Store data
- UK price
- £5.36
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 13 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Build an automated recycling yard, equip your drones, and swallow waves of waste that only get heavier.
The trucks come whatever happens, and none of them can be turned away. Scrap, rubble, e-waste, batteries: everything they dump in your yard has to be sorted, shredded and sold before the next one pulls up. Your drones rip a wreck off the ground with a magnet and drop it down the hopper, the shredder spits metal, the conveyors load the warehouse, the selling takes care of itself.
Then the next wave is announced, heavier. You don't lose by running out of money: you lose when the queue blocks the access lane and the yard shuts down.
Shred or Sink.
THE YARD
Lay out the intake zone, the shredder, a warehouse and the drone hangar, then grow the line: depollution plant, crusher, dismantler, compost shredder, battery neutraliser.
Six waste families arrive as the waves go by, scrap, drums and tyres, rubble, e-waste, green waste, batteries. Each one needs its machine and the right drone tool: magnet, clamshell bucket or grapple.
Conveyors link every machine to a warehouse, which sells on its own. Let one fill up and everything behind it stops.
THE PRESSURE
Trucks queue on the access lane and none of them can be turned away. Four bays: if the queue stays blocked for twelve seconds, the yard shuts down.
Every five waves a heavy convoy is announced a wave ahead : a wrecked car, a bus shell, a digger, a plane wreck, and your drones strip it where it lands.
Overdrive doubles a machine's throughput for fifteen seconds. Do it three times in a row and it breaks down at the worst possible moment.
BETWEEN WAVES, BETWEEN RUNS
Every wave you clear deals three cards and you keep one: technologies, grants, contracts, and pacts that trade a sharp bonus for a cost you accept.
A run lasts twenty waves, then carries on in endless mode. The debrief shows exactly where it broke, wave by wave.
Reputation unlocks new sites, starting kits and six difficulty levels that stack their constraints. The finds album and the achievements carry over from run to run.
GOOD TO KNOW
Mouse only. The interface needs at least 880 px of width, there is no mobile version.
| # | ||
|---|---|---|
| 01 | Every linePlace six different machines in a single run. | 37.5% |
| 02 | Good for your wordFulfil one contract. | 37.5% |
| 03 | LandownerBuy four plots in a single run. | 37.5% |
| 04 | SwarmHave 10 drones in service. | 37.5% |
| 05 | Eagle eyeBring in five finds in a single run. | 25.0% |
| 06 | Full fleetMax out the hangar upgrades: Reinforced winches, Fast motors, Reinforced shielding. | 25.0% |
| 07 | Reliable contractorFulfil three contracts in a single run. | 25.0% |
| 08 | Big dockGrow the intake yard to 5 × 5 or more. | 12.5% |
| 09 | Bucket swingMake the excavator dig. | 12.5% |
| 10 | Museum piecePut a legendary find in the album. | 12.5% |
| 11 | No smokeWin a run without a single battery catching fire. | 12.5% |
| 12 | Taking flightStartle a bird out of a tree you shake. | 12.5% |
| 13 | Album completeCollect all 49 finds in the album. | 0.1% |
| 14 | At the topWin a run at level 6. | 0.1% |
| 15 | CollectorCollect 20 finds in the album. | 0.1% |
| 16 | Complete deckUnlock every card. | 0.1% |
| 17 | Complete setComplete one set in the album. | 0.1% |
| 18 | Double pactWin a run with two pacts. | 0.1% |
| 19 | Established reputationEarn 500 reputation in total. | 0.1% |
| 20 | Every kitUnlock every starting kit. | 0.1% |
| 21 | Extra timeClear wave 25 in endless mode. | 0.1% |
| 22 | FoghornMake the barge sound its horn. | 0.1% |
| 23 | Lucky breakKeep a rare card. | 0.1% |
| 24 | MedallistWin on every site at level 3 or higher. | 0.1% |
| 25 | Old handFinish 25 runs. | 0.1% |
| 26 | Pact keptWin a run with one pact. | 0.1% |
| 27 | Perfect runWin with all 20 waves clean. | 0.1% |
| 28 | Quack quack!Scare a duck away by clicking it. | 0.1% |
| 29 | Regular winnerWin 10 runs. | 0.1% |
| 30 | Steam blastMake a cooling tower blow steam. | 0.1% |
| 31 | Thirty wavesClear wave 30 in endless mode. | 0.1% |
| 32 | TurnoverTake 30,000 coins of revenue in a single run. | 0.1% |
| 33 | UnstoppableClear wave 40 in endless mode. | 0.1% |
| 34 | Victory at RiversideWin a run at Riverside. | 0.1% |
| 35 | Victory at the Nuclear plantWin a run at the Nuclear plant. | 0.1% |
| 36 | Victory at the Old QuarryWin a run at the Old Quarry. | 0.1% |
| 37 | Victory: Co-operativeWin a run with the Co-operative starting kit. | 0.1% |
| 38 | Victory: Demolition firmWin a run with the Demolition firm starting kit. | 0.1% |
| 39 | Victory: Scrap dealerWin a run with the Scrap dealer starting kit. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.