Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 22
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 11 | — | — | 2 | — |
| October 2026 | 11 | — | — | 2 | — |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Feastfall is a kitchen roguelike deckbuilder all about stacking calories up using recipes, charms, and combos into one monstrously overfed score.
This is not a kitchen sim. It's a life or death gamble at the dinner table, and the house is starving.
Ingredient cards are the ingredients you cook with—
Build a deck of food cards, plate them into scoring recipes , and push your calories as high as you dare before the monster's hunger runs out.
Recipes are the combination of ingredients that gives you calories and multipliers—
Every service you draft new charms that bend the rules. Charm synergies— recipes score, charms break the math. The build is in the synergy. And the kitchen is yours. Charms are the rules of your kitchen, base of your strategy—
Upgrade your cards to strengthen your strategy with the rewards you get by completing services. Card upgrades—
Buy packs to manipulate your deck and menu. Packs—
Buy cookbook packs for each different courses, learn new recipes or improve existing ones. Pack openning—
STOCK THE PANTRY
35+ recipes across appetizer, main, and dessert courses
85+ charms spanning 4 rarities — Common to Gilded
5 monster diners, each with their own appetite and gimmick
6 post-service rewards and Jumbo, Premium, and Gilded card upgrades
Per-archetype leaderboards — chase the highest Nutrition in the galaxy
The Kitchen Compendium: unlock recipes, charms, and achievements run after run
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | First-Service | 76.3% |
| 02 | Service-Reach-5 | 62.7% |
| 03 | Recipes-10 | 50.3% |
| 04 | Charms-10 | 46.1% |
| 05 | Service-Reach-10 | 36.3% |
| 06 | Games-5 | 32.6% |
| 07 | Score-25k | 30.0% |
| 08 | Unlock-Carnivore | 27.1% |
| 09 | Unlock-Chili-Rush | 24.5% |
| 10 | Unlock-Bakery-Express | 21.0% |
| 11 | Services-50 | 17.8% |
| 12 | Unlock-Garden-Buffet | 17.7% |
| 13 | Unlock-Golden-Table | 17.7% |
| 14 | Unlock-Full-Buffet-Engine | 16.2% |
| 15 | Charms-30 | 15.6% |
| 16 | Service-Reach-15 | 13.4% |
| 17 | Score-100k | 11.8% |
| 18 | Calories-1m | 11.4% |
| 19 | Coins-1000 | 11.2% |
| 20 | Run-Won | 9.7% |
| 21 | Games-25 | 8.1% |
| 22 | Score-500k | 5.1% |
| 23 | Recipes-All | 3.1% |
| 24 | Runs-Won-5 | 2.5% |
| 25 | Games-100 | 1.8% |
| 26 | Charms-All | 1.2% |
| 27 | Archetypes-All | 0.9% |
1 positive · 0 negative.
1 positive · 0 negative.
11 concurrent players — the highest daily peak recorded at that point.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.