Store data
- UK price
- £5.25
- US price
- $5.87
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 1 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £6.57 | £5.25 | 20% | £5.25 | No change recorded |
| United StatesUSD · US | USD | US$7.34 | $5.87 | 20% | $5.87 | No change recorded |
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| QatarQAR · QA | QAR | QAR 20.90 | 16.72 QR | 20% | 16.72 QR | No change recorded |
| RussiaRUB · RU | RUB | RUB 353.68 | 282,68 руб. | 20% | 282,68 руб. | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | SGD | SGD 8.78 | S$7.02 | 20% | S$7.02 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
I'm PROXXY — your Game Master in SO CLOSE. The rules are simple: four of you, one exit, and a level I built personally to break you. Looks doable, right? That's what the last ones thought.
Every one of you wears one of my collars. Stay together and nothing happens. Drift too far from the group... boom. For everyone. With me, teamwork isn't an option. It's a survival condition.
No checkpoints in Realism mode. One mistake from anyone, and the whole crew restarts from the beginning. My traps aren't fair. They aren't predictable either. But they are learnable — if you fail often enough.
Learn my level by heart and you'll run it in minutes. Getting there? Hours of screaming, usually one step from the exit. Perfect for speedruns, perfect for streams, terrible for friendships.
Online co-op for 1–4 players — fail together, win together
Collar mechanic: keeping your distance is forbidden
One linear level packed with unfair but learnable traps — the level actively plays against you
Two modes: Realism (from the start, Streamer Mode) and Easy (from the last checkpoint)
Built for speedruns: know the traps, beat the time
Gamemaster PROXXY comments on your failure — live
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.