Steam release scheduled · App 4879900

Grimsorrow Academy

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Steam

Store data

Store status
Coming soon
Scheduled release
24 November 2026
Positive reviews
—
Total reviews
—
Release date
24 November 2026
Player tracking—Begins when the game launches
Release date24 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4879900
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Casual, Indie, Strategy, Early Access
Release date
24 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64-bit)
Processor
x86-64 with SSE4.2 (any dual-core, 2009 or later)
Memory
4 GB RAM
Graphics
Any graphics with OpenGL 3.3 drivers, integrated included
DirectX
Version 11
Storage
300 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 (64-bit)
Processor
Any modern quad-core
Memory
8 GB RAM
Graphics
Any dedicated or modern integrated GPU
DirectX
Version 11
Storage
300 MB available space

macOS

Minimum
OS
macOS 11.0 Big Sur (Intel) or macOS 13.0 Ventura (Apple Silicon)
Processor
Intel 64-bit or Apple Silicon (universal, native on both)
Memory
4 GB RAM
Graphics
OpenGL 3.3 capable, integrated included
Storage
400 MB available space
Recommended
OS
macOS 13.0 Ventura or later
Processor
Apple Silicon (M1 or later)
Memory
8 GB RAM
Graphics
OpenGL 3.3 capable, integrated included
Storage
800 MB available space

Linux

Minimum
OS
Any 64-bit distribution from 2018 or later (glibc 2.27+): Ubuntu 18.04+, Debian 10+, SteamOS 3
Processor
x86-64 with SSE4.2 (any dual-core, 2009 or later)
Memory
4 GB RAM
Graphics
OpenGL 3.3 via Mesa 18+ or a vendor driver
Storage
250 MB available space
Sound Card
PulseAudio, PipeWire, or ALSA
Recommended
OS
Ubuntu 22.04+ or SteamOS 3
Processor
Any modern quad-core
Memory
8 GB RAM
Graphics
OpenGL 3.3 via Mesa 18+ or a vendor driver
Storage
250 MB available space
Sound Card
PulseAudio, PipeWire, or ALSA
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You signed the indenture. The page was still warm.

Grimsorrow Academy is an idle RPG of dark academia and spellcasting dread - two games in one save, narrated by a clerk who has read your file and found you wanting. Scry the mirror for the dark itself. Attend fifteen forbidden Disciplines, raise a drowned lord's castle and every ten years, sign again for more power. The school never lets you graduate. It only lets you go deeper. Scry the Obsidian Mirror to unlock your Disciplines and advance through the school year. Spells can be cast to move faster, but the ledger balances, and everything is paid for.

Spells are not bought. They are learned and trained by hand. Trace a spell's mark on the glass to cast it: instant Maledictions , sustained Litanies , and Bindings that scry in your place. Only the strongest learn to cheat their own examinations and idle them.

Then take them to the Proving Grounds : a road through the vale with a hundred and one of the dead standing on it, from the Kept-Back in the Academy's yard to the black mere and the shore of the sea under the world. Pick one. Unmake it, mark by mark. Every cast is done in the dark's own way, in smoke, ash and dried blood.

What you learn in chalk, you cast in glass. One clean stroke across the Mirror, mid-scry, and it reads the shape of your hand: the glass warms, the working takes hold, and the dark answers to the spell's name. Pay the whispers, wait out the gathering, draw it again.

At rank 20 a mark's Mastery opens: a tree in a shape of its own, inscribed with umbra and reagents and spent with Insight. Each of the twelve marks grows one, with three Keystones that change what the mark is. The Unlidded Eye's Second Sight makes every 7th cast burst half again as strong. Its Held Open lets one trace open the Eye and the next shut it, striking for all it burned in between. Held past six seconds, it turns on you.

The Academy took a drowned lord's keep in payment, and the Headmaster secretly gave you the key. Raise Hollowmere out of the black mere one work at a time: ten buildings that change shape as they grow, tenants to house and feed, and nightwine to keep them from grumbling. When the Keep can rise no higher, let the mere take it back and build again on the old foundations.

Fifteen fields of forbidden study, from gravebotany and cryptmining to bonebinding and the Vampiric Council, and the strangest of them keep rooms of their own: Sister Plot's Poisoned Garden, the Dead Stars over the observatory, the Loom of Crows, the Reliquary where Wardens are bound, the Choirmaster's Well, and the Chapter House where a Council with no master sits.

Every action builds its own Attunement , and every Discipline feeds another: herbs to potions, bones to Devotion, finds to the Bursar.

Close the game and the school goes on without you. The Sources seep, a Discipline works through the night, and the Bound Gardener tends your plots. When you come back, the clerk has it all in a ledger, down to the last Chapeau Noir. Counted honestly, up to a day at a time, and longer under the Night Watch.

When the umbra runs deep enough, sign a new Indenture. It shatters the mirror and voids your contract - and pays you for both: Seals that bless every life after this one, and Oaths spent down a permanent tree. You keep the power. You keep signing. The Winding Stair is a well cut down through the earth: 233 Fragments of Memory across fifteen acts, lit where you have walked it and dark below. Earn Tenure and raise your ceiling across 120 levels. A second realm opens beneath the Stair, the Undercroft , and below that, what the lore will not decipher. All stairs here go down.

8 umbra Sources · 12 draw-to-cast spells · 68 unique mirror upgrades

The Proving Grounds: 101 of the dead on a road of ten tiers

Hollowmere: ten buildings, five floods, twenty tidings and the Sunless Sea below

15 Disciplines with per-action mastery, gear, potions and permanent Sigils

Night Errands: idle fights through 23 zones and 12 dungeons

A 16-node prestige tree, a 300+ deed ledger, and a four-quadrant completion journey

Honest offline progress, with a Welcome Back report

In Early Access , the school is already complete and stable, playable from first scry to endgame. The deepest doors - the Cave and Hellplore are closed across Early Access.

Do not feed the staircase.

Steam gallery

Screenshots

13 available
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