Steam release scheduled · App 4904670

Robits: Quantum Descent Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Full controller support
  • Camera Comfort
  • Custom Volume Controls
  • Playable without Timed Input
  • Steam Leaderboards
Steam

Store data

Store status
Coming soon
Scheduled release
20 October 2026
Positive reviews
—
Total reviews
0
Release date
20 October 2026
Player tracking—Begins when the game launches
Release date20 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4904670
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Action, Indie
Release date
20 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
Graphics
GTX 1050
Recommended
Requirement
Requires a 64-bit processor and operating system

macOS

Minimum
Processor
Apple M1 or Intel Core M
Recommended
Processor
Apple M1 or Intel Core M
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Momentum is your greatest advantage. It's also your biggest mistake.

Build a modular combat drone. Stack weapons. Break physics. Survive the horde.

ROBITS is a physics-driven roguelite top-down shooter where inertia never stops working against you, until you make it work for you.

Dropped into a sealed, shifting arena, you'll battle evolving enemies, unstable gravity, and environments that collapse mid-fight. No two runs are the same.

Momentum-Based Combat

Drift, overshoot, and ricochet through bullet patterns while fighting constant inertia. Positioning is never stable, only controlled in the moment.

Deep Build Crafting

Equip weapons across multiple hardpoints and assemble builds from lasers, shotguns, missile pods, railguns, and experimental systems. Synergies emerge during runs, not before them.

Survive the Descent

Face escalating waves, elite encounters, and containment failures that hit like environmental collapse. Arenas that turn against you mid-fight.

Modes

Wave Mode: Structured escalation, boss encounters, chaos by design.

Endless Mode: Push your build to its limit and compete on global leaderboards.

Persistent Progression

Recover fragments from past runs to unlock new systems and expand future builds, without losing the roguelite tension that makes each run matter.

The full game expands the experience with additional arenas, weapons, upgrades, drone builds, Endless Mode with online leaderboards, persistent progression, and much more.

Every descent is different. Every mistake matters. Every run rewrites what you thought worked.

Steam gallery

Screenshots

10 available
More game data · Seller history