Store data
- UK price
- £7.15
- US price
- $4.49
- Positive reviews
- 93%
- Total reviews
- 27
- Release date
- 9 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 9 | -7 | -43.8% | 1 | -60.9% |
| October 2026 | 5 | -11 | -68.8% | 1 | -67.5% |
| September 2026 | 16 | — | — | 3 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £7.15 | £6.43 | 10% | £6.43 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $4.49 | 10% | $4.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | HKD | HK$48.00 | HK$ 43.20 | 10% | HK$ 43.20 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 76,999.00 | Rp 69 299 | 10% | Rp 69 299 | No change recorded |
| IsraelILS · IL | ILS | ₪28.75 | ₪25.87 | 10% | ₪25.87 | No change recorded |
| IndiaINR · IN | INR | ₹415.00 | ₹ 373 | 10% | ₹ 373 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,050 | ¥ 945 | 10% | ¥ 945 | No change recorded |
| South KoreaKRW · KR | KRW | ₩8,700 | ₩ 7,830 | 10% | ₩ 7,830 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.900 | 1.71 KD | 10% | 1.71 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 2,530.00 | 2 277₸ | 10% | 2 277₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$114.99 | Mex$ 103.49 | 10% | Mex$ 103.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 20.75 | RM18.67 | 10% | RM18.67 | No change recorded |
| NorwayNOK · NO | NOK | NOK 95.50 | 85,95 kr | 10% | 85,95 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$12.49 | NZ$ 11.24 | 10% | NZ$ 11.24 | No change recorded |
| PeruPEN · PE | PEN | S/.21.49 | S/.21.49 | 0% | S/.19.34 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P269.00 | P269.00 | 0% | P269.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Alembic is a falling-sand laboratory built on the real periodic table.
Pour elements together. Heat them, cool them, dissolve them, electrify them, compress them, irradiate them and see what happens.
Reactions emerge from physical and chemical properties rather than fixed crafting recipes — and now you can build machines around those reactions, route matter through entire systems, generate electricity, and experiment with nuclear physics.
Every element carries properties derived from the real thing: density, phase transitions, atomic mass, electronegativity, valence and more.
Drop sodium into water and watch it react. Grind aluminium over iron oxide and ignite thermite. Dissolve salts, distill solutions, plate metals through electrolysis, form alloys and amalgams, oxidize iron into rust, melt silica into glass, and push materials through phase changes.
There is no recipe book deciding that “A + B = C.” The simulation asks what the materials are, what state they are in, and what environment you put them in.
Pipes carry liquids and gases through the world. Fans create real pressure gradients and drive flow. Filters separate phases. Conveyors move loose matter. Thermal plates heat and cool what touches them. Sensors watch the simulation and control equipment.
Generators don't simply produce power because you placed one. Matter has to move through them . Drive a fast gas stream with a fan, drop water through one, or build a steam cycle and turn heat into electricity.
The machines aren't operating on a separate automation layer. They interact with the exact same particles, heat, pressure and electricity as everything else in the sandbox.
Radioactivity is part of the simulation, not a canned explosion effect.
Radioactive materials emit radiation. Neutrons travel through matter, lose energy in moderators, scatter, reflect from suitable materials and disappear into neutron absorbers. Uranium and other nuclear fuels can undergo fission, producing heat and more neutrons.
Geometry matters. Fuel arrangement matters. Moderation matters. Reflection matters. Control material matters.
Keep the neutron population under control and you can sustain fission long enough to heat coolant, make steam and extract power.
Let the chain run away and the microscopic simulation hands off to something much less microscopic.
Yes, the molten lead raining out of the wreckage is simulated too.
Heat doesn't stop being heat because it entered a pipe. Pressure doesn't disappear because it crossed a machine. Matter doesn't become decorative when it enters a generator.
Water finds its level. Steam expands. Gas compresses inside sealed spaces. Dense materials sink beneath lighter ones. Hot objects conduct into their surroundings. Electrical resistance generates heat. Pressure can rupture structures. Explosions throw matter according to the material standing in their way.
Those systems overlap — which means solving one problem can create another.
Water finds its level. Through pipes, under walls, around corners, like real communicating vessels.
Trap gas under a diving bell and the sea compresses it; crack the seal and it erupts. Mercury is so dense that nearly everything you drop in it floats back out.
Hold Shift and shake the actual game window .
The contents feel every jerk and stop: powders slam into walls, leap for the lid, and fold into each other; liquids slosh, surge, and swallow whatever you stirred up. It's not a mini-game. It's the mixing tool.
You don't begin with a completed encyclopedia.
Experiments fill the Codex as you play: elements, reactions, phenomena and tools are recorded as you encounter them. Much of the periodic table opens through actual discoveries rather than a conventional progression tree.
If a completely blank sandbox isn't enough direction, Challenges give you experiments to pursue — from distillation and metallurgy to chemistry, engineering and nuclear destruction — with Bronze, Silver and Gold targets.
Or enable Sandbox mode and take the entire laboratory immediately.
Chemistry: combustion, oxidation, thermite, acid-base reactions, electrochemistry, alloys, amalgams, dissolution, crystallization and distillation
Fluids & pressure: buoyancy, communicating vessels, compression, vacuum, steam expansion, pressure-driven flow and structural rupture
Electricity: batteries, galvanic cells, electrolysis, resistance heating, high-voltage arcs and generators
Machines: fans, pipes, filters, conveyors, thermal plates, generators, sensors and material spawners
Nuclear physics: radioactive decay, alpha radiation, neutron production, moderation, absorption, reflection, fission, fuel burnup and criticality
Materials: melting, boiling, freezing, condensation, heat conduction, density and phase-dependent behavior
Tools: heat, pressure, vacuum, pipetting, mortar/grinding, prefabs — and physically shaking the game window
| # | ||
|---|---|---|
| 01 | Ach First Contact | 82.8% |
| 02 | Ach Fire | 76.0% |
| 03 | Ach Boom | 70.2% |
| 04 | Ach Contract Fireworks | 69.0% |
| 05 | Ach Live Wire | 61.6% |
| 06 | Ach Contract Foundry | 60.4% |
| 07 | Ach Gold Standard | 57.7% |
| 08 | Ach Rust Never Sleeps | 56.4% |
| 09 | Ach Neon Sign | 52.8% |
| 10 | Ach Electrolyte | 52.5% |
| 11 | Ach Well Read | 52.1% |
| 12 | Ach Rock Collection | 51.9% |
| 13 | Ach Bright Spark | 50.7% |
| 14 | Ach Contract Reclaim | 43.1% |
| 15 | Ach Contract Neutralize | 29.5% |
| 16 | Ach Contract Reforest | 27.0% |
| 17 | Ach Contract Halogen | 26.8% |
| 18 | Ach Going Critical | 26.8% |
| 19 | Ach Whole Table | 24.6% |
| 20 | Ach Contract Ignition | 22.1% |
| 21 | Ach Contract Hydrogen | 17.6% |
| 22 | Ach Contract Sea | 16.9% |
| 23 | Ach Contract Scorched | 3.6% |
| 24 | Ach Completionist | 1.5% |
| 25 | Ach Meltdown | 1.5% |
| 26 | Ach Lethargy | 0.0% |
1. Sodium azide chain — BUILT - NH₄NO₃ above 250 °C → N₂O + steam - Na + NH₃ above 200 °C → NaNH₂ + H₂ — must be sealed, sodium ignites at 100 - 2 NaNH₂ + N₂O above 150 °C → NaN₃ + NaOH + NH₃ — balanced cell for cell, three in three out - Bonus: NaN₃ is binary with no anion, so it takes a decomposition threshold — heat it and it cracks to sodium and nitrogen. Airbags! 2. Actinide decay loop — FIXED - Not a decay-data bug: Ac→Th, Th→Ra and Pa→Ac are all real - The loop was neutron capture running the ladder backwards — Th+n→Pa, Ra+n→Ac, Ac+n→Th closed two rings, each lap depositing heat from nowhere - Root cause: the sim tracks protons only, so a captured Th is indistinguishable from a decayed one - Now: Th+n→U and Pa+n→U (the real thorium breeding cycle, compressed); Ra and Ac capture is heat only — both were redundant, since actinium already decays to thorium - Every path runs downhi...
Read full update on Steam ↗September 18, 2026 Patch 1.02- Seeds now sink in water instead of growing and collapsing awkwardly- Update to translations and localization to improve formula renderingNewly Reachable:Calcium Carbide - Ca + C | Heat it without oxygen!Acetylene - CaC2 + H2O | Should also produce slaked limeEthylene/Propylene - Naphtha + Steam + HeatGlycerol - Propylene + O2 + Steam + Heat | Careful with your heat balance!Nitroglycerin - Glycerol + Nitric Acid | Low temps only!Nitroglycerin is unstable! Other shockwaves in the scene may cause it to detonate 👀Ammonia (better modelled) - N + H + HeatAmmonium Chloride - NH3 + HClAmmonium Carbonate - NH3 + CO2 + H2O | Smelling salts!
Read full update on Steam ↗Hotfix: Cataclysm, pipes, and optionsCataclysm is more easily reachable.Pipe elbows are sealed. A bend drawn with a narrower diameter than the run before it leaked at the corner. The old outlet is now closed properly whatever the widths, and two-click corners get a full outer casing instead of an open notch.The codex shows what reactions make. Every discovered reaction lists its products, and a pair that makes different things in different conditions collects each outcome. Reactions you found before this update show nothing until you trigger them again — redo them and they fill in.Frame rate cap. New in Options: Off, 30, 60, 120, 144 or 240. The default is 60. The simulation runs one step per frame, so this also sets the speed of the chemistry.UI scale. A slider from 75% to 200%. Everything in the interface resizes; the simulation itself is untouched.Options screen laid out as two col...
Read full update on Steam ↗The Acid Pre-Launch UpdateNine acids with real relative strengths, bases that neutralise by quantity, and a pH axis that runs the whole way from fuming nitric to soda water. Gold now has something to be afraid of.AcidsEvery acid is ranked by its real pKa, so strength behaves like strength. Lower is stronger:HI(aq) − 10.0 — hydroiodicHBr(aq) − 9.0 — hydrobromicHCl(aq) − 6.0 — hydrochloricH₂SO₄ − 3.0 — sulfuricHNO₃ − 1.4 — nitricH₃PO₄ − 2.15 — phosphoricHF(aq) − 3.17 — hydrofluoricH₂CO₃ − 6.35 — carbonicH₂S(aq) − 7.00 — hydrosulfuricConcentration is a real axis. Acids dissolve the way salt does and spread by diffusion. Corrosion rate follows proton activity directly, so a 5% pour eats iron roughly six times slower than a 100% one — and dilute hydrochloric still outruns saturated carbonic by thirty times. Weak is weak.Paint any solution, at any strength. A new Solutions section in the co...
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
2 positive · 1 negative.
1. Sodium azide chain — BUILT - NH₄NO₃ above 250 °C → N₂O + steam - Na + NH₃ above 200 °C → NaNH₂ + H₂ — must be sealed, sodium ignites at 100 - 2 NaNH₂ + N₂O above 150 °C → NaN₃ + NaOH + NH₃ — balanced cell for cell,…
£6.43 → £7.15.