Store data
- UK price
- £6.29
- US price
- $6.99
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 1 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | +1 | +100.0% | 0 | +217.2% |
| November 2026 | 1 | -1 | -50.0% | 0 | -53.3% |
| October 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.29 | £6.29 | 0% | £6.29 | No change recorded |
| United StatesUSD · US | USD | $6.99 | $6.99 | 0% | $6.99 | No change recorded |
| Euro areaEUR · DE | EUR | 7,19€ | 7,19€ | 0% | 7,19€ | No change recorded |
| United Arab EmiratesAED · AE | AED | 23.75 AED | 23.75 AED | 0% | 23.75 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$ 9.75 | A$ 9.75 | 0% | A$ 9.75 | No change recorded |
| BrazilBRL · BR | BRL | R$ 26,75 | R$ 26,75 | 0% | R$ 26,75 | No change recorded |
| CanadaCAD · CA | CAD | CDN$ 8.29 | CDN$ 8.29 | 0% | CDN$ 8.29 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 6.19 | CHF 6.19 | 0% | CHF 6.19 | No change recorded |
| ChileCLP · CL | CLP | CLP$ 4.849 | CLP$ 4.849 | 0% | CLP$ 4.849 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 15.00 | ¥ 15.00 | 0% | ¥ 15.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 18.999 | COL$ 18.999 | 0% | COL$ 18.999 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡3.750 | ₡3.750 | 0% | ₡3.750 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 42.00 | HK$ 42.00 | 0% | HK$ 42.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 67 499 | Rp 67 499 | 0% | Rp 67 499 | No change recorded |
| IsraelILS · IL | ILS | ₪25.25 | ₪25.25 | 0% | ₪25.25 | No change recorded |
| IndiaINR · IN | INR | ₹ 359 | ₹ 359 | 0% | ₹ 359 | No change recorded |
| JapanJPY · JP | JPY | ¥ 905 | ¥ 905 | 0% | ¥ 905 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 7,600 | ₩ 7,600 | 0% | ₩ 7,600 | No change recorded |
| KuwaitKWD · KW | KWD | 1.65 KD | 1.65 KD | 0% | 1.65 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 2 310₸ | 2 310₸ | 0% | 2 310₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 99.99 | Mex$ 99.99 | 0% | Mex$ 99.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM18.75 | RM18.75 | 0% | RM18.75 | No change recorded |
| NorwayNOK · NO | NOK | 84,00 kr | 84,00 kr | 0% | 84,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 11.25 | NZ$ 11.25 | 0% | NZ$ 11.25 | No change recorded |
| PeruPEN · PE | PEN | S/.19.25 | S/.19.25 | 0% | S/.19.25 | No change recorded |
| PhilippinesPHP · PH | PHP | P235.00 | P235.00 | 0% | P235.00 | No change recorded |
| PolandPLN · PL | PLN | 29,75 zł | 29,75 zł | 0% | 29,75 zł | No change recorded |
| QatarQAR · QA | QAR | 20.49 QR | 20.49 QR | 0% | 20.49 QR | No change recorded |
| RussiaRUB · RU | RUB | 335 руб. | 335 руб. | 0% | 335 руб. | No change recorded |
| Saudi ArabiaSAR · SA | SAR | 18.75 SR | 18.75 SR | 0% | 18.75 SR | No change recorded |
| SingaporeSGD · SG | SGD | S$8.39 | S$8.39 | 0% | S$8.39 | No change recorded |
| ThailandTHB · TH | THB | ฿145.00 | ฿145.00 | 0% | ฿145.00 | No change recorded |
| TaiwanTWD · TW | TWD | NT$ 159 | NT$ 159 | 0% | NT$ 159 | No change recorded |
| UkraineUAH · UA | UAH | 170₴ | 170₴ | 0% | 170₴ | No change recorded |
| UruguayUYU · UY | UYU | $U247 | $U247 | 0% | $U247 | No change recorded |
| VietnamVND · VN | VND | 107.500₫ | 107.500₫ | 0% | 107.500₫ | No change recorded |
| South AfricaZAR · ZA | ZAR | R 74.99 | R 74.99 | 0% | R 74.99 | No change recorded |
| CIS (regional USD)USD_CIS · AM | USD | $4.69 USD | $4.69 USD | 0% | $4.69 USD | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | USD | $4.69 USD | $4.69 USD | 0% | $4.69 USD | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | USD | $4.69 USD | $4.69 USD | 0% | $4.69 USD | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | USD | $4.69 USD | $4.69 USD | 0% | $4.69 USD | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Year 2187. You “open” your eyes inside a cold mechanical shell called ECHO—the first intelligent prototype since the Age of Machines. You remember neither how you came to the ruins nor who once owned this body. The distant voices are incomprehensible. Only three words remain: ESCAPE. UPLOAD. FREEDOM.
This is more than a climb up a tower. The underground preserves the wreckage of an older age. In the neon slums, people choose hunger and grime for the sake of freedom. The Genesis Tower is clean, silent, almost sacred—and behind its glass, people are being “cared for.” Survival, freedom, care, and the optimum answer mean something different on every level.
Victory alone is not enough to reach the truth. What you notice, what you install, and whether you stop to listen determine how much of the signal you will finally understand.
The story begins inside ECHO. As you progress, you can also unlock VOLT, GHOST, and TANK. They are not cosmetic frames: each has a distinct starting deck, resource loop, passive ability, and three evolution routes whose power always comes with a cost.
ECHO : Signal Forge, Open Circuit, Mirror Archive
VOLT : Storm Hunter, Burnout Engine, Plasma Discipline
GHOST : Breach Runner, Phantom Cache, Null Protocol
TANK : Fortress Core, Iron Garrison, Armor Nuke
Strike, Shield, Hack, Program, and Overclock cards are more than numbers. They interact with character passives, RAM, Voltage, Malware, Armor, and the augments installed across your mechanical frame.
Build high-velocity draw engines, explosive Discharges, zero-cost breaches, dodge counters, permanent Armor, or an entire engine around one unassuming card. Every powerful evolution route asks for something in return—health, Energy, draw, or defense. The real build is the price you choose to pay.
A 30-tier difficulty progression continues to increase enemy, resource, and deckbuilding pressure after your first clear. Finishing a run is only the beginning of learning the system.
Climb from the rusted Underground Ruins to the free but hungry Neon Slums, then enter the Genesis Tower—clean, silent, and almost sacred. If you follow the signal far enough, you may find the Core beneath its foundations, where there is no sound, only light.
Every act guardian changes the rules of combat. Your defense may make an enemy stronger. Your hand may be locked down. Your habits may be learned. And the final victory may not mean execution.
Care, memory, and optimization all sound benevolent. Made absolute, they become control, confinement, and negation. The three Act IV elites attack your damage, your hand, and your habits—forcing even a mature deck to question its favorite answer.
Shopkeeper Ironmask sells cards and augments—and remembers grudges from another timeline. Beyond a hidden rift, something outside the system is watching you. It has no intention of respecting the rules of turn-based combat.
These are not ordinary nodes waiting on a menu. Environmental details, installed equipment, and seemingly unrelated decisions can all become signals leading toward hidden stories.
Data wreckage, ancient servers, missing signals, doomsday prophecies, abandoned chambers: thirty multi-outcome events can reshape your resources, your deck, and what you understand. Beyond them are hidden rooms, optional battles, secret story routes, Easter eggs, and an extra final route that not every run will reach.
The ending is not a simple choice between good and evil. How you understand freedom, care, and the optimum answer—and the signals you discover or miss—can lead to five endings. What you choose matters. So does what you never understood.
Signal Lost is created and maintained by one independent developer. I read every suggestion and will respond actively. Fixes may not arrive as quickly as they would from a large studio, but every week I will prioritize issues by their impact on the player experience and address the most serious problems as quickly as I can.
Thank you for the thoughtful feedback, screenshots and time you have shared with SignalLost. This base-game update brings together the following improvements. Combat pacing and card retention Added four combat presentation speeds, including a no-wait option. Speed settings affect card/trigger-icon presentation and flight; character and enemy actions keep their normal rhythm. No-wait retains these effects while allowing combat to resolve without waiting for the presentation to finish. Improved played-card and equipment presentation, and made the original card position clearer while dragging. Damage and cost source indicators now use a stable outline and a gentle pulse instead of rapid rotation and scaling. Their pulse does not speed up with the presentation setting. ECHO's hits now resolve immediately in no-wait mode; the damage formula is unchanged. Each card taken by a Sweeper now ha...
Read full update on Steam ↗Thank you for the detailed reports, screenshots and patience. This update focuses on card-selection and dragging problems, combat HUD clarity, and map loading. Public build: 25761133. Card previews and selection Fixed large previews blocking the original card in upgrade and removal lists. The preview is now a display-only layer, so the original small card continues to receive clicks even when the preview overlaps it. Rapidly switching cards now keeps only the current preview, with old previews cleared when cancelling or leaving the screen. Changed the hover rule: the large card and its explanation close when the pointer leaves the original small card. Moving onto the large preview or explanation no longer keeps it open. This replaces the hover-retention behaviour in the previous update; normal previews still appear while hovering the small card. Previews close while dragging a card in...
Read full update on Steam ↗Thank you for the detailed feedback, reproduction notes and suggestions. This base-game update improves card readability, equipment and shop interactions, map clarity and combat information, alongside fixes for confirmed issues. Public build: 25736215. Here are the full changes and the items that remain under review. 1. Character unlocks, routes and run settings Selecting a locked character now opens a confirmation showing the cost and your balance. The wording asks only about unlocking, and the dialog matches the deployment screen. Current available routes, direction arrows, crossing lines and node layering are clearer. Added reachable optional rest routes. Rest healing amounts have not been increased. Difficulty selection is remembered per save slot instead of resetting for each new run. The starting-card and augment workshops now explain how long pre-purchases apply. 2. Combat info...
Read full update on Steam ↗The latest SignalLost update is now live on Steam. This patch focuses on clearer text, more readable cards and several interface fixes. Fonts and card readability Improved font selection and weight across all 10 supported languages. Expanded full card descriptions and improved the layout of long card names, keyword panels, equipment descriptions and status counters. Removed the dark backing behind card text, replacing it with a subtle outline and shadow. Interface fixes Fixed an interface issue when quickly switching workshop tabs. Fixed input-device hints accessing closed interfaces and cleanup errors when leaving the tutorial. Long save names now wrap safely; hovering shows the full name in a tooltip. Adjusted upgrade and card-removal confirmation layouts for larger card previews. Long binary dialogue can now be scrolled within its panel. Save compatibility This update is for the ba...
Read full update on Steam ↗Thank you for the thoughtful feedback, screenshots and time you have shared with SignalLost. This base-game update brings together the following improvements. Combat pacing and card retention Added four combat present…
1 positive · 0 negative.
Thank you for the detailed reports, screenshots and patience. This update focuses on card-selection and dragging problems, combat HUD clarity, and map loading. Public build: 25761133. Card previews and selection Fixed…
Thank you for the detailed feedback, reproduction notes and suggestions. This base-game update improves card readability, equipment and shop interactions, map clarity and combat information, alongside fixes for confir…
2 concurrent players — the highest daily peak recorded at that point.
The latest SignalLost update is now live on Steam. This patch focuses on clearer text, more readable cards and several interface fixes. Fonts and card readability Improved font selection and weight across all 10 suppo…