Steam release scheduled · App 4941170

Raise, Rise & Die

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Co-op
  • Online Co-op
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4941170
App type
Game
Supported systems
Windows
Genres
Adventure, Indie, Strategy
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64 bits
Processor
Double cœur 2 GHz (x64)
Memory
4 GB RAM
Graphics
GPU compatible Vulkan 1.0 (Intel HD 620, GeForce GTX 650, Radeon HD 7750 ou mieux)
Network
Broadband Internet connection
Storage
1 GB available space
Recommended
OS
Windows 10/11 64 bits
Processor
Quadricœur 2,5 GHz
Memory
8 GB RAM
Graphics
Tout GPU Vulkan de moins de 8 ans (GTX 1050 / Radeon RX 560 / Iris Xe et au-delà)
Storage
1 GB available space
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

The souls within you are your vital essence. But which ones are you willing to sacrifice to face your destiny?

Raise, Rise & Die is a dark fantasy deckbuilder where your cards are also your life. Play as one of four humans brought back to life, choose your weapons, and fight with the souls you have absorbed. Face the dangers together with two-player co-op in Arena and the Ancients’ Path.

Four ways to play, alone or with a friend

Arena : a run against the AI, tier by tier. Every tier ends with a Guardian announced from the start: build your deck to beat it.

Duel : the same fights against another player, online, with matchmaking and an Elo ranking.

Ancients' Path : build your own runs, down to the monsters and what their cards do. A run can only be published once you've beaten it, then it's shared as a six-character code.

Aventure : travel a map from place to place and carry what you find back into your fights.

Co-op : the Arena and the Ancients' Path can also be played by two, online.

ARENA — LEARN TO ASSESS THE DANGER

Fight your way through solo encounters against monsters with automated decks. Choose your next opponent from three options, earn cards, and develop your deck throughout the run.

At rest, every reward brings a new dilemma: keep a card for what it adds to your strategy, or sacrifice it to recover HP. A card you give up today might be sorely missed a few fights later.

Your deck size determines your maximum health. But survival is about more than collecting cards: you need to build a deck that works together, choose your battles, and know when to take a risk.

Find powerful synergies, push your score higher, and compete on the leaderboard. The run ends when you fall.

Take on the Arena together. Play solo or team up with another player for a cooperative run.

ONE CARD, MANY POSSIBILITIES

A single Soul Value serves three purposes: a card’s cost, the Reserve it generates when sacrificed from your hand, and the HP you lose when it falls as your Top Soul.

The Top Soul is the face-up card on top of your deck during combat. When damage causes it to fall, you lose HP equal to its Soul Value. Excess damage can reach the cards beneath it, triggering a cascade.

You can see both your Top Soul and your opponent’s. That information shapes how you attack, defend, and prepare your next move.

Sacrifice cards from your hand to build your Reserve, then spend it to play the others. Keep an option open or fund your attack: the choice is yours.

And your opponent can respond. Blocks, counters, and retaliations can turn an exchange you thought you had under control.

ANCIENTS’ PATH — LEVEL EDITOR

Become an Ancient and forge your own path.

Choose the opponents, rules, and starting deck. Customize monsters and cards, down to their stats, effects, and appearance. Combine the game’s building blocks to create a challenge of your own.

But before sharing it with other players, you must complete a validation run yourself. Then seal your path: your score becomes the benchmark to beat.

Discover other players’ paths, take on their challenges, and compare your results on each path’s dedicated leaderboard.

The editor is included in the game. No additional purchase required.

Take on the challenges of the Ancients’ Path solo or together in two-player co-op.

THREE GAME MODES AND A LEVEL EDITOR!

Arena

Solo or two-player co-op runs, a deck that evolves with each reward, and a score to beat.

Duel

Build your deck around your character and weapons, then face another player online, with matchmaking and Elo rankings.

Adventure — in development, planned for Early Access

Travel across a map, discover illustrated locations, and encounter events tied to the world and its characters. Another way to explore the world of Raise, Rise & Die.

Ancients’ Path

Create your own challenges and take on those made by other players, solo or in two-player co-op.

PHYSICAL CARDS BEFORE THE VIDEO GAME

The combat rules were designed and playtested with physical cards for two and a half years before being adapted into a video game.

Developed solo, Raise, Rise & Die stays true to its tabletop roots: cards with multiple uses, decisions that commit your resources, and an opponent who can respond to your moves.

The engine handles the calculations and resolves the effects. The decisions remain yours. Solo developed, in dark pixel art finished by hand. The art is AI-generated as a starting point, then reworked and integrated by hand.

Steam gallery

Screenshots

16 available
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