Store data
- Store status
- Coming soon
- Scheduled release
- 27 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 October 2026
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🆕 New feature: ContractsAdded a new system to the game — Contracts. The idea is simple: turn in a set number of trophies of ONE rarity — and get a guaranteed item of a higher rarity in return.🔹 How it works: pick a rarity, stage the required number of items of that tier (fewer for rarer ones, more for common ones), sign the contract — and get a guaranteed upgrade.🔹 The result's category (weapon, armor, attachment, pouch, medicine, or grenade) is random and depends on what you turned in — the chance for each category is shown as a percentage right under the result.🔹 The result item's level is the rounded average of the levels of all the items you turned in.🔹 This gives lower-rarity junk an actual purpose instead of just selling it for pennies — now you can convert it directly into what you actually need.🔹 This is a test period — each rarity has a limited number of free trades for...
Read full update on Steam ↗What changed since the last updateBalance:The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead slotSoftened the boss health curve at early levels — it used to spike sharply right where players felt it the mostRaised grenade cooldowns and slightly lowered the max cooldown discount from gear — grenades no longer fly out too often even on a fully upgraded buildAdjusted the XP curve — level progression is now better balanced against stage difficultyFixes:Found and wired up an ENTIRE section of graphics settings that used to do NOTHING — damage/healing numbers, miss indicator, bullet animation, explosion areas, enemy death animation, delivery drone animation, status effects, headshot blood, barriers on the map — every toggle now actually worksFixed...
Read full update on Steam ↗Here's what's been done:Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targetsReworked bandage healing – now heals gradually over time instead of instantly all at onceFixed a bug with incorrect attachments showing up for weaponsUpdated boss/rare enemy indicators on the monitorFixed a minor visual bug with the item panel after sellingPerformance optimization on late waves with large numbers of enemiesThanks for the feedback!
Read full update on Steam ↗Hello hello! Fixed:Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixedEnemies at higher levels used to pile up right on top of each other – now they stop at different distances depending on type (snipers and officers keep their distance, assault troops get closer)The level number on the monitor could occasionally show through the threat icon during combatA rare bug where the game could freeze with no active enemies and no new wave spawning (now self-recovers)Equipment tutorial arrows (pistol/helmet/armor) now also turn off along with the rest of the tutorial hintsUpdated:Shotgun range slightly increasedAdded:New "Graphics Renderer" setting (OpenGL/Vulkan/DirectX 12) – fixes the black transparent screen issue on some AMD cardsThe monitor now shows both your level and the current stage (two colored counters), wi...
Read full update on Steam ↗List of changes:Fixed enemy accuracy and damage — accuracy, machine gunners, snipers/medics/berserker rebalancedFixed shooting animations and frames for several enemiesFixed brightness flicker in spritesNew features: pulsing stat icons in comparison panel, "Tutorial Hints" toggle, combat zone scale settingFixed window positioning/scaling on non-standard resolutionsThanks for the feedback!
Read full update on Steam ↗so here a few things that was i worked on:Fixed / added (since Aug 4): • Fixed: bug-report/feedback form didn’t accept keyboard input (typed text went to a different window instead of the field) — the inventory window never received real keyboard focus • Fixed: the inventory panel could get hidden behind the background when enabling “fullscreen background,” requiring a game restart • Fixed: the monitor selection in settings was ignored on restart — the game always started on whichever monitor the window last sat on • Fixed: the inventory window block would “jump” to the center of the screen when changing UI scale or monitor in settings • Fixed: the gear-set selector buttons (Set 1/Set 2) didn’t hide together with the comparison panels when opening the settings menu • Fixed: the “upgrade to max” button and the favorite icon would shift and overlap after a button-texture size update • F...
Read full update on Steam ↗⚡ Update — window and combat effects fixes• Fixed: for some players, the game window lost "always on top" starting from the second launch• Fixed: the drag arrow / storage box could stop responding to clicks if antivirus software blocked the global mouse hook• Added: monitor selection in settings (for multi-monitor setups)• Fixed: the window no longer "slides over" to an adjacent monitor while dragging• Fixed: a one-time black flash when starting the game on a second monitor• Fixed: system windows (reset progress, bug report, etc.) no longer "jump" position when opened• Added: the character monitor now also signals a boss, not just a rare enemy/officer auras• Fixed: threat icons on the character monitor now correctly show two different auras at once• Added: a rank-up animation above the character• Fixed: ammo effects (poison/fire/electric) no longer render on the body when hitting the...
Read full update on Steam ↗What's fixed/added this time:• Separate scale settings for the inventory window size and text size — for 4K/large displays • Fixed system-wide mouse lag that could occur while the game was running • Fixed mouse lag specifically on multi-monitor setups with mismatched refresh rates • Fixed keyboard input — pressing keys previously didn't trigger shooting while the inventory window was open • Fixed a brief system-wide mouse input freeze after exiting the game • Fixed a black screen that could appear when activating the game window (taskbar icon click) on a secondary monitor • Minor window-positioning fixes when dragging between monitors Cheers!
Read full update on Steam ↗This week I worked on the item comparison window interface.What changed:• Updated icons across all slots• Tooltips rewritten and now show color-coded rarity range indicators — instantly see which category an item belongs to• Added a favorites button directly in the comparison windowStill polishing the UI ahead of the demo release!Before/After:
Read full update on Steam ↗Added all locations and an expanded pool for late-game stages. Reworked translations for 7 languages (German, Spanish, French, Italian, Polish, both Portuguese variants, Chinese) — fixed dozens of translation errors and inconsistencies.
Read full update on Steam ↗Three new locations added – each with its own look and feel. You'll know them if you know them.Also fixed some things under the hood. Nothing obvious on the surface, but it should feel cleaner.Release is still ahead. Stay tuned.
Read full update on Steam ↗Steam currently lists 27 Oct 2026 as the release date.
🆕 New feature: ContractsAdded a new system to the game — Contracts. The idea is simple: turn in a set number of trophies of ONE rarity — and get a guaranteed item of a higher rarity in return.🔹 How it works: pick a…
What changed since the last updateBalance:The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels stro…
Here's what's been done:Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targetsReworked bandage healing – now heals gradually…
Hello hello! Fixed:Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixedEnemies at higher levels used to pile up right on top of each other – n…
List of changes:Fixed enemy accuracy and damage — accuracy, machine gunners, snipers/medics/berserker rebalancedFixed shooting animations and frames for several enemiesFixed brightness flicker in spritesNew features:…