Store data
- UK price
- £13.75
- US price
- $13.49
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 22 September 2026
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1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | -82.8% |
| November 2026 | 0 | -1 | -100.0% | 0 | -100.0% |
| October 2026 | 1 | 0 | 0.0% | 0 | -90.4% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £13.75 | £12.37 | 10% | £12.37 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $13.49 | 10% | $13.49 | No change recorded |
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| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 37.75 | S/.33.97 | 10% | S/.33.97 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱475.00 | P427.50 | 10% | P427.50 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
ONE (1) WORLD is a single-player, top-down pixel sandbox RPG. You wash up on an island the Bureau audits, taxes and occasionally attacks. Make it home anyway.
Build rooms, roofs, furniture and storage, and grow a shelter into a working homestead.
Gather and craft: mine, chop, farm, fish any fresh water (no rod needed) and ranch, and craft straight from the chests around you.
Fight in real time: melee swings, a sling, a bow with fire, frost and venom arrows, throwable flasks, plus dodge, parry and lock-on.
Beat 15 bosses with readable tells across a six-act story.
Go further: travel by boat, car and train, then launch a rocket to the Moon and beyond.
60+ skills, creatures to befriend, islanders to help, and seasons with calendar events like Filing Night, Harvest Moon and Tax Day. Every region has its own day and night music, and the big bosses have their own themes.
Autosaves every 75 seconds, plus manual saves and multiple save slots.
Save anywhere, any time. Or switch on Creative mode: free building, no threats.
Three difficulty modes: on Lenient you keep everything when you fall; Strict hits back.
Keyboard and mouse or full controller support, with remappable controls.
Text scaling, color-vision modes, dialogue speed, screen shake and Reduce Motion settings.
Non-graphic pixel-art combat with no blood or gore.
Play in 10 languages: English, Spanish, French, German, Italian, Brazilian Portuguese, Japanese, Korean, Simplified Chinese and Polish.
The Bureau considers this an orderly development. The island has declined to comment.
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| 01 | Ach Bake Sale | 0.0% |
| 02 | Ach Befriender | 0.0% |
| 03 | Ach Cartographer | 0.0% |
| 04 | Ach Chasing Waterfalls | 0.0% |
| 05 | Ach Complete Formulary | 0.0% |
| 06 | Ach Complete Visitation | 0.0% |
| 07 | Ach Deep Records | 0.0% |
| 08 | Ach Deforestation | 0.0% |
| 09 | Ach Diligent | 0.0% |
| 10 | Ach Far Traveler | 0.0% |
| 11 | Ach Final Assignment | 0.0% |
| 12 | Ach Final Audit | 0.0% |
| 13 | Ach First Audit | 0.0% |
| 14 | Ach First Harvest | 0.0% |
| 15 | Ach First Steps | 0.0% |
| 16 | Ach Fleet Specification | 0.0% |
| 17 | Ach Four Terms | 0.0% |
| 18 | Ach Full Barn | 0.0% |
| 19 | Ach Full Boss Docket | 0.0% |
| 20 | Ach Good Neighbor | 0.0% |
| 21 | Ach Homesteader | 0.0% |
| 22 | Ach In Orbit | 0.0% |
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| 26 | Ach Landmark Ledger | 0.0% |
| 27 | Ach Master Angler | 0.0% |
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| 30 | Ach Nothing Hidden | 0.0% |
| 31 | Ach Old Hand | 0.0% |
| 32 | Ach Origin Magus | 0.0% |
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| 34 | Ach Origin Surveyor | 0.0% |
| 35 | Ach Origin Tinker | 0.0% |
| 36 | Ach Origin Warden | 0.0% |
| 37 | Ach Prospector | 0.0% |
| 38 | Ach Quarryman | 0.0% |
| 39 | Ach Redacted | 0.0% |
| 40 | Ach Reliquary Complete | 0.0% |
| 41 | Ach Roll The Credits | 0.0% |
| 42 | Ach Take Flight | 0.0% |
| 43 | Ach Tenured | 0.0% |
| 44 | Ach Whole Roster | 0.0% |
| 45 | Ach World Open | 0.0% |
| 46 | Ach Worlds Without End | 0.0% |
Hey everyone! More fixes from watching new players' first hour. The Clerk: The first boss is now a real fight. It has more health and guards against hits unless you stagger it, so dodging and timing matter Balance: The Ledger Warden near the cave exit now hits for 1 heart instead of 2 Fixes: The Baton hint now waits until you have Gold, so it no longer sends you home for a recipe you can't finish yet Before the South Road opens, the Quarry arrow now takes you around through the East Hills instead of into a fence Pressing place on an empty hotbar slot no longer uses up your origin ability by mistake Signs no longer grab the interact key when you're standing at something else Tilled soil without seeds now tells you Seed Packs are sold at the Commissary Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! A few more fixes from watching new players' first hour. Improvements: Crafting grid: recipes that need more than one material now show it (like "4 Wood +2"), and the tooltip lists the full cost, so no more surprise "not enough Gold" Room steps like the Storage Corner now say the piece has to go inside a sealed room Pressing interact while standing at a crafting bench opens the bench, even with chests right next to it Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! More fixes from watching new players' first hour. First Watch: When the first creature blocks your hit, it now says BLOCKED, and after a couple of tries the card tells you it only goes down after a dodge, with the keys to press You can't get stuck there anymore: keep swinging and it gives way Improvements: Before the cave, the card now asks you to craft a Bailiff's Baton if you don't have a weapon yet. It makes the cave much easier At a crafting bench, pressing ENTER on a recipe you haven't picked yet selects it first instead of crafting it by surprise The first-room step now tells you how many marked pieces to place The Clerk calls for backup once per fight instead of spamming it Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! This one is all about how combat feels. Combat feel: When a hit connects, you, the creature and the camera pause for a split second, so every hit lands with weight Heavy hits now shake the screen more than light ones, and finishing blows get a little extra punch Dodging right through an attack now plays a whoosh instead of a menu click Screen shake still follows your Screen Shake and Reduce Motion settings. Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! Four updates' worth of changes, most of them from watching new players' first hours. New: Play Now on the title screen jumps straight into a new world with a default character. The full character creator is still there under New Game A Lighting setting (Low / Medium / High) in Settings for lower-end PCs. Windows picks a sensible default for your hardware Combat: Creatures can no longer sit right on top of you, so a swing at close range always has something to hit The game warns you before your pack gets too heavy to fight, and says what to do Arriving in the Deeps gives you a heads-up that hits get harder there, plus gear that helps After the Clerk: Beating the Clerk points you straight at what's next: the win banner ends with "Next: Open the Quarry", and the objective card shows the way out of the cave If you went for the Clerk early, the prep steps you skipped clear th...
Read full update on Steam ↗Hey everyone! This one comes from watching a full first run through to the Clerk. Fixes: A bed you rest at near the Clerk now really is your respawn point. Before, you woke up back at the meadow every time If your bed can't catch you, the wake-up message now says so instead of leaving you guessing Freshly tilled soil no longer reads "Use: ?". It says Plant, or that it needs seeds You can no longer sleep in your bed from outside the house, through the wall Improvements: Retrying the Clerk skips the whole first conversation: two short lines and you're straight into the fight If you turn and walk away from the Clerk, it stops throwing paper at your back. Turn around and it's right back on The Build Board's Pin, Route and Prep chips are brighter and easier to read Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! Small one today. New: After you beat the Clerk, the game asks once if you'd leave a Steam review. It only ever asks once per install, waits until things are calm (never during the victory moment or a fight), and "Not now" is the default so a stray button press never opens anything. No rewards either way, that's Steam's rule Reviews are honestly the biggest thing that helps a small game get seen, so if you're enjoying it, it means a lot. Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! This one is all about polish: performance and sound. Improvements: The throne hall, the frost keep and other interiors now do far less drawing work behind the scenes. Rooms were shading their hidden background under the floor for every light, and they don't anymore, so these areas should run noticeably smoother. Nothing looks different Every boss theme and vehicle loop now loops cleanly. Before, the sound briefly dipped out at every loop point Six boss themes that played noticeably quieter than the rest are now at the same level The wingpack's wind is finally audible Short sound effects are crisper: 60 of them no longer go through lossy compression Music tracks no longer end with several seconds of dead silence Fixes: Your first room's roof and "This is home now" wait until the last wall is placed, so the game never calls it home while the card still asks for a wall The...
Read full update on Steam ↗Hey everyone! Another round of fixes from watching the first few hours. Fixes: Your pet no longer steals the Use button: standing next to a bed, a chest or tilled soil with a pet nearby now uses the bed, chest or soil instead of opening the pet's name screen You can talk to a resident standing right behind you when nothing else is in reach The Build Board's Pin, Route and Prep buttons are back where you can see them The morning summary adds up your supplies and no longer gets cut off Improvements: The Clerk now gives you two seconds after its speech, with a clear flash, before its first dart Furnishing a room no longer fires a pile of pop-ups at once: you get one, and the rest go to the small log in the top-left Once you've made it through your first night, a tip points you to the Shovel in your porch chest so you can start farming The objective card keeps to one next step in hour two...
Read full update on Steam ↗Hey everyone! A small one, mostly from your reports. Fixes: No more ghosted windows on your walls while you're just living in your house. Placement hints for wall pieces (windows, shelves, banners) now only show while you have that piece selected or the Build Board open, and never on a wall that already has a window Windows you hang on your home walls now count toward home projects like Home Front In the First Watch lesson, the tip now says to keep swinging when one more swing won't finish the Stray Pressing Use next to a resident now talks to them even if they're just behind you, instead of toggling a nearby lantern Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! This one bundles two updates, built from watching new players' first two hours. Fixes: "Survive First Night" now completes when you make it to morning, even if you stayed up instead of sleeping, so the objective card no longer points you home all through Act 2 Pressing Use next to a resident now talks to them, even with a lantern or another prop close by Night monsters no longer hang around in daylight once a fight has gone quiet, and a monster stuck behind a rock or wall gives up and backs off instead of hovering Your hits no longer knock enemies out of reach of your next swing, so follow-up swings actually land A marsh Bog Mite's venom bite now costs 2 hearts instead of 3 Improvements: Every enemy attack now warns you at least 0.35 seconds before it lands, boss bites and volleys included Redactors, Stampers and False Stampers near home bite on a slower beat and deal ab...
Read full update on Steam ↗Hey everyone! This one bundles two updates, both straight from watching new players' first hour. Fixes: Mining a tree that's behind a rock now says "Rock is in the way. Clear it first." instead of a confusing "BLOCKED: something is already there" every second The Field Book's Build at Home card counts the pieces you've actually placed, and only says done when they're all down The objective card now tells you when a Chest needs a Workbench nearby The "hold Place to build a run" tip shows up the moment you place your first piece Improvements: About half as many pop-ups in your first hour. Minor messages now go to a small log in the top-left instead of a banner, and it wraps instead of cutting sentences off The controls card has its own spot and shows up right after your first chop The First Watch lesson tells you when and how to dodge, a DODGE cue pops up as the Stray winds up, and the...
Read full update on Steam ↗Hey everyone! Build 80 is all about the first hour, straight from watching new players play it. Fixes: Once you have the materials for your first room, the objective now points you to the build site instead of a random rock The camera zoom tip no longer pops up before you've even done anything The Bulwark skill chip now shows up together with its explanation instead of out of nowhere Improvements: Starting a New Game is way faster: your world starts building while you're still making your character, so it's about 3-4 seconds instead of 9 Far fewer stutters while the world loads in The Build Board opens on what you can build right now instead of a wall of 332 recipes (everything else is still a couple of presses away) Grass now spills over the edges of dirt paths instead of meeting them in hard square steps Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! A smaller one this time, mostly polish from playing build 78. Fixes: The Field Book's Build at Home card now says "0/6 placed" instead of the confusing "need 0/6" when you're ready to build Improvements: Grass, dirt, sand and stone now blend into each other at the edges instead of meeting in hard straight lines The game starts up a little faster: it only loads your language at launch New: If you step away for 5 minutes, the game pauses itself (and saves), so the night doesn't get you while you're gone. You can turn this off in Settings with "Pause when idle" Thanks for playing, and keep the feedback coming in the discussions!
Read full update on Steam ↗Hey everyone! Build 78 is here. The big one this time is music: every biome has its own day and night tracks now, and seven bosses get themes of their own. Fixes: Tax Day is fairer: your first 50 gold is never taxed, filing early at a desk earns a commendation, and every letter says exactly what was taken The Clerk, the Archivist and the Director now count as kills, with the XP to match A swing blocked by a wall now says BLOCKED instead of silently missing The mouse wheel scrolls Field Book pages instead of flipping them Calm travel for sea and space is back as its own setting You'll get a warning if autosaves keep failing Improvements: A calmer first hour: extra systems wait until after your first night, and early pop-ups are capped Enemies get tougher the further you go from home, and they pay more XP and loot Every main quest step pays a named reward, and your first win over each b...
Read full update on Steam ↗Fixes: Relics you wear now actually fire. Put one on and hit your skill button (F / B on controller), and use the cycle button (G / D-pad right) to swap between it and your class skill The first room is way easier: the blueprint is labelled, placing a wall or door crafts it from your wood, and if something's missing it tells you what No more getting stuck on door frames. You slide into doorways now The objective card stops renaming your task when you walk past a landmark, and the Field Book step shows its key Swings land when they visibly hit an enemy's body, not just its exact center Fixed a big frame rate drop (down to 3-4 FPS) that could hit inside caves, houses and the Frost Crown keep Bosses can't be stun-locked by mashing anymore. They fight back, but a well-timed hit still staggers them More boss and monster attacks give you a readable wind-up first Armour now actually softens...
Read full update on Steam ↗Fixes: Boss callouts no longer pile on top of each other into unreadable text No more flashes of your character in the wrong spot when traveling by rocket, boat or through space The rocket climb looks right: no more boxy glow or striped sky, and night launches aren't murky Enemy health no longer covers the damage numbers Sailing past an island's side now charts it, not just the dock The boss name bar gets out of the way instead of covering the boss Fixed a chest dupe on the Mailbox spot Improvements: Rain is actually visible now Lock-on keeps the whole boss on screen, and boss callouts pop above their heads Way more translated: critters, completion achievements, boss callouts, stop and route names Translated text keeps its own capitals (German nouns, headings) All Steam achievements now show in your language Controller hint shows your skill on B instead of "BACK" New: Controller: Dodg...
Read full update on Steam ↗Fixes: Lock-on swings now aim at your target when you're not moving the mouse Late-game quest arrows point at your own buildings or home instead of wandering off The Rail Stop arrow points home once you've found the Railhead No more "Boat plan incomplete" popup after fast traveling Improvements: Crafting tells you exactly which materials you're missing (have / need) Signal masts say what they do (Survey, Calibrate, Launch) instead of just "Use" Picking up your satchel warns you if it makes you too heavy to fight Steam Deck: waking it from sleep pauses the game Way more of the game is translated: Field Book, seasons, weather, the map and place names New: Parry and lock-on are explained in the Field Book and on the controls card. On controller, tap dodge without holding a direction to parry
Read full update on Steam ↗Fixes: Steam Deck: every controller works now, including a second pad or one that reconnects Steam Deck: fresh installs open in true fullscreen so the pixel art stays crisp Improvements: A bunch of props now actually say something when you press E Pebble finally has a proper sign The Oven opens its own recipe list New: Mac support! Runs native on Apple silicon and Intel Macs (macOS 13+). If you own the game it's already in your library.
Read full update on Steam ↗Hey everyone! More fixes from watching new players' first hour. The Clerk: The first boss is now a real fight. It has more health and guards against hits unless you stagger it, so dodging and timing matter Balance: Th…
Hey everyone! A few more fixes from watching new players' first hour. Improvements: Crafting grid: recipes that need more than one material now show it (like "4 Wood +2"), and the tooltip lists the full cost, so no mo…
Hey everyone! More fixes from watching new players' first hour. First Watch: When the first creature blocks your hit, it now says BLOCKED, and after a couple of tries the card tells you it only goes down after a dodge…
Hey everyone! This one is all about how combat feels. Combat feel: When a hit connects, you, the creature and the camera pause for a split second, so every hit lands with weight Heavy hits now shake the screen more th…
Hey everyone! Four updates' worth of changes, most of them from watching new players' first hours. New: Play Now on the title screen jumps straight into a new world with a default character. The full character creator…
Hey everyone! This one comes from watching a full first run through to the Clerk. Fixes: A bed you rest at near the Clerk now really is your respawn point. Before, you woke up back at the meadow every time If your bed…