Steam release scheduled · App 4908290

Rouge Process

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
27 October 2026
Positive reviews
—
Total reviews
0
Release date
27 October 2026
Player tracking—Begins when the game launches
Release date27 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4908290
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Casual, Indie, Strategy
Release date
27 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS *
Windows 8 / 10 / 11
Processor
Intel Core i3-7100 or AMD Ryzen 3 1200
Graphics
Any GPU with Vulkan or DirectX 12 support
Storage
200 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64bit
Processor
Intel Core i3-12100 / AMD Ryzen 5 3600
Graphics
NVIDIA GeForce GTX 1060 / AMD equivalent
Storage
200 MB available space
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

YOU ARE THE ANOMALY

You boot up inside a hostile computer with one directive: survive. You are a rogue process, a sliver of runaway code, and the whole system wants you gone. Spread. Adapt. Breach. Escape into the next sector before the antivirus scrubs you out of existence.

SPREAD YOUR CODE

Drag to paint your infection across a glowing circuit board. Your code also creeps outward on its own, a living cyan organism eating the dark. Every cell you take is territory, and territory is power.

SEIZE THE COMPUTE

Capture gold Data Nodes to fund your expansion. Compute pays for everything: claiming ground, building defenses, and forcing the gateway open. Grab too little and you stall. Grab too much and you cannot hold it. The whole game lives in that tension.

HOLD THE LINE

The system fights back, and it learns. Sentinels rush your core, Scrubbers devour your data, fast Daemons swarm, Splitters fork when killed, Shielded units soak your fire, Phantoms cloak, Leeches drain your compute, and Sappers hunt down your turrets to blow them apart. Every few sectors a boss wakes up to hunt you: the grinding ICE Guardian, the minion-summoning Warden, or the self-repairing Compiler that regenerates and erodes your territory in pulses.

Answer them: build Turrets, Pulse novas, Amplifiers, Mines, Slow fields, EMP stun coils and Repair nanites on your own cells, wall off corridors to funnel the swarm, then trigger PURGE (a screen-clearing shockwave) or FORK (an instant code-spread burst) when it all goes wrong.

COMMAND YOUR DEFENSES

Inspect any building to see its range, the damage it has really dealt and its kills. Point it at the nearest, the strongest, the weakest or whatever is closest to your core, upgrade it, or reclaim it for 70% of what you spent. Freeze time in PLAN mode to read the threat lines, take optional sector contracts for bonus compute, and switch combat to 2x speed when the board is under control.

BREACH AND DESCEND

Take half the sector's data and the gateway comes online. Breach it, draft a new subroutine, and drop into a deeper, nastier, procedurally generated sector. Reach sector 20, destroy the three-phase Kernel, and escape the machine.

ONE MORE RUN

Each run gives you a different map, upgrade choices and defensive decisions. Chase a higher score, reach a deeper sector, and unlock the upgrades that turn a fragile spark into an unstoppable swarm. Need a break? Save and continue later from the start of the current sector.

FEATURES

Real-time grid conquest: a tactile spread-and-defend loop you can read at a glance

A 20-sector descent with procedural maps, 12 visual themes, and a three-phase final Kernel battle

Eleven antivirus archetypes (rushers, scrubbers, fast daemons, splitters, shielded, armored tanks, cloakers, leeches, blinkers, carriers, turret-hunting sappers) plus three rotating bosses: the ICE Guardian, the minion-summoning Warden, and the self-repairing Compiler

Eight subroutines to build and upgrade (Turret, Pulse, Amp, Mine, Slow Field, Wall, EMP, Repair) plus two active powers: PURGE (a screen-clearing shockwave) and FORK (an instant code-spread burst)

Deliberate, positional play: a PLAN mode that freezes time to study threat lines and place defenses, plus flow-field maze pathing you funnel with walls

Building inspection with real damage statistics, four targeting priorities and a 70% compute reclaim

A pick-one-of-three subroutine draft after every breach, with build-defining cards, ammo upgrades and one reroll

Optional sector contracts and switchable 1x/2x combat speed

Meta-progression: earn CORE FRAGMENTS every run and buy 8 permanent perks

Three difficulty modes, from a gentle boot to a Nightmare

Sector checkpoints: save your run and continue from the start of the current sector

Pure procedural neon: a glowing circuit-board aesthetic, bloom and an optional CRT filter, no two boards alike

A rotating electronic soundtrack and crunchy procedural synth SFX

A score chase with 23 in-game achievements

An AI is loose in the machine. How deep can you get before the system catches you?

Steam gallery

Screenshots

10 available
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