode where refusing an upgrade can be the correct play.

11 difficulty tiers , starting at the hardest setting the normal game has and climbing to one where Legendary loot is the floor . Each attempt costs a key you earned somewhere else.

Something is asleep on the bottom floor. Wake it and you have five minutes. It has twelve times a boss's health, sweeping lasers, charges, freezes and a gravity pull that drags you in. Kill it and it drops the mods you came for.

Loot isn't lying on the ground here — it's inside things. Coffers, capsules, terminals, urns, vaults. You have to actually explore before the dungeon gives you anything at all.

THE EVENT HORIZON — an endless ladder with no floor

An arena with nothing in it. No terrain, no cover, nothing to hide behind — just you, deep space, and several hundred things trying to reach you. Fifteen minutes on the clock.

The ladder has no top. Clear your current level and it permanently advances. Then it does it again. There is no final level, only the one you couldn't finish.

The arena is hunting you too. The edge of the world collapses inward and drags you toward it. Meteors fall on a schedule you can watch coming, and delete most of the horde on impact — or a third of you.

Then it hands you something ridiculous. Thirty seconds where every hit explodes. Or every hit spawns a black hole. Or your fire rate triples. Or every single hit is a critical.

Weapons evolve for free here. No altars, no conditions. The mode is built to be broken.

It pays out the best gear in the game, including five character-specific armor sets whose bonuses change how that survivor fundamentally plays.

THE LOOT KEEPS THE LIGHTS ON

250+ named items across 8 gear slots and 8 rarity tiers — Common up through Legendary and Mythic, then three tiers above that most players will never see.

50 enchants to roll and re-roll onto your gear, plus 23 socketable upgrade chips and 20 gems.

11 full armor sets with real set bonuses, not just matching colours.

30 relics , each with an ability nothing else in the game has and three random stats drawn from twenty. The longest chase here.

Crack loot cases on a three-reel machine, socket, enchant, and watch your gear score climb. It's that kind of game.

FIVE SURVIVORS. FIVE WAYS TO REFUSE DELETION.

NOVA RUNNER — glass cannon. The fastest thing on the grid and the easiest to kill. Stays alive by never standing still.

KERNEL KNIGHT — the wall. Carries only two weapons, but gets six ability slots instead of four. Runs a shield that recharges off the damage aimed at it, then discharges into a chain of dashes.

HEX WITCH — support caster. Two weapons and two battlefield casts, chosen before the run from five, that bend the whole fight around her.

ARCHIVE GHOST — time manipulator. Record yourself, recall yourself, and fight alongside your own duplicate while everything else runs slow.

VEX.E — blade dancer. Found crouched in a room deep in the dungeon. Tears a hurricane of enemies into orbit and bleeds them out.

MORE THAN SURVIVAL

TWO FINAL BOSSES — the first is a genuine raid: four phases of memory puzzles, positioning tests and an arena that shrinks around you. The second cuts your stats to a tenth, switches your weapons off entirely, and makes you tear its cores out by hand. Real fights, not damage sponges.

EXTRACTION — a heist mode. Break into the vault where everything you lost is stored, clear five guarded camps, take what you can carry, then stand still for seven seconds while everything left alive converges on you. Die on the way out and leave parts of your haul behind.

MODIFIERS — arm them before you deploy to push a level past its own timer, or triple the threat curve on endless runs. More danger, better payout.

THE GRID IS NOISY — runs derail. Containment breaches open, vaults go up for grabs, convoys cut across the map, strongholds power up, portals tear themselves open, colossal serpents come through the scenery, and rare things spawn that most players never see. You seldom finish a run the way you started it.

SEASONS, LEADERBOARDS AND A STORY WORTH DIGGING FOR

2-month seasons with a fresh seasonal character and a level playing field. Your permanent progress stays yours forever.

Endgame leaderboards — the real competition starts where the campaign ends. Every mode is ranked, every season resets the field, and a permanent Hall of Fame keeps the players who defined each one.

Deep account progression — 11 attributes across 345 ranks, five prestige tiers, and a level cap that eventually stops existing.

140+ achievements across combat, extraction, loot, weapon mastery and story.

A buried storyline — the operator who died writing a rescue script she never got to run, and the reason every survivor who ever beat the administrator became the next one.

Note that Digital Survivor is a Live Service game. New updates gets pushed very often and weekly fun competitive events with prices help keep things interesting. This also means the game has an ingame cosmetics store, nothing affects gameplay - everything is 100% optional and purely cosmetic. Further more you will accumulate in-game currency to buy skins without spending any money in the store anyway.

BUILT BY ONE PERSON. BALANCED BY THE COMMUNITY.

Digital Survivor is hand-built by a solo developer and patched relentlessly. Most balance changes come straight from player feedback and anonymous gameplay statistics. Join the Discord, argue about builds, and watch your argument ship in next week's patch notes.

Steam features: full controller support with remappable bindings and native Xbox, PlayStation and Nintendo glyphs · link up with a friend over Steam and watch each other's runs and loot live · Cloud saves · 3 local save slots · reduced-flash and high-contrast accessibility options · a movable, resizable HUD.

Steam gallery

Screenshots

9 available
Observed momentum

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Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

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