Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 4893400

Seven Blasphemies

View on Steam ↗Updated 22 Oct · 08:30 UTC
  • Single-player
  • Steam Achievements
  • Full controller support
  • Family Sharing
Steam

Store data

UK price
£9.09
US price
$7.99
Positive reviews
100%
Total reviews
22
Release date
8 September 2026
Concurrent players0Most recent successful sample
Today's peak052/144 samples
Tracked peak7Highest retained daily peak
Steam rating100%22 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4893400
App type
Game
Supported systems
Windows
Genres
Adventure, RPG
Release date
8 September 2026
Last player update
22 Oct · 08:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7 (SP1+), Windows 10 and Windows 11
Processor
x86, x64 architecture with SSE2 instruction set support.
Memory
6 GB RAM
Graphics
DX10, DX11, DX12 capable.
Storage
2 GB available space

Launch window

Released 8 September 2026 · Tracking from 8 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
6
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
£7.27
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
7
Steam reviews
18100% positive
Twitch peak
Not recorded
Price observed
£7.27
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011121 Oct 2026, 09:00 UTC22 Oct 2026, 08:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2-5-71.4%0-85.1%
October 20262-5-71.4%0-78.0%
September 20267——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world.

Move one tile at a time. Think one turn at a time. Die, learn, and begin again under the shadow of a doom calendar that does not care whether you are ready.

Each dawn, the world may be struck by a new Blasphemy: a permanent, run-altering curse that stacks with everything that came before it. Visibility may shrink. Healing may weaken. Monsters may grow bolder. The world may become harder, meaner, and less forgiving with every passing day.

When the seventh Blasphemy arrives, the world ends.

You are not racing toward glory.

You are racing against extinction.

A TRADITIONAL ROGUELIKE OF DOOM AND SCARCITY

Seven Blasphemies is built around classic roguelike fundamentals: grid-based movement, turn-based decision-making, procedural danger, permadeath, and lethal consequences.

Every action matters because every turn gives the world a chance to answer. Explore ruined paths, manage scarce resources, choose your fights carefully, and accept that survival is never guaranteed.

This is not a power fantasy. It is a desperate crawl through a dying world where the correct decision may still lead to a terrible outcome.

THE BLASPHEMY SYSTEM

At the heart of Seven Blasphemies is the doom calendar.

Each dawn may trigger a new Blasphemy, permanently changing the rules of the run. These curses are not temporary modifiers. They stack, accumulate, and slowly turn the world against you.

A run can begin with cautious exploration and end in panic as darkness spreads, enemies become more dangerous, and the systems you relied on begin to fail.

The longer you survive, the more the world decays.

CHOOSE YOUR RUIN

Select from among many doomed classes, each built around a distinct style of play.

No class is safe.

Some are simply doomed differently.

MONSTERS THAT FORCE DIFFERENT DECISIONS

Enemies in Seven Blasphemies are designed to be readable, dangerous, and mechanically distinct.

They are not just different health bars. Each monster type creates a different problem: when to engage, when to flee, when to spend a resource, and when to accept that greed has already killed you.

Survival depends on understanding threats before they corner you.

INSPIRED BY OLD-SCHOOL RPG BRUTALITY

Seven Blasphemies draws from the spirit of old-school tabletop RPGs and traditional roguelikes: lethal encounters, emergent problem solving, resource pressure, and a world that does not scale itself around your comfort.

The game is harsh by design, but not careless. Death is part of the structure. Each run teaches you more about the world, its curses, its creatures, and the risks you can afford to take next time.

A BLEAK WORLD IN MINIMALIST PIXEL ART

The visual style uses pixel art and a limited color palette to create a stark, apocalyptic atmosphere while keeping the battlefield readable.

The world is decaying.

The colors are few.

The end is always visible.

KEY FEATURES

Traditional turn-based roguelike gameplay.

Grid-based movement and tactical positioning.

Permadeath and high-stakes decision-making.

A doom calendar that pressures every run.

7 permanent Blasphemies that alter the world.

6 playable classes with distinct playstyles.

Minimalist pixel art with a harsh apocalyptic tone.

OSR-inspired design focused on scarcity, risk, and consequence.

THE SEVENTH BLASPHEMY ENDS ALL

You can fight.

You can scavenge.

You can pray.

You can delay the inevitable.

But the calendar keeps moving.

How far can you crawl before the world finally dies?

Steam gallery

Screenshots

11 available
More game data · Seller history