Steam release scheduled · App 4880210

Hammered Heroes

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Shared/Split Screen PvP
  • Shared/Split Screen
  • Full controller support
  • Remote Play Together
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
12 November 2026
Positive reviews
—
Total reviews
—
Release date
12 November 2026
Player tracking—Begins when the game launches
Release date12 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4880210
App type
Game
Supported systems
Windows
Genres
RPG
Release date
12 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Dual-core, 2.0 GHz (Intel Core i3 / AMD equivalent)
Memory
2 GB RAM
Graphics
Integrated graphics w/ hardware acceleration (Intel HD 4000 or better)
Storage
300 MB available space
Sound Card
Windows-compatible audio
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Player history

Concurrent players

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Twitch

Twitch stats

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Raise a tankard. Raise a warhammer. Same hand if you're feeling brave.

Hammered Heroes is a roguelite about recruiting a rowdy band of fantasy heroes and sending them brawling down a dungeon that runs deeper than anyone sober should attempt. You don't pilot a single hero — you command the whole drunken expedition. Pick who joins, what they specialize in, where you descend, and how you spend every coin. Then the band fights it out in real time while you read the battlefield and make the calls that keep them standing.

Every run starts with one free founding hero and a fistful of gold. Every run ends differently.

Command the band, don't babysit it Your heroes hold the line, pick their targets, and swing on their own. Your job is the part that actually wins runs: building a party whose damage types cover the road ahead, choosing the right boon after every floor, training skill points into the build you're chasing, and knowing when to spend gold on a fresh recruit instead of a heal. Get the composition right and your band steamrolls. Get greedy and the whole expedition wipes in the dark.

A roster where no two parties are alike Start with a free founding hero and earn the rest by playing — slay enough goblins to recruit the Wizard, clear graveyards for the Death Knight, raze monster dens for the Demolitionist. Glass-cannon Sorcerers that start frail and end devastating. Holy Templars that scourge the undead. Beastmasters, Pyromancers, Gladiators, Assassins — each with its own stats, damage type, and a kit of signature abilities.

Biomes that fight back Descend through stone halls, frozen wastes, haunted graveyards, trap-laced mines, sunken marshes, and burning underworlds. Each biome has a signature monster that dictates how you should fight there — frost to chill the swarms, holy to put down the undead, fire to melt the frost-numb, arcane to shatter the armored. Bring the wrong party and the dungeon teaches you why.

A descent with teeth Bosses guard the deep floors. Chromatic dragons stand as the run's great walls, each tougher than anything before it. Reach the bottom and a final tyrant waits — fell it to win, or press on into Endless and see how deep your band can really go.

Die smarter, not just again When the band falls, you keep what matters. Fallen wanderers leave Echoes behind — spend them on permanent upgrades that make every future expedition tougher. Every class grows stronger the more you play it, carried across all runs forever. Each wipe sends you back to the tavern a little stronger, a little wiser, and ready to go again.

The dungeon's deep, the ale's flowing, and somebody has to clear it. Might as well be hammered.

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Screenshots

5 available
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