Steam release scheduled · App 4896890

Pixel Motion Studio

View on Steam ↗Updated Awaiting first sample
  • Partial Controller Support
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
2 November 2026
Positive reviews
—
Total reviews
—
Release date
2 November 2026
Player tracking—Begins when the game launches
Release date2 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4896890
App type
Game
Developer
Publisher
Supported systems
Windows · Linux
Genres
Indie, Animation & Modeling, Design & Illustration, Game Development
Release date
2 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual-core Intel Core i3 / AMD Ryzen 3
Memory
4096 MB RAM
Graphics
DirectX 11 compatible graphics (integrated is fine)
DirectX
Version 11
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Quad-core Intel Core i5 / AMD Ryzen 5
Memory
8192 MB RAM
Graphics
Dedicated graphics card
DirectX
Version 11
Storage
2 GB available space

Linux

Minimum
OS
SteamOS 3.5 (Steam Deck) or Ubuntu 22.04, 64-bit
Processor
64-bit x86 dual-core, 2.0 GHz
Memory
4096 MB RAM
Graphics
GPU with OpenGL 3.3 or Vulkan support, integrated graphics are fine
Storage
2 GB available space
Sound Card
Any PipeWire or PulseAudio device
Recommended
OS
SteamOS 3.5 or newer, or Ubuntu 24.04, 64-bit
Processor
64-bit x86 quad-core, 2.5 GHz
Memory
8192 MB RAM
Graphics
Dedicated GPU, or a modern integrated GPU with Vulkan
Storage
2 GB available space
Sound Card
Any PipeWire or PulseAudio device
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Three programs in one

Pixel for drawing, Motion for animation, Studio for full scenes, all sharing one project. Take a sprite from its first pixel to a fully animated scene without leaving the app.

Why choose?

Frame-by-frame or keyframe animation? You don't have to choose. Use either, use both, or switch between them as your project evolves.

Draw every frame by hand, use rigs and keyframes to block out complex scenes, or seamlessly mix both methods. Start with a traditional hand-drawn animation and add keyframes for subtle transformations, or build a rigged animation, bake it back into pixel frames, and hand-tweak individual frames for the final result.

Pixel Motion Studio brings traditional pixel-art tools and modern animation techniques together in one workflow, so you can create, experiment and change direction without rebuilding your work from scratch.

One project, any mode. Move your work between drawing, animation and scene modes, with everything staying linked so changes flow through the whole project.

Non-destructive by design. Transform artwork, add effects and experiment without permanently altering the original. Reorder, mute, remove or adjust changes whenever you need to.

Built for iteration. Change a pose, reshape a sprite or try a different effect without losing the artwork underneath.

Pixel: a complete art editor

Everything you need for traditional pixel art, from layers and groups to frame-by-frame animation, stabilised brushes and click-an-object selection.

Mesh warp. Reshape a sprite with a grid of handles, making it easy to change poses or proportions without redrawing the entire piece.

Shade brush. Shade and highlight along a ramp from your own palette, stepping through your colours while staying perfectly on-palette.

Non-destructive effects. Stack glow, outline, drop shadow, blur, tint and more on a layer, then reorder, mute or retune them later.

Plus a slice blade, alignment ruler, text, stamps and a reveal eraser that previews the result before you use it. Filters include undithering, despeckling, sharpening, noise reduction, clean outline tracing and palette locking.

Multiple ways to rotate. Use RotSprite for pixel-perfect rotations, SmartEdge for flexible rotation, scaling and skewing, or keep your transformations non-destructive so you can adjust them later.

Motion: keyframing on your terms

Speed up your workflow with rigs and keyframes. Set your poses and let the in-betweens interpolate, or use generators as a starting point for walk and run cycles. Refine the result by hand or take it straight into your scene.

Any keyframed sequence or fluid simulation can be baked directly back into pixel frames, so you can edit individual pixels before you export.

Studio: build whole scenes

Assemble characters, effects and backgrounds into complete animated scenes. Add procedural clouds and weather, lighting, water reflections, lens flares and moving cameras, then render to pixel-perfect frames or video.

Sound and lip-sync

A complete audio editor lets you build your soundtrack and animate your characters to it without leaving the project.

Record, edit and mix. Work across as many tracks as you like, with fades, bass and treble, reverb, echo, tempo changes and more, each with a live preview.

Automatic lip-sync. Point a character at a voice track and its mouth follows the audio.

Set it up once. Assign your mouth shapes and the rig can lip-sync any audio. One clip can drive a whole cast, with the preview matching the export.

Master your colours

Reduce palettes with real control, break an image down colour by colour, and turn paintings or photos into clean pixel art. Use the result as a starting point, then edit and refine it yourself.

Speed-Draw

Turn any finished piece into a speed-draw video. Pixel Motion Studio reconstructs the drawing process using its own tools, letting you present finished artwork as an engaging creation video without having to record yourself while you work.

Create together, in real time

Work on the same file at the same time, live. Everyone gets their own cursor, edits sync instantly, and layers can be locked so no one paints over anyone else's work.

Export and run anywhere

Import your existing work, including Aseprite and Photoshop files, and export to PNG, WebP, GIF, sprite sheets, WebM and MP4.

Pixel Motion Studio does not use AI to generate artwork. It is a creative tool built around your artwork, combining traditional pixel-art editing with animation, rigging, effects and scene tools in one application.

Steam gallery

Screenshots

7 available
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