Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 50%
- Total reviews
- 2
- Release date
- 10 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Wanker is built around a rhythmic, sensory interaction loop inspired by embodiment illusions — the same cognitive phenomenon behind the “rubber hand” effect. Through repeated, precisely timed scrubbing gestures, users develop a strong sense of connection with the on‑screen avatar and its reactions.
The experience centers on timing, direction changes, and inflection detection. As you drag through each video track using your own physical motion, you trigger bursts, cues, and feedback events that reinforce the illusion of control and presence. The more accurately you hit the IN‑OUT‑IN sequence, the stronger and more responsive the feedback becomes.
This creates a high‑engagement loop where:
rhythmic input builds sensory immersion
repeated gestures strengthen the embodiment illusion
precise timing produces stronger feedback
users enter a focused “flow state”
each successful sequence feels earned and satisfying
Wanker uses this loop to deliver a unique, tactile interactive experience that blends rhythmic input, timing‑based mechanics, and sensory reinforcement. It’s not about button‑pressing — it’s about mastering movement, rhythm, and reactive control.
The basic version includes:
A complete library of playable video tracks
IN‑OUT‑IN inflection detection
Burst‑based timing mechanics
Custom playlists
Track editing tools
If you enjoy rhythmic interaction tools, timing‑based experiences, or sensory‑driven feedback loops, Wanker offers a distinctive interactive environment built around embodiment, repetition, and precision.
0 concurrent players — the highest daily peak recorded at that point.
0 positive · 1 negative.
1 positive · 0 negative.
Release date supplied by the Steam store.