Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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Market at Moonfall is a medieval fantasy market-management game where every merchant you welcome brings new opportunities—and potentially new dangers.
By day, you interview unusual sellers, review their goods, weigh their risks, and decide who deserves a place in your growing market. A friendly baker might bring steady income and earn the town’s trust, while a mysterious relic dealer could offer greater profits at the cost of attracting something far less welcome after sunset.
Once you have chosen your merchants, the market is yours to shape. Place and upgrade stalls, build paths, add decorations, improve your equipment, and prepare defenses before night arrives. Your layout matters. A poorly protected seller can become an easy target, while a carefully planned market can survive even the most dangerous attacks.
When darkness falls, the consequences of your daytime decisions come looking for you.
Fight alongside your defenses as monsters enter the market, target your merchants, damage stalls, steal gold, and threaten everything you have built. Repair the damage, collect your earnings, strengthen your character, and prepare to make even harder choices the following day.
Your sellers are more than sources of income. They have different personalities, traits, relationships, loyalties, requests, and rivalries. Supporting the right merchants can create powerful combinations, but ignoring their needs may cause tension—or convince them to leave your market entirely.
Arrange stalls, roads, lighting, decorations, and defensive structures to create a market that is both profitable and capable of surviving the night.
Interview a rotating selection of merchants and investigate their paperwork, rumors, behavior, and merchandise. You can review every applicant before making your decision, but choosing nobody will damage the town’s confidence in your leadership.
Different sellers attract different threats. Prepare for charging beasts, thieves, ranged attackers, armored monsters, cursed creatures, and larger assaults as the campaign progresses.
Upgrade your weapons, armor, health, movement, market operations, defenses, and seller capacity. Earn gold and Renown to shape your playstyle and prepare for increasingly dangerous nights.
Complete seller requests, improve loyalty, discover rivalries, form beneficial partnerships, and decide which merchants are worth protecting when space becomes limited.
A duck wanders the market during the day.
Sometimes it says something kind.
Sometimes it knows things it should not know.
Talking to it is optional.
Probably.
Build a market worth visiting. Protect it from what follows. Decide how much danger you are willing to invite through the gates—and whether the extra profit was really worth it.
Market at Moonfall Demo Update — A Clearer Beginning, Better Controls, and More PolishThe demo has received a substantial update focused on making the opening clearer, the market feel more alive, and the overall experience smoother.When starting a new demo, the controls are now shown in a proper guide after choosing your Market Keeper and before Day 1 begins. The guide explains what each control does, and key bindings can still be changed from the settings menu.The old lantern ability and its control have been removed. Lanterns are now simply decorative market items, so there is no longer a separate lantern key to remember.What changed:Added a full controls guide before Day 1 begins.Cleaned up tutorial, menu, and control wording throughout the demo.Removed the retired lantern-power control and related prompts.The pause menu now actually pauses the game.Improved the opening so the main...
Read full update on Steam ↗Demo Update — Day 10, New Artwork, and Bug FixesThis update took a little longer than expected because I went through the entire build catalog by hand. Some decorations looked like they belonged to different games, while others were too large or didn’t sit properly in the world. I wanted everything to feel like it belonged in Market at Moonfall.Here’s what changed:The demo now lasts through Day 10.A proper ending, Beyond the Lantern Line, now appears after finishing the tenth night.The main menu now says Demo, New Demo, and Continue Demo.Monsters, weapons, trees, flowers, carts, baskets, and several decorations have updated pixel artwork.The cleaning station has been rebuilt so the broom and bucket no longer look separated or like they’re floating.Barricades and other defenses have been resized so they don’t tower over the player and monsters.The Build Catalog and Defense Guild artwor...
Read full update on Steam ↗Steam currently lists 30 Oct 2026 as the release date.
Market at Moonfall Demo Update — A Clearer Beginning, Better Controls, and More PolishThe demo has received a substantial update focused on making the opening clearer, the market feel more alive, and the overall exper…
Demo Update — Day 10, New Artwork, and Bug FixesThis update took a little longer than expected because I went through the entire build catalog by hand. Some decorations looked like they belonged to different games, wh…