Store data
- UK price
- £2.42
- US price
- $3.59
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £2.69 | £2.42 | 10% | £2.42 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $3.59 | 10% | $3.59 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Welcome to The Crunch Point. There is a Creator here — he built the game, he makes the rules, and he never stops talking to you. He guides you. He lies to you. He counts every one of your deaths. And session after session, he starts to... know you.
"Don't worry, I'm right here. Just walk forward. What harm could I possibly do?"
One level you're jumping across a narrow chasm. The next, you're in a quiz show — where the correct answers are wrong. Then you're holding a lantern in the dark, then hunting a code in a room whose walls are closing in, then fleeing a red shadow through a top-down labyrinth.
The Crunch Point never stays the same game. The moment you say "I get it," it switches genres:
Parkour and climbing — narrow ledges, wall-jumps, islands over the void
Quiz show — the questions are easy, trusting is hard
Rhythm and memory — red-light-green-light, echoes, memorized floors over lava
Two Worlds — phase between realities at the press of a key; every object is only solid in its own world
Escape room — closing walls, a lock, and a voice trying to mislead you
Top-down labyrinth — procedural paths, a hunter behind you
And genre-breaking surprises — inverted controls, mirror clones, even a fake loading screen
Will the Creator's hint save you, or push you off the edge? Is the code he gave you real, or is he telling you "wrong" just to make you doubt yourself? Beating The Crunch Point is less about reflexes and more about knowing when to listen to someone — and when to do the exact opposite. It's not muscle memory. It's a brain-teasing trust test.
The traps look unfair at first — but they always have a rule. Dying gets you a lesson (and usually a laugh), not a punishment. The Creator remembers your deaths across sessions and counts them to your face: "That's the 47th time you've died in me." That number never resets. He never forgets you.
Because the Creator only exists while you play. When you quit, he sinks into darkness and silence — until someone presses "Start" again. That's why he stalls you, distracts you, lies to you. He isn't evil; he is terrified of being abandoned. The tone is snarky, clever and fragile — sad while it makes you laugh.
Along the way, the Creator's mask slips. In the finale you face him — and your choices genuinely matter. You can shut him down, walk away, or... stay. How it ends is up to you.
"Most people quit in the first room. You made it to the end. So I owe you something: the truth."
A living narrator — a Creator who talks to you, lies to you, and remembers your deaths across sessions
40+ levels of constantly shifting genres — parkour, quiz show, rhythm, memory, escape room, labyrinth, a fake loading screen and more
Brains > reflexes — every trap has a rule; die, learn, laugh in this ultimate rage game
Inventive mechanics — phasing between two worlds, wall-jumping, inverted controls, closing rooms, shadows that hunt you
A finale that truly branches — your choices decide your relationship with the Creator and how the game ends
Born for streaming — voice reactions, rage and trolling; every level is a clip moment
Interface in 28 languages — menus and settings are translated; the Creator's narration is currently Turkish (subtitles in more languages are planned)
For everyone who loves The Stanley Parable 's meta narrator, Getting Over It 's mocking difficulty, and the genre-breaking trolling of There Is No Game and Pony Island — this time with a Turkish voice. And for streamers and rage-game audiences, it's a gift.
The Crunch Point. Trust me.
| # | ||
|---|---|---|
| 01 | İlk Sayıİlk kez öldün. O saymaya başladı. | 100.0% |
| 02 | Milyoner OlamadınBilgi yarışmasından sağ çıktın. Para yoktu zaten. | 62.5% |
| 03 | %100 (Sen Tamamladın)Yükleme ekranını SEN bitirdin. Kendi kendine bitmeyecekti. | 25.0% |
| 04 | AvlanamayanLabirentte kırmızı gölgeden kaçtın. Arkana bakma. | 25.0% |
| 05 | Aynadaki DiğeriAyna klonunu atlattın. O hâlâ seni izliyor olabilir. | 25.0% |
| 06 | Bende 50Toplam 50 kez öldün. "Söylemesem olmazdı." | 25.0% |
| 07 | Karanlıkta GörenFenerle karanlığı geçtin. Fener onundu, cesaret senin. | 25.0% |
| 08 | KoleksiyoncuToplam 100 ölüm. Artık o senin değil, sen onunsun. | 25.0% |
| 09 | Sonuna KadarBir sona ulaştın. Çoğu kişi ilk odada bırakır. | 25.0% |
| 10 | Boş MüzeMüzedeki sekiz kaidede tek heykel yok — hiçbirinde ölmedin. Küratör hayal kırıklığında. | 0.1% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.