Steam release scheduled · App 4914650

Crownfront

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Custom Volume Controls
  • Adjustable Difficulty
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
12 November 2026
Positive reviews
—
Total reviews
—
Release date
12 November 2026
Player tracking—Begins when the game launches
Release date12 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4914650
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Strategy, Free To Play
Release date
12 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-4570 / AMD FX-8350
Memory
4 GB RAM
Graphics
GTX 750 Ti 2 GB / R7 370 2 GB
DirectX
Version 11
Storage
1 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 / Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1660 SUPER (6 GB) / AMD RX 5600 XT (6 GB)
DirectX
Version 11
Storage
1 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Crownfront is a turn-based strategy game played on a board that sits on the floor of a room. Your castle, farms, forests and army are pieces on that board, and you can see the whole kingdom from one end to the other, including the enemy's side.

It has the shape of a classic RTS. You gather resources, put up buildings, train units and attack. The difference is that it all happens in turns. Every unit moves up to three tiles and takes one action, and there is no clock. Nobody wins because they clicked faster.

Every unit eats

This is the mechanic the whole game is built around. There are two resources. Wood builds everything and trains every unit. Food keeps them alive: every unit you own eats one Food per turn, and it comes from your farms and your castle. Farms take several turns to build and produce nothing until they are finished. Run short and every unit on the board starts losing health each turn until you fix it. Recruit too early and your army starves. Play it safe and build farms first, and the enemy turns up with a bigger army while you are still planting. Most matches are decided by how well you handle that gap.

How a match goes

You start with a castle, a worker, a warrior and a scout, with trees nearby. Wood is the first bottleneck, and almost straight away you have to choose whether the next building is a farm or a barracks.

The castle trains workers and the cheap early units, Warriors and Scouts. A barracks trains Soldiers and Archers, a tier above them and worth the wait. Trees run out, so you will be sending workers further afield for wood while keeping enough farms up to feed everyone. Your castle can be upgraded twice for more storage, faster training and more health.

Melee units hit from the next tile over, and the defender hits back. Ranged units hit from three tiles away with no retaliation, but they fall fast if melee reaches them. Buildings cannot fight, so your castle is only as safe as the army in front of it.

The match ends when one side's castle falls, and everything that side owned goes with it.

Two maps, up to three opponents

There is a two-player map for a straight 1v1, and a four-player map where you pick your colour, choose how many AI opponents you face and set each one's difficulty separately. The AI plays by the same rules you do. It builds farms before it grows its army, attacks in waves, and fights the other AIs as readily as it fights you. Last castle standing wins.

What is in the game

Single-player, turn-based, no clock

Two maps: a 1v1 map and a four-player map against up to three AI opponents

Two resources: Wood and Food

Castle, Farm and Barracks, with castle upgrades to Level 3

Worker, Warrior, Scout, Soldier and Archer

A day and night cycle

Save and load mid-match, and Steam Achievements

The demo

The demo is a full match from start to finish with the core of the economy: a castle, farms, a barracks, workers, Soldiers and Archers, and Wood and Food. The full game is built on the same bones.

Made by one person

Crownfront is a solo project. What gets added after release depends on how it does. The ideas on my list include more maps, multiplayer, catapults and a deeper economy, but none of that is promised.

Steam gallery

Screenshots

15 available
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