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Preparing a concise update from the latest recorded activity.

Steam player data · App 4898790

Crosstalk

View on Steam ↗Updated 22 Oct · 10:20 UTC
  • Single-player
  • Steam Workshop
  • Camera Comfort
  • Color Alternatives
  • #category_contrast_controls
  • Custom Volume Controls
  • Narrated Game Menus
  • Playable without Timed Input
Steam

Store data

UK price
Free
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
20 October 2026
Concurrent players0Most recent successful sample
Today's peak163/144 samples
Tracked peak4Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4898790
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Simulation, Strategy, Free To Play, Early Access
Release date
20 October 2026
Last player update
22 Oct · 10:20 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 1809
Processor
2.4GHz quad-core
Memory
8 GB RAM
Network
Broadband Internet connection
Storage
6 GB available space
Additional Notes
simulated clock linearly follows single-core frequency multiplied by IPC
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
4.6GHz octa-core
Memory
16 GB RAM
Network
Broadband Internet connection
Storage
12 GB available space
Additional Notes
simulated clock linearly follows single-core frequency multiplied by IPC

Linux

Minimum
OS
Linux 5.0
Processor
2.4GHz quad-core
Memory
8 GB RAM
Graphics
VRAM >=4Gi
Network
Broadband Internet connection
Storage
4 GB available space
Additional Notes
Vulkan >=1.3 required; simulated clock linearly follows single-core frequency multiplied by IPC
Recommended
OS
Linux 7.0+
Processor
4.6GHz octa-core
Memory
16 GB RAM
Graphics
VRAM >=12Gi
Network
Broadband Internet connection
Storage
10 GB available space
Additional Notes
Vulkan >=1.3 required (discrete Vk device recommended); simulated clock linearly follows single-core frequency multiplied by IPC

Launch window

Released 20 October 2026 · Tracking from 21 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
4
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
4
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 4Average 1Latest 0
0123421 Oct 2026, 11:00 UTC22 Oct 2026, 10:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days4——0—
October 20264——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The mission statement of Crosstalk is that we would like it to bring back the joy of tinkering, designing things from near-scratch, and taking one's time to create something new or recreate retro technology/port cool software. We don't see that much anymore in computing.

Crosstalk is a set of tools to create custom computer architectures, RTL designs, and software. It contains a sandbox with a simulator and an emulator for building electronics. Players can construct and program devices like calculators, LED controllers, and complex computers. It comes with a gate-level SystemVerilog simulator, an elaborator, a synthesizer, and a C emitter, plus the Clang compiler, which compiles the emitted C code and runs it for faster design execution. The C code is derived from players' own SystemVerilog.

The default workflow is opening the RTL workspace, entering a shell, describing a design in SystemVerilog, programming it, and then writing software for it. The game supports a networked mode, in which one collaborates with other players.

Designs, software for them, and emulators can all be shared via the Workshop.

Serial interface

Crosstalk can interface with devices using virtual in-game serial ports or the running machine's physical serial interface, which is /dev/ttyUSB<n>  and /dev/ttyACM<n>  on Unix and COM<n>  on Windows, or its own shell interface. External devices can thus be plugged directly into designs and be represented by stand-in parts. Players could use microcontrollers, sensors, physical buttons, or other computers.

The supplied truecolor terminal emulator can be used as a serial terminal I/O device. It is ANSI/VT100/xterm/kitty-compatible and can interact with the host over a PTY/ConPTY

Serial I/O works with physical devices. The above is TX.

RX

Scopes

Memory view of the running design and an oscilloscope are necessary tools while building, so they're both included and easily accessible to players.

Memory view and runtime activity indication

An oscilloscope attached to a signal, like sound output

Display output

If a design has a video display output, then players can use one of the three built-in display modes: CRT, gas-plasma, and modern LCD. The concrete interfaces used are CGA (for CRT and gas-plasma) and VGA.

A CGA gas-plasma display output type showing the DANGLING kernel booting on an i386-compatible CPU, in-game

The in-game displays are interactive

CPU architecture design

Players can define ISAs and then view a help banner in the game while developing. Later on, a DLC with a guided ISA design feature set will be released.

The DANGLING Computer Superarchitecture ISA

Runtime register state overview

A stack view that shows a trace on faults

Program locator overview

The program-level Profiler mode shows where time is going during a program's runtime

SystemVerilog

FPGA designs can be described using vendor-neutral SystemVerilog. The designs can be RTL-simulated. For accelerated simulation, there is a built-in option to emit C99 from the supplied SystemVerilog using Crosstalk's toolchain and the enclosed Clang compiler, or run it in emulation mode, which disables design accuracy guarantees and reproduces the design behaviorally instead, using the built-in emulator. For high-resolution simulation, a gate-level simulator is available, which runs a synthesized variant of the design. This is an expensive operation, so it takes much longer and is capped to smaller designs.

The included Profiler shows an overview of where cycles within the SV design are spent

The interactive Schematic viewer shows both the RTL and the gate-level schematic and in profile mode, highlights hot cells

The DANGLING Computer Superarchitecture ISA + The DANGLING Logic Unit CPU

The game comes with a custom instruction set architecture and its first CPU called the DLU, which serve as both a reference SystemVerilog implementation and a target for players who don't want to make a custom one. DANGCSA/DANGXA (it has two names due to how "C" and "S" sound when spoken, so both are used) is already capable of running complex programs, despite being very minimal. The DLU is DANGCSA/DANGXA-compliant and supports serial communication, text mode output, video, audio, and MIDI. The full title of the DLU is "DANGLING Logic Unit: Think Correctly."

The LLVM that ships with the game can compile for the DANGCSA/DANGXA architecture

DANGCSA/DANGXA's own binary format is also recognized by the enclosed LLVM and is what's natively used on the platform. ELF only serves as a compatibility layer

A game running native DANGCSA/DANGXA code. Runtime memory manipulation is demonstrated here

DANGCSA/DANGXA's first custom native game, Hardware Sniffers , coming as a free DLC

A DANGCSA/DANGXA-native C99 reimplementation of the popular crafting game running as the client of the on-screen character, looking from the perspective of another client, which is running an original Java client superimposed on Crosstalk for clearer visual demonstration. The C99 client controls the displayed character by manipulating positions and actions in memory. In this case, only the C99 text client runs under DANGCSA/DANGXA, and is independent of the original client and Java

Sandbox mode

Self-play submode

Sandbox mode is the default Crosstalk experience. Players can create a custom workspace with resizable, positionable, and alignable floating windows. Most use-cases start with opening a shell session to their host, invoking their editor, and writing SystemVerilog. Once there is a valid design, it can be simulated inside Crosstalk.

Networked submode

In this submode, one can team up with others over Steam Networking and build together. It is structurally identical to Self-play mode, but with networking enabled.

Since Crosstalk is mostly a sandbox, play time can reach high hour counts easily. This is just from the time Crosstalk has been wired into Steam (we play it so much)

Steam gallery

Screenshots

6 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

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