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- Store status
- Coming soon
- Scheduled release
- 10 November 2026
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- Release date
- 10 November 2026
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A deep front-office football sim for people who think the real game happens in the war room and on the cap sheet.
You're the general manager. You draft, trade, sign, cut, and extend. You hire the coaches, set the scheme, and answer to an owner who's counting wins. Then the games are played out snap by snap, and you live with the results. You'll never throw a pass. You'll decide who throws them for the next ten years.
One franchise, 31 AI rivals, and a league that runs for decades.
Every game simulated play by play. Open any drive and walk it snap by snap, name by name.
You set tendencies, never plays: lean on the run, blitz more, go for it on fourth. The coaches call it and the film tells you if it worked.
Five ways to start: a fresh build, an aging contender, a teardown, a war chest, or a capped-out mess.
There's no overall number anywhere in the game. Every player you haven't done the work on reads as a range: attributes, ceiling, even personality. Scouting narrows it. Playing time narrows it. Your own long-time players read clearly; the rival's rookie you're about to trade for does not. The AI works under the same fog. It over-rates its own guys and misreads yours, so a sharp eye is a real weapon.
Fogged attributes that tighten as you scout, watch tape, and live with a player.
Two scouts with their own leanings. Point them at a draft class, a rival roster, or free agents.
The board lies. Steals and busts surface over seasons, not on draft day.
Build your big board, then run the war room live: the clock bleeding, picks coming off, rivals calling with offers. Trade up when your guy is sliding. Trade down when the value is wrong. First-rounders usually arrive close to what they'll become; a seventh-rounder who sticks is a scouting win you earned.
A live, paced draft with trade offers in real time.
A report card the night of the draft, and a retrospective years later when the careers are real.
Late rounds are a gauntlet. Most won't make it. Finding the one who does is the job.
Development is where dynasties are won. Put a young player on a development plan and pay for it in your coaches' limited focus. Set him goals: sharpen a skill, build his frame, learn the system, grow up. Pair him with a veteran mentor. Some kids take off early, some plateau, some bloom at 27, and some never close the gap. When the season ends, the Development Report tells you who grew, who stalled, and why, before you make a single offseason decision.
Development plans with goals, progress bars, and a real cost in coaching attention.
Traits a player is born with, earns, or picks up from a mentor, and each one does something.
Aging that's real: legs go first, savvy lasts, and quarterbacks and kickers hold on longest.
The cap is the one opponent that never gets hurt. Signing bonuses, guarantees, void years, dead money. Every contract is a bet, and the books always come due. Restructure today and you've mortgaged two years from now. Tag your cornerstone for one more season, or let him walk to a division rival.
Base, bonus, guarantees, void years, restructures, and spread cuts.
The cornerstone tag, a cap that grows every offseason, and a championship premium when your winners want paying.
Re-sign your own, raid free agency in waves with bidding wars, or build through the draft.
A 53-man roster is 53 personalities. Underpay your star in his walk year and he holds out. Bench a proud veteran for a rookie and the locker room picks a side. Work ethic, ego, and temperament stay hidden until they cost you, and by then he's either winning you games or losing you the room. The big moments land as one-sheet decisions, and some options cost nothing today except your word. The game writes the promise down, and he remembers.
Holdouts, trade demands, and locker-room chemistry that changes results.
Character events with real outcomes: lasting marks, temporary wounds, promises with deadlines.
Motivation, composure, and form that rise and fall across a season.
Every AI franchise knows where it stands: All-In, Competing, Retooling, or Rebuilding, and it acts like it. Contenders buy veterans at the deadline. Rebuilders sell them for picks. Teams fight for every roster spot, through free agency and camp and all season long. And they remember. Insult the same GM with lowballs and he stops taking your calls. Catch one on the hot seat and he'll take less than fair to save his job.
Rival GMs with distinct styles, blind spots, rapport, and grudges.
A living trade market: offers, feelers, counters, and deadline deals.
AI teams that draft, develop, and manage the cap under the same rules you do.
Every season the owner sets a mandate. Hit it and win to buy yourself room. Miss it and the seat gets warm fast. Lose long enough and you're cleaning out your desk, though a struggling franchise across the league might call with a second chance.
Owner trust, season mandates, and a hot seat that's real.
Get fired, then choose: take another job, or retire on your legacy.
A GM career that spans franchises, not just one save.
Anyone can win once. The dynasty is the pick you nailed in year two paying off in year eight: the homegrown star you watched go from raw to the Hall of Fame, the core you kept together while everyone said sell.
Decades-long saves with league history, records, and a Hall of Fame.
Awards races all season: MVP odds, candidate cards, the Pro Bowl and All-League teams.
A trophy case and a permanent Legacy score. Homegrown greatness counts for more than rentals.
Gridiron Grit ships with a fully fictional 32-team league. Want it to look like the one in your head? League Packs are a folder drop away: swap every team's name, city, colors, and logo, and even the player-name pools.
Plain-folder mods. No tools, no rebuild. Share one as a zip.
Built to be Workshop-friendly.
Hover anything and a card explains it; hover a term inside that card and another opens beside it. An in-game wiki covers every system. The depth is there when you want it and out of the way when you don't.
The demo isn't a slice. It's the full game through your first complete season and offseason: the draft, free agency, camp, all of it. Your save carries straight into the full game.
Music: "RetroFuture Dirty" by Kevin MacLeod , licensed under CC BY 4.0
Your word is now a thing the game tracks. Beyond that: the trade builder stops lying to you, next season's schedule lands in spring, and how you use your running back is finally a decision with a bill attached. Nearly all of this came from your F9 reports and playtest saves — keep them coming. 🤝 YOUR WORD IS A CONTRACT ======================================== Unhappy players used to ask for things and you'd say yes for free. Not anymore. • Promise him a start, a bigger role, a trade, or a new deal — and the game writes it down with a deadline. A ◈ appears next to his name on the roster and depth chart until you settle it. • Follow through and it lands the moment you do it — not when the clock runs out. Put him in the lineup, ship him, pay him, and he knows. • Break one and he doesn't forget. The drag hits, then he comes to your office — and those branches carry real teeth: holdouts,...
Read full update on Steam ↗The biggest update since the play-by-play engine: pick the situation you start in, coach a real identity on both sides of the ball, and watch the MVP race live. Much of this came straight from your F9 reports — keep them coming. 🎬 Scenario Starts Five ways to start, picked at New Game — each reshapes your chosen team, and the owner's ask matches: Fresh Start — the classic campaign.Aging Elite — loaded, old, cap-stretched, picks gone. Win now or strip it.The Teardown — no stars, clean cap. Develop the core.The War Chest — bare roster, a vault of extra firsts. Turn paper into players.The Bill Comes Due — good team, over the cap. You can't sign anyone until you dig out.🧠 Tendencies — Dials, Not Scripts3rd- and 4th-down dials on Practice & Tactics: Pound It → Max Throw, Play It Safe → Go For It. They push tendencies, never call plays — Max Throw still sneaks it on 3rd-and-1.Defenses stu...
Read full update on Steam ↗GMs — we rebuilt the heart of the game. Since the last update, Gridiron Grit stopped simulating games as abstract drives and started playing them one snap at a time. That one change ripples through everything: the stats, the roles, the tactics, the recap you read after every Sunday. Around it we shipped the biggest player-visibility update yet, a smarter depth chart, and a long list of things you asked for through F9. Keep those reports coming — half of this update started as one. Here's what changed. 🏈 The Play-by-Play Engine Every game is now resolved play by play: downs, distance, field position, the clock, the call, the matchup, the result. No more abstractions under the hood — when your box score says your left tackle gave up two sacks, it's because a real edge rusher beat him on two real snaps. Every stat is earned on the field. The sack goes to the rusher who won his duel. The...
Read full update on Steam ↗Steam currently lists 10 Nov 2026 as the release date.
Your word is now a thing the game tracks. Beyond that: the trade builder stops lying to you, next season's schedule lands in spring, and how you use your running back is finally a decision with a bill attached. Nearly…
The biggest update since the play-by-play engine: pick the situation you start in, coach a real identity on both sides of the ball, and watch the MVP race live. Much of this came straight from your F9 reports — keep t…
GMs — we rebuilt the heart of the game. Since the last update, Gridiron Grit stopped simulating games as abstract drives and started playing them one snap at a time. That one change ripples through everything: the sta…