Store data
- Store status
- Coming soon
- Scheduled release
- 26 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
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Turn Mahjong into a scoring engine that grows stronger with every move.
Mahjong Rush is an ink-wash style mahjong roguelike deckbuilding game. No four-player battles. No discards, calls, or dealing into someone else’s hand. Your goal is simple: sit down at one table after another and use Chows, Pongs, Kongs, Discards, Talismans, and Plays to push your score past the target line.
Start with an ordinary hand. Build it, shape it, and turn it into your own scoring engine.
Every Play is scored independently:
Chips × Multiplier
Chows, Pongs, and Kongs stay on the table, continuously providing Chips and Multiplier.
Honor tiles, sequences, triplets, formations… every part of your hand can become a new source of power.
Once your Multiplier is high enough, a single winning hand can send your score sky-high.
Build, charge, cash out — that is what it means to WIN WIN WIN .
Each run unfolds across a roguelike route map. At every branch, you choose one node and leave the other behind:
Normal Tables — steady and reliable.
High-Score Tables — risky, but rich with rewards.
Shops — buy Flower Cards, Talismans, and Relics.
Yokai Bosses — tough battles with punishing special rules.
Gold and your build carry forward throughout the run. Every choice pushes your game in a different direction.
100+ Flower Cards — in-run passives that reshape scoring, Multiplier, Chows, Pongs, Kongs, and economy.
10+ Talismans — one-use active items that can turn the tide at critical moments.
30+ Relics — long-term passive upgrades that form the core of your snowballing engine.
Buy, sell, refresh the shop, or spin the wheel of fate for new card pools. No two runs play out the same.
As the game progresses, unlock more advanced winning hands:
Big Three Dragons, All Green, Four Kongs, Thirteen Orphans , and more.
The rarer the hand, the more outrageous the Multiplier.
Combine Flower Cards, Relics, Talismans, and the perfect timing for your winning hand, and watch the score climb higher and higher.
A brush of ink. A perfect table.
This round, let’s see if you can truly — Mahjong Rush!
Thank you to everyone who played and sent feedback. These notes cover everything added since August. Cultivation levels When a run ends (cleared, failed or abandoned), your total score for that run is converted into experience towards a permanent Cultivation level. Higher realms give more experience: Mortal ×1.0 Beginning ×1.15 Minor ×1.30 Major ×1.45 Abyss ×1.60 The level cap is 40. Reaching certain levels unlocks starting bonuses, and these stack: LevelReward Lv2Starting coins +1 Lv5Start with 1 random common Fu Card Lv8Starting coins +1 Lv10Starting lives +1 Lv12Interest cap +1 Lv15Starting coins +1 Lv18Start with 1 random tile type enchanted Lv20Abyss: choose 1 Relic at the start Lv22Flower limit +1 Lv25Interest cap +1 Lv28Starting coins +1 Lv30Start with 1 random common Fu Card; unlocks the Flower "Gap Chi" Lv35Abyss: choose 1 more Relic (2 in total); unlocks the Flower "Mixed Po...
Read full update on Steam ↗♟ An Update Built for New PlayersAssist Mode A new Assist Mode toggle (switch it anytime in Settings; you'll also be asked on first launch). When on, every tile shows a small badge on top — numbers for suited tiles, letters for honors (Winds = E/S/W/N, and R/G/W for the dragons) — so you can read your hand at a glance even without knowing the tile faces.Fully Reworked Tutorial The tutorial has been redesigned to be more focused and easier to follow: it highlights exactly which tiles to tap, step by step, from chi/pong/kong all the way to winning. With Assist Mode on, it also walks you through the suits and the full deck.Friendly Opening (First Two Rounds) In the first two rounds, the public tile area is guaranteed to offer tiles you can chi or pong — no more "stuck with nothing to do" openings for new players.♟ Gameplay & UI ImprovementsRefreshed Routes Each run's route has been rewor...
Read full update on Steam ↗Hey everyone! Thanks for all your feedback — this update focuses on smoother gameplay and a better first-time experience. 🀄🎴 Smoother Rewards ScreenThe end-of-table rewards now reveal line by line for a better sense of pacingIn a hurry? Click anywhere to skip the animation instantly and grab your rewardsCoins now count up with an animation when you claim, so your gains feel more rewarding📖 A More Complete TutorialAdded explanations for Suited Tiles & Honor Tiles — learn how base scores and multipliers workAdded a Deck introduction — check what tiles are left on the table anytimeClearer step-by-step prompts for actions like Chi (sequences)🔍 Improved Deck ViewerHover over any tile to see its name and base score⚙️ Settings & InterfaceThe Settings window is now larger, and the Win Effect Flash toggle is much clearerYour current node on the map is now highlightedImproved text layout an...
Read full update on Steam ↗Steam currently lists 26 Oct 2026 as the release date.
Thank you to everyone who played and sent feedback. These notes cover everything added since August. Cultivation levels When a run ends (cleared, failed or abandoned), your total score for that run is converted into e…
♟ An Update Built for New PlayersAssist Mode A new Assist Mode toggle (switch it anytime in Settings; you'll also be asked on first launch). When on, every tile shows a small badge on top — numbers for suited tiles, l…
Hey everyone! Thanks for all your feedback — this update focuses on smoother gameplay and a better first-time experience. 🀄🎴 Smoother Rewards ScreenThe end-of-table rewards now reveal line by line for a better sense…